Player Matchup

Loki
Loki
 
Loki
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
StinkyKronque
Cthulhu
Level 117
God Stats
7W - 5L
1,600 SR
Queue Stats
274W - 257L
1,577 Elo+
Solo
Medusa
Medusa
ToxicHazard
Medusa
Level 109
God Stats
8W - 14L
1,588 SR
Queue Stats
83W - 74L
1,549 Elo+
Solo
Mulan
Mulan
Vivalaxton
Mulan
Level 138
God Stats
33W - 35L
1,618 SR
Queue Stats
250W - 253L
1,576 Elo+
Party 2
Nu Wa
Nu Wa
biggsy32123
Nu Wa
Level 84
God Stats
14W - 10L
1,670 SR
Queue Stats
261W - 262L
1,565 Elo+
Party 2
Team Averages
Level 123
1,595 SR
1,553 Elo+

VS

Team Averages
Level 159
1,634 SR
1,540 Elo+
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Ferseti
Mercury
Level 152
God Stats
1W - 0L
1,699 SR
Queue Stats
10W - 8L
1,582 Elo+
Party 3
Horus
Horus
WOSER
Horus
Level 127
God Stats
1W - 0L
1,986 SR
Queue Stats
10W - 9L
1,544 Elo+
Party 3
Chiron
Chiron
antto98
Chiron
Level 178
God Stats
12W - 15L
1,483 SR
Queue Stats
334W - 311L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
0 / 2 / 0
4,556
911
2,003
1,957
531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
9
0 / 0 / 1
4,777
955
3,853
1,706
1,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
9
1 / 2 / 0
4,828
966
3,505
3,559
974
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mulan
9
0 / 3 / 1
4,759
952
3,037
6,342
3,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

9
0 / 1 / 1
4,635
927
3,943
2,421
697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 0 / 5
5,227
1,045
2,384
4,765
2,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hades
 
Hades
10
3 / 0 / 2
5,188
1,038
2,365
4,267
1,520
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mercury
Ferseti
Mercury
10
1 / 1 / 2
4,892
978
1,418
4,125
1,241
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
WOSER
Horus
10
2 / 0 / 2
5,251
1,050
2,382
3,654
2,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chiron
antto98
Chiron
11
2 / 0 / 6
5,475
1,095
5,019
3,536
1,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
1
Kills
8
8
Deaths
1
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
2
0
0
W
Geb
 
Geb
0
0
5
2.5
W
Hades
 
Hades
3
0
2
4
W
Mercury
Ferseti
Mercury
1
1
2
2
L
Cthulhu
0
0
1
0.5
L
Medusa
1
2
0
0.5
L
Mulan
0
3
1
0.17
W
Horus
WOSER
Horus
2
0
2
3
W
Chiron
antto98
Chiron
2
0
6
5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,341
Damage
13,568
15,985
Taken
20,347
6,702
Mitigated
8,863
2,987
Healing
6,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,003
208
0
74
1,957
531
0
995
962
0
5,472
W
Geb
 
Geb
2,384
196
0
1,028
4,765
2,845
0
1,566
3,102
7,239
0
W
Hades
 
Hades
2,365
282
612
1,752
4,267
1,520
0
1,602
2,593
8,490
195
W
Mercury
Ferseti
Mercury
1,418
523
0
480
4,125
1,241
0
1,556
2,502
0
10,603
L
Cthulhu
3,853
246
0
297
1,706
1,283
0
488
1,160
11,268
0
L
Medusa
3,505
1,483
0
1,254
3,559
974
0
806
2,687
0
13,256
L
Mulan
3,037
134
0
874
6,342
3,217
0
1,784
4,493
0
7,857
W
Horus
WOSER
Horus
2,382
1,234
404
1,489
3,654
2,033
0
1,472
2,148
0
7,373
W
Chiron
antto98
Chiron
5,019
1,662
418
664
3,536
1,224
0
1,488
1,975
0
19,586
L
3,943
709
0
488
2,421
697
0
609
1,742
11,579
314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,555
Gold Earned
26,033
82
Minions Killed
98
0
Camps Cleared
0
501,887
Distance Traveled
584,749
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,556
911
14
3
0
59,779
0
W
Geb
5,227
1,045
11
2
0
104,147
0
W
Hades
5,188
1,038
24
5
0
132,824
4
W
Mercury
4,892
978
11
2
0
110,616
0
L
Cthulhu
4,777
955
17
3
0
117,770
0
L
Medusa
4,828
966
18
4
0
121,861
0
L
Mulan
4,759
952
13
3
0
104,281
0
W
Horus
5,251
1,050
16
3
0
123,772
0
W
Chiron
5,475
1,095
36
7
0
113,390
0
L
Nu Wa
4,635
927
20
4
0
98,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role