Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Callit
Neith
Level 111
God Stats
28W - 16L
1,686 SR
Queue Stats
138W - 144L
1,513 Elo+
Solo
Eset
Eset
Poroankka
Eset
Level 120
God Stats
2W - 2L
1,334 SR
Queue Stats
220W - 195L
1,541 Elo+
Solo
Arachne
Arachne
Tedster90
Arachne
Level 145
God Stats
161W - 109L
1,570 SR
Queue Stats
238W - 200L
1,504 Elo+
Solo
Erlang Shen
Erlang Shen
TheHateBling
Erlang Shen
Level 83
God Stats
12W - 8L
1,685 SR
Queue Stats
99W - 84L
1,480 Elo+
Solo
Team Averages
Level 116
1,555 SR
1,508 Elo+

VS

Team Averages
Level 97
1,551 SR
1,506 Elo+
Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
AstraOfSanzu
Tiamat
Level 85
God Stats
11W - 14L
1,590 SR
Queue Stats
352W - 349L
1,514 Elo+
Solo
Horus
Horus
Fanghound
Horus
Level 85
God Stats
14W - 8L
1,588 SR
Queue Stats
54W - 40L
1,531 Elo+
Party 1
Chernobog
Chernobog
FatPanda7
Chernobog
Level 69
God Stats
2W - 2L
1,300 SR
Queue Stats
86W - 66L
1,487 Elo+
Party 1
Arachne
Arachne
TheEnchanted
Arachne
Level 89
God Stats
50W - 17L
1,777 SR
Queue Stats
99W - 81L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 3 / 0
6,497
591
3,996
8,128
3,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Neith
Callit
Neith
9
2 / 6 / 1
5,839
531
8,309
9,364
2,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
9
1 / 2 / 2
5,879
534
4,036
7,780
4,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
Tedster90
Arachne
10
0 / 2 / 0
5,418
493
1,795
8,243
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
TheHateBling
Erlang Shen
12
1 / 2 / 0
6,483
589
4,496
10,348
6,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
2 / 2 / 2
6,875
625
5,067
5,630
1,658
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
13
2 / 1 / 1
7,148
650
6,093
7,493
3,340
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Horus
Fanghound
Horus
11
1 / 1 / 8
6,466
588
4,666
8,562
5,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
FatPanda7
Chernobog
11
4 / 2 / 5
6,510
592
5,731
7,547
2,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
TheEnchanted
Arachne
13
6 / 1 / 2
6,851
623
8,574
9,792
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
7
Kills
15
15
Deaths
7
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
3
0
1
W
Vulcan
 
Vulcan
2
2
2
1.5
W
Tiamat
2
1
1
2.5
L
Neith
Callit
Neith
2
6
1
0.42
W
Horus
Fanghound
Horus
1
1
8
5
W
Chernobog
FatPanda7
Chernobog
4
2
5
3.25
L
Eset
1
2
2
1
L
Arachne
Tedster90
Arachne
0
2
0
0
W
Arachne
TheEnchanted
Arachne
6
1
2
7
L
Erlang Shen
TheHateBling
Erlang Shen
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,632
Damage
30,131
43,863
Taken
39,024
18,995
Mitigated
16,260
15,566
Healing
21,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,996
339
0
2,017
8,128
3,096
0
4,559
3,569
34,190
0
W
Vulcan
 
Vulcan
5,067
59
0
2,228
5,630
1,658
0
3,195
2,039
43,427
1,358
W
Tiamat
6,093
1,071
0
4,855
7,493
3,340
0
54
7,439
49,170
0
L
Neith
Callit
Neith
8,309
1,404
0
1,832
9,364
2,413
0
0
9,364
0
44,272
W
Horus
Fanghound
Horus
4,666
1,887
320
3,264
8,562
5,652
0
2,048
6,514
0
13,468
W
Chernobog
FatPanda7
Chernobog
5,731
3,018
0
3,892
7,547
2,207
0
1,286
6,261
0
48,215
L
Eset
4,036
168
98
2,432
7,780
4,450
0
208
7,572
18,398
0
L
Arachne
Tedster90
Arachne
1,795
1,261
0
4,606
8,243
2,442
0
300
7,943
0
41,583
W
Arachne
TheEnchanted
Arachne
8,574
5,435
0
6,517
9,792
3,403
0
1,291
8,415
0
52,077
L
Erlang Shen
TheHateBling
Erlang Shen
4,496
1,585
0
4,581
10,348
6,594
0
6,077
4,255
0
40,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,116
Gold Earned
33,850
334
Minions Killed
357
0
Camps Cleared
0
1,131,042
Distance Traveled
1,179,061
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,497
591
66
6
0
210,520
4
W
Vulcan
6,875
625
80
7
0
240,162
6
W
Tiamat
7,148
650
103
9
0
209,432
2
L
Neith
5,839
531
80
7
0
191,237
2
W
Horus
6,466
588
14
1
0
241,845
0
W
Chernobog
6,510
592
78
7
0
213,427
0
L
Eset
5,879
534
27
2
0
221,402
1
L
Arachne
5,418
493
76
7
0
275,473
6
W
Arachne
6,851
623
82
7
0
274,195
0
L
Erlang Shen
6,483
589
85
8
0
232,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role