Player Matchup

Mercury
Mercury
 
Mercury
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Ghom76
Cernunnos
Level 155
God Stats
13W - 17L
1,444 SR
Queue Stats
75W - 78L
1,429 Elo+
Solo
Ix Chel
Ix Chel
MenDoZka
Ix Chel
Level 192
God Stats
0W - 3L
1,413 SR
Queue Stats
109W - 120L
1,546 Elo+
Solo
Chang'e
Chang'e
Вайн
Chang'e
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 112L
1,469 Elo+
Solo
Team Averages
Level 154
1,472 SR
1,489 Elo+

VS

Team Averages
Level 111
1,543 SR
1,566 Elo+
Apollo
Apollo
 
Apollo
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Buddha-Blom
Horus
Level 128
God Stats
2W - 1L
1,524 SR
Queue Stats
196W - 109L
1,640 Elo+
Party 1
Nox
Nox
DanRob_AD
Nox
Level 129
God Stats
5W - 4L
1,451 SR
Queue Stats
285W - 262L
1,492 Elo+
Solo
Thor
Thor
JayRafiei
Thor
Level 145
God Stats
12W - 4L
1,761 SR
Queue Stats
132W - 79L
1,612 Elo+
Party 1
Janus
Janus
Rubyace
Janus
Level 66
God Stats
1W - 2L
1,478 SR
Queue Stats
110W - 82L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 3 / 2
6,636
1,106
2,864
6,837
1,938
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
 
Bacchus
11
0 / 1 / 0
5,923
987
702
2,461
1,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cernunnos
Ghom76
Cernunnos
11
1 / 2 / 0
6,545
1,091
2,595
4,769
1,551
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ix Chel
MenDoZka
Ix Chel
11
1 / 3 / 2
6,625
1,104
7,103
7,469
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
Вайн
Chang'e
12
0 / 5 / 2
6,325
1,054
7,221
10,273
2,683
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

300

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
6 / 1 / 7
8,009
1,335
6,021
3,579
1,099
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
1 / 0 / 9
6,537
1,090
6,117
8,206
5,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 0 / 9
7,290
1,215
4,160
2,042
691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
12
4 / 0 / 7
7,472
1,245
6,887
4,577
2,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Janus
Rubyace
Janus
12
1 / 2 / 10
6,862
1,144
5,569
4,368
1,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
3
Kills
14
14
Deaths
3
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
3
2
0.67
L
Bacchus
 
Bacchus
0
1
0
0
W
Apollo
 
Apollo
6
1
7
9.5
W
1
0
9
5.5
W
2
0
9
6.5
L
Cernunnos
Ghom76
Cernunnos
1
2
0
0.5
W
Thor
4
0
7
7.5
L
Ix Chel
MenDoZka
Ix Chel
1
3
2
0.67
W
Janus
Rubyace
Janus
1
2
10
3
L
Chang'e
Вайн
Chang'e
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,485
Damage
28,754
31,809
Taken
22,772
10,061
Mitigated
11,680
3,924
Healing
3,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,864
391
0
98
6,837
1,938
0
2,193
4,358
0
11,150
L
Bacchus
 
Bacchus
702
43
0
576
2,461
1,706
0
659
1,640
1,196
0
W
Apollo
 
Apollo
6,021
2,580
0
0
3,579
1,099
0
2,453
964
0
18,929
W
6,117
1,841
1,019
1,891
8,206
5,999
0
5,390
2,559
0
9,370
W
4,160
421
0
0
2,042
691
0
806
1,234
16,359
728
L
Cernunnos
Ghom76
Cernunnos
2,595
1,276
0
370
4,769
1,551
0
1,974
2,735
0
17,706
W
Thor
6,887
521
0
857
4,577
2,622
0
2,589
1,880
0
12,896
L
Ix Chel
MenDoZka
Ix Chel
7,103
799
1,061
368
7,469
2,183
0
1,635
5,649
23,343
0
W
Janus
Rubyace
Janus
5,569
323
0
0
4,368
1,269
0
3,115
1,109
19,681
0
L
Chang'e
Вайн
Chang'e
7,221
516
627
824
10,273
2,683
0
2,664
7,252
19,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,054
Gold Earned
36,170
117
Minions Killed
122
4
Camps Cleared
6
527,545
Distance Traveled
588,408
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,636
1,106
19
3
1
140,335
0
L
Bacchus
5,923
987
1
0
0
46,546
0
W
Apollo
8,009
1,335
28
5
1
112,363
0
W
Horus
6,537
1,090
8
1
0
130,608
0
W
Nox
7,290
1,215
40
7
2
117,905
0
L
Cernunnos
6,545
1,091
43
7
1
101,715
0
W
Thor
7,472
1,245
10
2
3
122,826
0
L
Ix Chel
6,625
1,104
34
6
2
128,043
0
W
Janus
6,862
1,144
36
6
0
104,706
0
L
Chang'e
6,325
1,054
20
3
0
110,906
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role