Player Matchup

Apollo
Apollo
 
Apollo
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
 
Mercury
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Aether_Kaido
Merlin
Level 27
God Stats
4W - 2L
1,736 SR
Queue Stats
54W - 44L
1,557 Elo+
Party 3
Erlang Shen
Erlang Shen
PrinceWalker07
Erlang Shen
Level 145
God Stats
1W - 2L
1,441 SR
Queue Stats
128W - 110L
1,560 Elo+
Party 3
Sylvanus
Sylvanus
dark_coast77002
Sylvanus
Level 61
God Stats
6W - 1L
1,876 SR
Queue Stats
150W - 124L
1,553 Elo+
Party 3
Team Averages
Level 103
1,610 SR
1,534 Elo+

VS

Team Averages
Level 129
1,537 SR
1,516 Elo+
Khepri
Khepri
 
Khepri
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Magician_369
Heimdallr
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 81L
1,483 Elo+
Party 1
Odin
Odin
Quadgod117
Odin
Level 88
God Stats
21W - 18L
1,544 SR
Queue Stats
71W - 66L
1,497 Elo+
Party 1
Ymir
Ymir
Somers
Ymir
Level 128
God Stats
13W - 9L
1,636 SR
Queue Stats
176W - 150L
1,533 Elo+
Solo
Sol
Sol
roachmilk
Sol
Level 145
God Stats
1W - 1L
1,505 SR
Queue Stats
83W - 83L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
4 / 0 / 4
5,914
591
7,320
6,067
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
 
Mercury
9
2 / 1 / 4
5,632
563
2,914
8,090
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
11
1 / 0 / 0
6,137
614
2,162
2,679
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
PrinceWalker07
Erlang Shen
13
2 / 0 / 1
7,212
721
5,370
7,985
5,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
10
2 / 1 / 6
6,258
626
5,081
8,753
4,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
1 / 3 / 0
4,911
491
4,311
8,509
4,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Magician_369
Heimdallr
8
0 / 4 / 1
4,325
433
3,972
6,886
1,913
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 2 / 0
5,541
554
3,253
8,488
3,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ymir
Somers
Ymir
10
1 / 2 / 1
5,278
528
2,615
7,503
2,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 0
6,203
620
2,093
3,882
902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
11
Kills
2
2
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
4
0
4
6
W
Mercury
 
Mercury
2
1
4
4
L
Khepri
 
Khepri
1
3
0
0.33
W
Merlin
1
0
0
1
L
Heimdallr
Magician_369
Heimdallr
0
4
1
0.13
W
Erlang Shen
PrinceWalker07
Erlang Shen
2
0
1
2.5
L
0
2
0
0
L
Ymir
Somers
Ymir
1
2
1
0.75
W
Sylvanus
2
1
6
5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,847
Damage
16,244
33,574
Taken
35,268
15,139
Mitigated
13,452
18,398
Healing
12,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,320
4,667
0
2,525
6,067
2,024
184
1,625
4,442
0
42,182
W
Mercury
 
Mercury
2,914
1,502
0
3,514
8,090
2,169
518
2,269
5,821
0
28,726
L
Khepri
 
Khepri
4,311
176
193
2,283
8,509
4,498
0
1,888
6,621
14,007
1,987
W
Merlin
2,162
86
0
306
2,679
733
0
1,667
1,012
33,320
352
L
Heimdallr
Magician_369
Heimdallr
3,972
2,293
0
1,599
6,886
1,913
0
2,881
4,005
0
22,622
W
Erlang Shen
PrinceWalker07
Erlang Shen
5,370
3,323
0
5,066
7,985
5,302
0
0
7,985
0
53,440
L
3,253
929
0
2,314
8,488
3,177
0
0
8,488
0
34,675
L
Ymir
Somers
Ymir
2,615
1,384
0
3,788
7,503
2,962
0
1,010
6,369
31,498
6,343
W
Sylvanus
5,081
1,760
2,652
4,335
8,753
4,911
26
2,785
5,968
18,941
0
L
2,093
569
0
2,274
3,882
902
0
1,040
2,542
38,497
7,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,153
Gold Earned
26,258
328
Minions Killed
286
0
Camps Cleared
0
1,049,384
Distance Traveled
1,052,322
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,914
591
69
7
0
208,031
2
W
Mercury
5,632
563
55
6
0
256,813
0
L
Khepri
4,911
491
20
2
0
200,287
1
W
Merlin
6,137
614
81
8
0
197,438
0
L
Heimdallr
4,325
433
30
3
0
201,788
5
W
Erlang Shen
7,212
721
93
9
0
195,068
0
L
Odin
5,541
554
73
7
0
209,576
0
L
Ymir
5,278
528
68
7
0
229,562
0
W
Sylvanus
6,258
626
30
3
0
192,034
0
L
Sol
6,203
620
95
10
0
211,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role