Player Matchup

Ravana
Ravana
 
Ravana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Krome BradderZ
Freya
Level 147
God Stats
4W - 6L
1,497 SR
Queue Stats
182W - 172L
1,561 Elo+
Solo
Sobek
Sobek
Sr_Destroyer24
Sobek
Level 145
God Stats
4W - 4L
1,504 SR
Queue Stats
139W - 125L
1,551 Elo+
Party 1
Hun Batz
Hun Batz
Sr_Huesosko24
Hun Batz
Level 128
God Stats
26W - 29L
1,570 SR
Queue Stats
139W - 127L
1,551 Elo+
Party 1
Hera
Hera
TheMisteryKlohx
Hera
Level 143
God Stats
4W - 2L
1,643 SR
Queue Stats
131W - 122L
1,531 Elo+
Solo
Team Averages
Level 144
1,543 SR
1,539 Elo+

VS

Team Averages
Level 146
1,535 SR
1,532 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GT0951
Izanami
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 208L
1,571 Elo+
Solo
Ymir
Ymir
OpWinston
Ymir
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 30L
1,584 Elo+
Solo
Pele
Pele
RaulFlvz
Pele
Level 82
God Stats
62W - 41L
1,703 SR
Queue Stats
294W - 301L
1,546 Elo+
Solo
Janus
Janus
xFaycaal
Janus
Level 207
God Stats
7W - 9L
1,472 SR
Queue Stats
297W - 302L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
0 / 0 / 0
7,268
559
2,291
5,551
2,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 2 / 2
7,482
576
3,827
4,950
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
3 / 0 / 2
6,901
531
4,764
9,998
6,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hun Batz
Sr_Huesosko24
Hun Batz
14
3 / 0 / 2
7,201
554
5,340
6,783
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
0 / 2 / 3
7,118
548
3,399
5,502
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
0 / 0 / 0
8,234
633
2,615
5,870
3,731
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
GT0951
Izanami
12
0 / 2 / 0
6,670
513
3,345
4,958
1,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ymir
10
1 / 1 / 0
6,192
476
3,083
10,531
6,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
13
3 / 3 / 0
7,135
549
4,659
8,500
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
xFaycaal
Janus
12
0 / 0 / 1
6,763
520
1,325
5,126
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
6
Kills
4
4
Deaths
6
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
0
0
0
0
L
Jormungandr
 
Jormungandr
0
0
0
0
L
Izanami
GT0951
Izanami
0
2
0
0
W
0
2
2
0.5
L
Ymir
1
1
0
1
L
Pele
3
3
0
1
W
3
0
2
4
W
Hun Batz
Sr_Huesosko24
Hun Batz
3
0
2
4
W
0
2
3
0.75
L
Janus
xFaycaal
Janus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,621
Damage
15,027
32,784
Taken
34,985
14,860
Mitigated
16,056
15,423
Healing
9,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
2,291
38
0
2,867
5,551
2,373
0
2,512
3,039
0
51,237
L
Jormungandr
 
Jormungandr
2,615
661
0
2,444
5,870
3,731
0
0
5,870
62,783
1,974
L
Izanami
GT0951
Izanami
3,345
2,239
0
1,407
4,958
1,447
0
2,483
2,151
0
56,787
W
3,827
1,147
0
1,744
4,950
1,539
200
632
4,318
51,065
888
L
Ymir
3,083
217
208
2,868
10,531
6,423
0
5,328
4,800
15,207
0
L
Pele
4,659
1,289
0
1,562
8,500
2,963
0
2,242
6,238
0
54,382
W
4,764
627
0
4,381
9,998
6,785
0
2,043
7,919
22,852
327
W
Hun Batz
Sr_Huesosko24
Hun Batz
5,340
1,248
0
4,330
6,783
2,530
0
329
6,454
0
59,878
W
3,399
1,474
0
2,101
5,502
1,633
37
1,272
4,104
58,560
803
L
Janus
xFaycaal
Janus
1,325
90
0
869
5,126
1,492
0
1,184
3,942
48,560
837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,970
Gold Earned
34,994
490
Minions Killed
461
0
Camps Cleared
0
1,447,465
Distance Traveled
1,318,014
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,268
559
119
9
0
287,711
2
L
Jormungandr
8,234
633
124
10
0
266,917
2
L
Izanami
6,670
513
111
9
0
253,169
0
W
Freya
7,482
576
121
9
0
260,826
3
L
Ymir
6,192
476
38
3
0
272,779
5
L
Pele
7,135
549
92
7
0
268,070
0
W
Sobek
6,901
531
26
2
0
290,177
4
W
Hun Batz
7,201
554
108
8
0
325,008
0
W
Hera
7,118
548
116
9
0
283,743
3
L
Janus
6,763
520
96
7
0
257,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role