Player Matchup

Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond III
 
Loki
Diamond III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum III
Pìero
Lancelot
Platinum III
Level 65
God Stats
5W - 5L
1,619 SR
Queue Stats
78W - 65L
1,844 MMR
Party 1
Hercules
Hercules
Diamond V
xDasBrotx
Hercules
Diamond V
Level 153
God Stats
3W - 3L
1,470 SR
Queue Stats
134W - 123L
2,053 MMR
Party 1
Freya
Freya
Platinum III
Раndа
Freya
Platinum III
Level 125
God Stats
2W - 1L
1,561 SR
Queue Stats
65W - 56L
1,778 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,530 SR
1,735 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,567 SR
1,789 MMR
Apollo
Apollo
Diamond IV
 
Apollo
Diamond IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond IV
BA Labyrinth
Chaac
Diamond IV
Level 199
God Stats
1W - 2L
1,556 SR
Queue Stats
456W - 454L
2,059 MMR
Solo
Nox
Nox
Platinum III
Vertius04
Nox
Platinum III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 225L
1,879 MMR
Solo
Sobek
Sobek
Platinum IV
starfish3132
Sobek
Platinum IV
Level 106
God Stats
6W - 7L
1,739 SR
Queue Stats
209W - 213L
1,696 MMR
Solo
Thor
Thor
Diamond IV
wetchips
Thor
Diamond IV
Level 137
God Stats
2W - 4L
1,542 SR
Queue Stats
32W - 36L
1,811 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
1 / 0 / 0
3,877
775
1,180
2,501
1,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
 
Loki
8
0 / 0 / 1
3,816
763
1,369
2,546
612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
Pìero
Lancelot
6
1 / 1 / 0
3,529
706
1,326
3,454
956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
xDasBrotx
Hercules
7
0 / 0 / 0
3,842
768
1,800
3,266
1,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Freya
Раndа
Freya
6
0 / 0 / 1
3,465
693
1,248
1,681
488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
MedusaKing ArthurMaman BrigitteBacchusSusano

VS

Bans
Chang'eKuzenboCu ChulainnArtioErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
2
0 / 1 / 0
2,637
527
312
1,136
214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 0 / 0
3,591
718
2,259
3,849
2,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 1 / 0
3,781
756
568
1,783
467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 0
3,265
653
553
3,876
2,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
6
0 / 0 / 1
3,471
694
1,129
3,474
812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
2
Kills
1
1
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
0
1
W
Loki
 
Loki
0
0
1
0.5
L
Apollo
 
Apollo
0
1
0
0
L
1
0
0
1
W
Lancelot
Pìero
Lancelot
1
1
0
1
L
0
1
0
0
L
0
0
0
0
L
Thor
0
0
1
0.5
W
Hercules
xDasBrotx
Hercules
0
0
0
0
W
Freya
Раndа
Freya
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,923
Damage
4,821
13,448
Taken
14,118
4,374
Mitigated
6,453
6,035
Healing
7,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,180
514
237
1,336
2,501
1,189
0
394
2,107
0
10,133
W
Loki
 
Loki
1,369
266
0
624
2,546
612
0
500
1,978
0
22,296
L
Apollo
 
Apollo
312
214
0
354
1,136
214
0
553
523
0
4,099
L
2,259
176
0
1,852
3,849
2,789
0
0
3,849
171
17,462
W
Lancelot
Pìero
Lancelot
1,326
484
0
1,737
3,454
956
0
91
3,363
0
16,797
L
568
0
0
756
1,783
467
0
0
1,783
18,775
0
L
553
29
0
2,090
3,876
2,171
0
481
3,241
9,215
0
L
Thor
1,129
446
0
2,420
3,474
812
0
0
3,474
0
14,340
W
Hercules
xDasBrotx
Hercules
1,800
1,046
0
1,208
3,266
1,129
0
0
3,266
0
20,948
W
Freya
Раndа
Freya
1,248
408
0
893
1,681
488
0
159
1,522
16,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,529
Gold Earned
16,745
183
Minions Killed
143
0
Camps Cleared
0
577,816
Distance Traveled
449,466
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,877
775
20
4
0
112,848
1
W
Loki
3,816
763
41
8
0
115,721
0
L
Apollo
2,637
527
9
2
0
24,801
0
L
Chaac
3,591
718
33
7
0
105,798
0
W
Lancelot
3,529
706
37
7
0
135,940
2
L
Nox
3,781
756
49
10
0
110,917
0
L
Sobek
3,265
653
10
2
0
90,177
1
L
Thor
3,471
694
42
8
0
117,773
0
W
Hercules
3,842
768
46
9
0
109,510
0
W
Freya
3,465
693
39
8
0
103,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role