Player Matchup

Pele
Pele
 
Pele
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
BMPotential
Mulan
Level 148
God Stats
7W - 3L
1,882 SR
Queue Stats
46W - 51L
1,503 Elo+
Party 1
King Arthur
King Arthur
Kxng_Xrio
King Arthur
Level 156
God Stats
29W - 32L
1,553 SR
Queue Stats
311W - 340L
1,460 Elo+
Solo
Charybdis
Charybdis
Maanuel_1424
Charybdis
Level 139
God Stats
69W - 50L
1,628 SR
Queue Stats
300W - 279L
1,492 Elo+
Solo
Persephone
Persephone
Mendosokai
Persephone
Level 155
God Stats
0W - 1L
1,630 SR
Queue Stats
102W - 124L
1,449 Elo+
Party 1
Team Averages
Level 156
1,639 SR
1,481 Elo+

VS

Team Averages
Level 113
1,499 SR
1,539 Elo+
Ravana
Ravana
D0THEDASH
Ravana
Level 45
God Stats
8W - 4L
1,610 SR
Queue Stats
61W - 55L
1,537 Elo+
Solo
Rama
Rama
Im1up
Rama
Level 127
God Stats
14W - 13L
1,514 SR
Queue Stats
724W - 693L
1,479 Elo+
Solo
King Arthur
King Arthur
KatzAtTheMotel
King Arthur
Level 65
God Stats
24W - 20L
1,542 SR
Queue Stats
107W - 86L
1,596 Elo+
Solo
Kumbhakarna
Kumbhakarna
ZhangFan000
Kumbhakarna
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
339W - 335L
1,522 Elo+
Solo
Sol
Sol
lbakalbakal
Sol
Level 169
God Stats
2W - 1L
1,329 SR
Queue Stats
500W - 481L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 4 / 0
7,045
503
6,047
11,858
4,413
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 5 / 5
6,810
486
12,814
20,383
18,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
Kxng_Xrio
King Arthur
11
0 / 5 / 1
6,304
450
4,756
12,984
8,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
Maanuel_1424
Charybdis
15
6 / 1 / 0
8,702
622
10,094
8,022
3,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Persephone
Mendosokai
Persephone
12
0 / 6 / 1
7,296
521
8,576
9,338
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
D0THEDASH
Ravana
15
7 / 1 / 4
8,692
621
8,980
9,286
4,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
Im1up
Rama
12
1 / 7 / 2
7,012
501
7,830
14,244
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
KatzAtTheMotel
King Arthur
15
8 / 0 / 3
9,251
661
12,427
15,049
13,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
ZhangFan000
Kumbhakarna
11
1 / 1 / 10
7,146
510
1,901
10,431
7,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

13
4 / 0 / 8
7,884
563
11,579
10,453
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
9
Kills
21
21
Deaths
9
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
4
0
0.75
L
0
5
5
0.5
W
Ravana
D0THEDASH
Ravana
7
1
4
9
W
Rama
Im1up
Rama
1
7
2
0.29
W
King Arthur
KatzAtTheMotel
King Arthur
8
0
3
9.5
L
King Arthur
Kxng_Xrio
King Arthur
0
5
1
0.1
L
Charybdis
Maanuel_1424
Charybdis
6
1
0
6
L
Persephone
Mendosokai
Persephone
0
6
1
0.08
W
Kumbhakarna
ZhangFan000
Kumbhakarna
1
1
10
6
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,287
Damage
42,717
62,585
Taken
59,463
36,843
Mitigated
30,452
13,967
Healing
19,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,047
1,501
0
2,005
11,858
4,413
0
2,781
8,839
0
45,858
L
12,814
970
0
4,854
20,383
18,467
0
5,725
14,222
0
33,160
W
Ravana
D0THEDASH
Ravana
8,980
1,208
0
1,197
9,286
4,125
0
1,681
7,605
0
51,708
W
Rama
Im1up
Rama
7,830
5,717
0
4,751
14,244
3,073
0
0
14,244
0
53,067
W
King Arthur
KatzAtTheMotel
King Arthur
12,427
1,998
0
4,641
15,049
13,106
0
2,492
12,557
0
64,738
L
King Arthur
Kxng_Xrio
King Arthur
4,756
703
0
1,069
12,984
8,172
0
782
12,151
0
34,742
L
Charybdis
Maanuel_1424
Charybdis
10,094
4,606
0
4,498
8,022
3,345
189
342
7,680
0
74,577
L
Persephone
Mendosokai
Persephone
8,576
212
0
1,541
9,338
2,446
0
2,622
6,306
55,835
0
W
Kumbhakarna
ZhangFan000
Kumbhakarna
1,901
205
0
2,733
10,431
7,025
0
1,821
8,610
12,465
0
W
11,579
3,623
0
6,629
10,453
3,123
80
2,582
7,871
51,888
4,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,157
Gold Earned
39,985
400
Minions Killed
364
0
Camps Cleared
0
1,452,392
Distance Traveled
1,505,851
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,045
503
79
6
0
344,139
0
L
Mulan
6,810
486
42
3
0
300,532
0
W
Ravana
8,692
621
75
5
0
331,893
0
W
Rama
7,012
501
86
6
0
262,316
0
W
King Arthur
9,251
661
106
8
0
305,809
4
L
King Arthur
6,304
450
53
4
0
264,270
0
L
Charybdis
8,702
622
128
9
0
249,080
2
L
Persephone
7,296
521
98
7
0
294,371
2
W
Kumbhakarna
7,146
510
13
1
0
305,354
5
W
Sol
7,884
563
84
6
0
300,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role