Player Matchup

Xbalanque
Xbalanque
K4m1-_-guru
Xbalanque
Level 158
God Stats
2W - 1L
1,755 SR
Queue Stats
276W - 304L
1,490 Elo+
Party 1
Artio
Artio
Legit_Haiku
Artio
Level 147
God Stats
4W - 3L
1,531 SR
Queue Stats
194W - 205L
1,555 Elo+
Party 1
Nemesis
Nemesis
Legit_VDash10
Nemesis
Level 163
God Stats
1W - 6L
1,500 SR
Queue Stats
180W - 230L
1,452 Elo+
Party 1
Cthulhu
Cthulhu
Top-SpeedIggy
Cthulhu
Level 109
God Stats
17W - 15L
1,518 SR
Queue Stats
126W - 134L
1,446 Elo+
Solo
Hades
Hades
cornyskate18
Hades
Level 144
God Stats
2W - 1L
1,605 SR
Queue Stats
81W - 79L
1,449 Elo+
Solo
Team Averages
Level 144
1,582 SR
1,479 Elo+

VS

Team Averages
Level 104
1,495 SR
1,449 Elo+
Anubis
Anubis
B-ALEJANDRO-B
Anubis
Level 155
God Stats
48W - 33L
1,625 SR
Queue Stats
317W - 331L
1,442 Elo+
Solo
Surtr
Surtr
CremeDeLaFem
Surtr
Level 42
God Stats
7W - 14L
1,393 SR
Queue Stats
79W - 106L
1,460 Elo+
Solo
Apollo
Apollo
GrowlingDrake36
Apollo
Level 41
God Stats
7W - 11L
1,465 SR
Queue Stats
31W - 42L
1,409 Elo+
Solo
Fafnir
Fafnir
Zombslayer916
Fafnir
Level 219
God Stats
3W - 6L
1,411 SR
Queue Stats
432W - 415L
1,499 Elo+
Solo
Nemesis
Nemesis
iiLightQ
Nemesis
Level 61
God Stats
14W - 12L
1,584 SR
Queue Stats
21W - 23L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
K4m1-_-guru
Xbalanque
9
0 / 2 / 5
5,717
476
3,938
6,551
1,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
2 / 1 / 1
6,783
565
9,030
17,102
10,422
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Nemesis
9
2 / 1 / 0
5,538
462
1,918
4,223
912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
9
2 / 4 / 4
5,885
490
5,683
10,276
5,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
2 / 4 / 1
6,486
541
5,356
9,247
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 1
8,617
718
10,565
7,551
3,496
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 1
6,764
564
9,121
13,903
5,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
1 / 2 / 4
6,476
540
4,044
6,087
1,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 2 / 3
6,245
520
2,031
6,975
5,739
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
iiLightQ
Nemesis
12
4 / 2 / 4
6,900
575
4,465
7,564
2,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
25
8
Kills
12
12
Deaths
8
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
W
0
1
1
0.5
W
1
2
4
1.5
L
Xbalanque
K4m1-_-guru
Xbalanque
0
2
5
1.25
L
2
1
1
2.5
L
Nemesis
2
1
0
2
L
Cthulhu
2
4
4
1
W
1
2
3
1.25
L
2
4
1
0.63
W
Nemesis
iiLightQ
Nemesis
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,925
Damage
30,226
47,399
Taken
42,080
20,778
Mitigated
19,519
17,534
Healing
19,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,565
661
0
5,223
7,551
3,496
327
4,390
2,995
71,423
968
W
9,121
5,131
0
8,074
13,903
5,436
0
8,811
5,036
1,899
45,485
W
4,044
2,397
0
1,587
6,087
1,968
0
1,626
4,179
0
43,335
L
Xbalanque
K4m1-_-guru
Xbalanque
3,938
2,167
0
1,332
6,551
1,792
522
637
5,914
0
30,154
L
9,030
1,138
0
9,544
17,102
10,422
0
3,812
13,290
45,304
2,261
L
Nemesis
1,918
949
0
1,787
4,223
912
0
834
3,389
0
23,374
L
Cthulhu
5,683
391
171
1,453
10,276
5,296
0
3,544
6,732
17,987
276
W
2,031
497
0
2,742
6,975
5,739
0
2,233
4,314
14,101
0
L
5,356
496
220
3,027
9,247
2,356
0
4,066
5,181
34,499
786
W
Nemesis
iiLightQ
Nemesis
4,465
1,481
0
1,745
7,564
2,880
0
1,608
5,876
0
49,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,409
Gold Earned
35,002
262
Minions Killed
394
0
Camps Cleared
0
1,099,485
Distance Traveled
1,215,907
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,617
718
134
11
0
224,322
0
W
Surtr
6,764
564
82
7
0
235,674
0
W
Apollo
6,476
540
67
6
0
223,474
0
L
Xbalanque
5,717
476
51
4
0
225,992
0
L
Artio
6,783
565
80
7
0
214,427
3
L
Nemesis
5,538
462
51
4
0
172,571
0
L
Cthulhu
5,885
490
28
2
0
248,896
1
W
Fafnir
6,245
520
22
2
0
246,335
0
L
Hades
6,486
541
52
4
0
237,599
3
W
Nemesis
6,900
575
89
7
0
286,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role