Player Matchup

Neith
Neith
Enzoo0139
Neith
Level 147
God Stats
11W - 4L
1,677 SR
Queue Stats
243W - 230L
1,477 Elo+
Solo
Ix Chel
Ix Chel
Taurryan
Ix Chel
Level 145
God Stats
19W - 16L
1,609 SR
Queue Stats
338W - 346L
1,456 Elo+
Solo
Shiva
Shiva
Tobtanium
Shiva
Level 154
God Stats
22W - 15L
1,591 SR
Queue Stats
320W - 296L
1,549 Elo+
Solo
Lancelot
Lancelot
唯独你能懂
Lancelot
Level 149
God Stats
18W - 22L
1,500 SR
Queue Stats
288W - 306L
1,510 Elo+
Party 2
Bacchus
Bacchus
衾寒茶暖
Bacchus
Level 215
God Stats
9W - 8L
1,654 SR
Queue Stats
797W - 832L
1,536 Elo+
Party 2
Team Averages
Level 162
1,606 SR
1,506 Elo+

VS

Team Averages
Level 129
1,549 SR
1,501 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
AinsOolaGown
Surtr
Level 139
God Stats
26W - 34L
1,507 SR
Queue Stats
314W - 297L
1,484 Elo+
Party 1
Chiron
Chiron
Tammenterh0
Chiron
Level 165
God Stats
3W - 1L
1,805 SR
Queue Stats
229W - 178L
1,554 Elo+
Solo
Tiamat
Tiamat
almqau
Tiamat
Level 83
God Stats
21W - 28L
1,512 SR
Queue Stats
275W - 246L
1,507 Elo+
Party 1
Ymir
Ymir
xXAlcatrazzXx
Ymir
Level 157
God Stats
3W - 6L
1,422 SR
Queue Stats
290W - 294L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Enzoo0139
Neith
12
1 / 1 / 4
6,150
559
5,242
5,885
1,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Taurryan
Ix Chel
11
0 / 1 / 1
5,820
529
4,686
5,096
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Tobtanium
Shiva
12
7 / 2 / 2
7,224
657
10,070
10,411
8,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Lancelot
12
4 / 0 / 2
6,415
583
3,699
6,262
2,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
衾寒茶暖
Bacchus
12
2 / 1 / 3
6,319
574
4,893
9,782
6,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
11
3 / 3 / 1
6,066
551
2,144
8,855
4,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

8
0 / 6 / 0
5,306
482
5,565
12,088
6,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chiron
11
1 / 2 / 1
5,711
519
6,221
8,225
2,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
almqau
Tiamat
11
0 / 1 / 2
5,976
543
4,105
4,572
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
1 / 2 / 0
6,227
566
3,481
8,421
5,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
5
5
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
3
3
1
1.17
L
0
6
0
0
W
Neith
Enzoo0139
Neith
1
1
4
3
L
Chiron
1
2
1
0.75
W
Ix Chel
Taurryan
Ix Chel
0
1
1
0.5
W
Shiva
Tobtanium
Shiva
7
2
2
4
L
Tiamat
almqau
Tiamat
0
1
2
1
L
1
2
0
0.5
W
Lancelot
4
0
2
5
W
Bacchus
衾寒茶暖
Bacchus
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,590
Damage
21,516
37,436
Taken
42,161
21,862
Mitigated
21,773
11,554
Healing
13,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,144
978
0
3,343
8,855
4,241
0
2,075
6,487
0
36,391
L
5,565
1,919
0
4,365
12,088
6,616
0
0
11,429
1,142
27,118
W
Neith
Enzoo0139
Neith
5,242
2,225
0
1,461
5,885
1,791
282
474
5,411
0
48,222
L
Chiron
6,221
2,708
271
3,000
8,225
2,900
779
2,877
5,325
0
45,496
W
Ix Chel
Taurryan
Ix Chel
4,686
467
586
1,884
5,096
1,644
0
3,098
1,998
48,177
0
W
Shiva
Tobtanium
Shiva
10,070
1,682
35
1,903
10,411
8,655
0
1,145
8,649
0
45,196
L
Tiamat
almqau
Tiamat
4,105
347
0
1,606
4,572
2,140
0
1,868
2,544
42,161
669
L
3,481
602
0
1,403
8,421
5,876
0
2,178
6,029
17,399
0
W
Lancelot
3,699
381
0
460
6,262
2,815
0
1,497
4,728
0
45,553
W
Bacchus
衾寒茶暖
Bacchus
4,893
838
1,846
3,379
9,782
6,957
226
1,751
8,031
20,109
2,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,928
Gold Earned
29,286
365
Minions Killed
316
0
Camps Cleared
0
1,141,132
Distance Traveled
1,125,513
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,066
551
61
6
0
263,305
0
L
Surtr
5,306
482
54
5
0
213,702
3
W
Neith
6,150
559
95
9
0
210,454
1
L
Chiron
5,711
519
78
7
0
182,848
0
W
Ix Chel
5,820
529
87
8
0
226,439
2
W
Shiva
7,224
657
81
7
0
212,327
0
L
Tiamat
5,976
543
96
9
0
230,538
2
L
Ymir
6,227
566
27
2
0
235,120
4
W
Lancelot
6,415
583
83
8
0
277,650
0
W
Bacchus
6,319
574
19
2
0
214,262
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role