Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
HeziBee
Mercury
Level 62
God Stats
2W - 3L
1,334 SR
Queue Stats
82W - 84L
1,465 Elo+
Party 1
Chang'e
Chang'e
LuZioNz_C
Chang'e
Level 59
God Stats
8W - 8L
1,609 SR
Queue Stats
132W - 124L
1,471 Elo+
Party 1
Cliodhna
Cliodhna
XdannyboiX
Cliodhna
Level 104
God Stats
3W - 1L
1,490 SR
Queue Stats
155W - 133L
1,496 Elo+
Solo
Hou Yi
Hou Yi
radicalredbeard
Hou Yi
Level 48
God Stats
2W - 1L
1,718 SR
Queue Stats
14W - 10L
1,494 Elo+
Solo
Team Averages
Level 77
1,530 SR
1,485 Elo+

VS

Team Averages
Level 76
1,518 SR
1,472 Elo+
Anhur
Anhur
DADDAE
Anhur
Level 66
God Stats
2W - 4L
1,572 SR
Queue Stats
159W - 147L
1,472 Elo+
Party 2
Mercury
Mercury
P1pBoy-Panda
Mercury
Level 109
God Stats
321W - 286L
1,539 SR
Queue Stats
679W - 678L
1,491 Elo+
Solo
Baron Samedi
Baron Samedi
ReiBasil
Baron Samedi
Level 81
God Stats
144W - 129L
1,576 SR
Queue Stats
584W - 601L
1,478 Elo+
Solo
Osiris
Osiris
Thegodcotyjr
Osiris
Level 84
God Stats
0W - 3L
1,447 SR
Queue Stats
85W - 76L
1,502 Elo+
Solo
Sobek
Sobek
kerosenekittttt
Sobek
Level 38
God Stats
18W - 25L
1,454 SR
Queue Stats
109W - 115L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
6 / 0 / 8
7,848
713
6,724
7,799
5,136
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
HeziBee
Mercury
13
0 / 1 / 2
6,297
572
2,058
6,814
2,378
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
LuZioNz_C
Chang'e
11
1 / 2 / 1
6,267
570
5,872
7,437
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
XdannyboiX
Cliodhna
12
2 / 2 / 1
7,060
642
6,809
6,703
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
8 / 0 / 5
7,137
649
8,603
5,314
1,592
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DADDAE
Anhur
5
0 / 5 / 0
4,381
398
2,047
6,117
1,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
P1pBoy-Panda
Mercury
11
1 / 2 / 0
6,030
548
3,411
11,680
3,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
ReiBasil
Baron Samedi
11
2 / 2 / 2
6,054
550
5,353
7,689
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
11
2 / 2 / 1
5,721
520
2,978
9,114
4,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

5
0 / 6 / 0
4,495
409
1,544
8,688
6,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
17
Kills
5
5
Deaths
17
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
0
8
10
L
Anhur
DADDAE
Anhur
0
5
0
0
W
Mercury
HeziBee
Mercury
0
1
2
1
W
Chang'e
LuZioNz_C
Chang'e
1
2
1
0.75
L
Mercury
P1pBoy-Panda
Mercury
1
2
0
0.5
L
Baron Samedi
ReiBasil
Baron Samedi
2
2
2
1.5
L
Osiris
2
2
1
1.25
W
Cliodhna
XdannyboiX
Cliodhna
2
2
1
1.25
L
0
6
0
0
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,066
Damage
15,333
34,067
Taken
43,288
13,528
Mitigated
18,878
9,335
Healing
12,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,724
841
84
1,986
7,799
5,136
224
1,263
6,444
27,270
0
L
Anhur
DADDAE
Anhur
2,047
577
0
1,089
6,117
1,545
0
2,038
4,079
0
14,609
W
Mercury
HeziBee
Mercury
2,058
180
0
370
6,814
2,378
0
1,135
5,602
0
53,005
W
Chang'e
LuZioNz_C
Chang'e
5,872
303
400
2,610
7,437
1,980
556
2,753
4,300
31,019
1,482
L
Mercury
P1pBoy-Panda
Mercury
3,411
1,160
0
4,978
11,680
3,535
62
338
11,342
0
36,719
L
Baron Samedi
ReiBasil
Baron Samedi
5,353
402
174
3,375
7,689
2,518
420
3,800
3,559
31,080
0
L
Osiris
2,978
735
0
1,480
9,114
4,938
0
3,264
5,493
0
34,897
W
Cliodhna
XdannyboiX
Cliodhna
6,809
1,194
0
672
6,703
2,442
342
0
6,703
0
46,775
L
1,544
22
96
1,726
8,688
6,342
252
2,364
6,324
7,142
0
W
8,603
5,562
0
3,213
5,314
1,592
284
1,139
4,121
0
38,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,609
Gold Earned
26,681
343
Minions Killed
237
0
Camps Cleared
0
1,122,820
Distance Traveled
1,040,985
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,848
713
38
3
0
230,770
0
L
Anhur
4,381
398
27
2
0
162,438
0
W
Mercury
6,297
572
90
8
0
260,080
0
W
Chang'e
6,267
570
79
7
0
217,009
0
L
Mercury
6,030
548
68
6
0
244,693
0
L
Baron Samedi
6,054
550
63
6
0
201,389
0
L
Osiris
5,721
520
69
6
0
246,681
2
W
Cliodhna
7,060
642
82
7
0
206,220
2
L
Sobek
4,495
409
10
1
0
185,784
0
W
Hou Yi
7,137
649
54
5
0
208,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role