Player Matchup

Osiris
Osiris
 
Osiris
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
PopulousMink822
Arachne
Level 123
God Stats
2W - 1L
1,736 SR
Queue Stats
235W - 257L
1,479 Elo+
Party 1
Ares
Ares
Rusty9782
Ares
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 221L
1,489 Elo+
Party 1
Hades
Hades
dinosuarboy101
Hades
Level 44
God Stats
5W - 5L
1,519 SR
Queue Stats
45W - 52L
1,533 Elo+
Solo
Nu Wa
Nu Wa
zserem420
Nu Wa
Level 86
God Stats
11W - 9L
1,549 SR
Queue Stats
54W - 63L
1,422 Elo+
Solo
Team Averages
Level 113
1,561 SR
1,484 Elo+

VS

Team Averages
Level 73
1,516 SR
1,390 Elo+
Medusa
Medusa
 
Medusa
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Junbansheng
Kukulkan
Level 20
God Stats
3W - 3L
1,604 SR
Queue Stats
7W - 22L
1,241 Elo+
Party 2
Nu Wa
Nu Wa
QueenBear7205
Nu Wa
Level 121
God Stats
357W - 323L
1,517 SR
Queue Stats
385W - 343L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
Stealthy_Minqua
Baron Samedi
Level 107
God Stats
36W - 24L
1,746 SR
Queue Stats
762W - 816L
1,461 Elo+
Solo
Geb
Geb
cxslove
Geb
Level 36
God Stats
3W - 11L
1,216 SR
Queue Stats
7W - 22L
1,241 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 6 / 2
6,449
1,290
7,681
10,550
6,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
0 / 3 / 0
5,473
1,095
1,666
3,697
1,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
10
0 / 1 / 1
5,520
1,104
2,476
4,876
3,198
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 3 / 1
6,812
1,362
5,746
6,884
2,693
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
zserem420
Nu Wa
11
0 / 3 / 2
5,799
1,160
3,609
4,593
1,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

290

VS

Team 2 Tickets

378

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
1 / 0 / 9
6,547
1,309
5,568
4,879
1,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Junbansheng
Kukulkan
12
2 / 1 / 10
6,763
1,353
5,546
4,306
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 0 / 5
8,082
1,616
6,844
2,191
646
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Stealthy_Minqua
Baron Samedi
12
3 / 1 / 10
7,159
1,432
5,004
4,601
1,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
12
2 / 1 / 7
7,114
1,423
4,188
6,906
4,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
3
Kills
16
16
Deaths
3
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
6
2
0.33
W
Medusa
 
Medusa
1
0
9
5.5
W
Kukulkan
Junbansheng
Kukulkan
2
1
10
7
L
0
3
0
0
W
8
0
5
10.5
L
Ares
0
1
1
0.5
W
Baron Samedi
Stealthy_Minqua
Baron Samedi
3
1
10
8
W
Geb
2
1
7
5.5
L
2
3
1
0.83
L
Nu Wa
zserem420
Nu Wa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,178
Damage
27,150
30,600
Taken
22,883
15,634
Mitigated
10,421
3,282
Healing
3,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,681
2,737
0
932
10,550
6,445
0
7,609
2,941
0
17,563
W
Medusa
 
Medusa
5,568
2,483
0
435
4,879
1,726
0
2,794
2,017
0
15,567
W
Kukulkan
Junbansheng
Kukulkan
5,546
370
0
240
4,306
1,497
0
2,804
1,390
14,504
643
L
1,666
1,096
0
268
3,697
1,796
0
1,447
2,250
0
2,671
W
6,844
1,890
0
951
2,191
646
0
581
1,610
22,149
0
L
Ares
2,476
0
0
0
4,876
3,198
0
2,862
2,014
4,222
0
W
Baron Samedi
Stealthy_Minqua
Baron Samedi
5,004
102
837
668
4,601
1,843
0
2,689
1,787
10,397
914
W
Geb
4,188
692
0
565
6,906
4,709
0
2,963
3,657
10,577
0
L
5,746
116
430
1,442
6,884
2,693
0
5,153
1,731
24,714
0
L
Nu Wa
zserem420
Nu Wa
3,609
412
67
143
4,593
1,502
0
4,108
485
12,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,053
Gold Earned
35,665
96
Minions Killed
118
3
Camps Cleared
3
400,152
Distance Traveled
542,534
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,449
1,290
27
5
1
105,260
0
W
Medusa
6,547
1,309
24
5
0
116,797
0
W
Kukulkan
6,763
1,353
34
7
1
114,961
0
L
Arachne
5,473
1,095
2
0
2
57,293
0
W
Nu Wa
8,082
1,616
36
7
0
111,561
0
L
Ares
5,520
1,104
1
0
0
73,543
2
W
Baron Samedi
7,159
1,432
13
3
1
92,619
0
W
Geb
7,114
1,423
11
2
1
106,596
0
L
Hades
6,812
1,362
49
10
0
104,113
0
L
Nu Wa
5,799
1,160
17
3
0
59,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role