Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ETC behm
Ymir
Level 89
God Stats
41W - 25L
1,592 SR
Queue Stats
187W - 172L
1,423 Elo+
Solo
Eset
Eset
Hypley
Eset
Level 149
God Stats
2W - 2L
1,457 SR
Queue Stats
74W - 59L
1,653 Elo+
Solo
Danzaburou
Danzaburou
The_Fire_Wizard_
Danzaburou
Level 129
God Stats
6W - 1L
1,804 SR
Queue Stats
66W - 67L
1,434 Elo+
Solo
Surtr
Surtr
nanmoomoitukanai
Surtr
Level 66
God Stats
11W - 3L
1,759 SR
Queue Stats
270W - 295L
1,467 Elo+
Solo
Team Averages
Level 104
1,622 SR
1,495 Elo+

VS

Team Averages
Level 101
1,517 SR
1,451 Elo+
Lancelot
Lancelot
 
Lancelot
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
BootstrapWolf
Sylvanus
Level 149
God Stats
4W - 6L
1,490 SR
Queue Stats
278W - 271L
1,494 Elo+
Solo
Guan Yu
Guan Yu
Saymoonn
Guan Yu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,241 Elo+
Solo
Neith
Neith
Swarm994
Neith
Level 69
God Stats
33W - 24L
1,585 SR
Queue Stats
510W - 504L
1,534 Elo+
Solo
Sol
Sol
suzume8020
Sol
Level 109
God Stats
74W - 56L
1,510 SR
Queue Stats
282W - 296L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 2 / 4
6,404
493
5,817
8,129
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
14
6 / 1 / 2
8,857
681
7,459
5,352
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Eset
Hypley
Eset
16
10 / 0 / 2
9,653
743
17,661
7,360
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
The_Fire_Wizard_
Danzaburou
11
4 / 1 / 1
7,043
542
6,878
8,610
2,868
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 0 / 7
6,636
510
4,202
8,094
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
10
0 / 4 / 1
5,748
442
2,383
9,310
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
BootstrapWolf
Sylvanus
10
1 / 2 / 2
6,542
503
4,661
13,798
7,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Guan Yu
Saymoonn
Guan Yu
9
1 / 4 / 0
5,436
418
1,202
10,839
4,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
Swarm994
Neith
10
2 / 3 / 1
6,099
469
10,676
10,046
2,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 8 / 0
6,097
469
4,225
13,794
2,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
21
Kills
4
4
Deaths
21
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
0
2
4
1
L
Lancelot
 
Lancelot
0
4
1
0.13
L
Sylvanus
BootstrapWolf
Sylvanus
1
2
2
1
W
Ymir
6
1
2
7
W
Eset
Hypley
Eset
10
0
2
11
L
Guan Yu
Saymoonn
Guan Yu
1
4
0
0.25
L
Neith
Swarm994
Neith
2
3
1
0.83
W
Danzaburou
The_Fire_Wizard_
Danzaburou
4
1
1
4.5
W
1
0
7
4.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,017
Damage
23,147
37,545
Taken
57,787
15,066
Mitigated
20,651
12,696
Healing
17,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
5,817
1,890
3,415
4,325
8,129
2,674
242
1,853
6,276
31,141
0
L
Lancelot
 
Lancelot
2,383
496
0
2,348
9,310
2,770
0
4,201
4,785
0
37,927
L
Sylvanus
BootstrapWolf
Sylvanus
4,661
366
2,623
4,440
13,798
7,244
0
5,650
7,974
22,989
490
W
Ymir
7,459
2,140
0
284
5,352
3,322
0
55
5,297
49,620
1,937
W
Eset
Hypley
Eset
17,661
1,555
0
1,452
7,360
2,843
469
3,579
3,781
73,704
970
L
Guan Yu
Saymoonn
Guan Yu
1,202
202
96
2,216
10,839
4,752
0
7,022
3,379
0
13,403
L
Neith
Swarm994
Neith
10,676
4,038
0
1,752
10,046
2,987
0
3,320
6,686
0
41,719
W
Danzaburou
The_Fire_Wizard_
Danzaburou
6,878
2,672
0
2,109
8,610
2,868
383
2,285
6,325
0
34,655
W
4,202
1,355
0
1,111
8,094
3,359
0
1,445
6,649
795
31,467
L
4,225
2,198
0
4,183
13,794
2,898
0
9,248
3,897
51,173
2,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,593
Gold Earned
29,922
375
Minions Killed
295
0
Camps Cleared
0
1,341,004
Distance Traveled
1,218,841
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,404
493
59
5
0
256,961
0
L
Lancelot
5,748
442
70
5
0
283,271
0
L
Sylvanus
6,542
503
39
3
0
241,072
0
W
Ymir
8,857
681
102
8
0
243,005
2
W
Eset
9,653
743
122
9
0
283,376
0
L
Guan Yu
5,436
418
29
2
0
258,963
0
L
Neith
6,099
469
53
4
0
214,954
6
W
Danzaburou
7,043
542
47
4
0
238,252
0
W
Surtr
6,636
510
45
3
0
319,410
11
L
Sol
6,097
469
104
8
0
220,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role