Player Matchup

Hercules
Hercules
GeneralLag8381
Hercules
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 33L
1,274 Elo+
Party 1
Thanatos
Thanatos
Goldenflash95x
Thanatos
Level 89
God Stats
12W - 10L
1,676 SR
Queue Stats
91W - 94L
1,450 Elo+
Party 2
Ymir
Ymir
Isaacp234
Ymir
Level 49
God Stats
8W - 6L
1,604 SR
Queue Stats
21W - 35L
1,362 Elo+
Party 1
Merlin
Merlin
JanZombieRolls
Merlin
Level 154
God Stats
1W - 1L
1,762 SR
Queue Stats
226W - 233L
1,530 Elo+
Party 2
Sol
Sol
Ju Ju 4PF
Sol
Level 55
God Stats
5W - 6L
1,522 SR
Queue Stats
25W - 42L
1,361 Elo+
Party 1
Team Averages
Level 75
1,613 SR
1,395 Elo+

VS

Team Averages
Level 94
1,489 SR
1,417 Elo+
Mulan
Mulan
Big Lardo
Mulan
Level 127
God Stats
26W - 15L
1,573 SR
Queue Stats
92W - 87L
1,518 Elo+
Solo
Sol
Sol
Gamer4Dayzz753
Sol
Level 86
God Stats
46W - 42L
1,473 SR
Queue Stats
170W - 157L
1,435 Elo+
Solo
Odin
Odin
divinewavy
Odin
Level 79
God Stats
2W - 2L
1,320 SR
Queue Stats
149W - 181L
1,463 Elo+
Solo
Nut
Nut
mojowilly
Nut
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,241 Elo+
Solo
Fenrir
Fenrir
pureprox
Fenrir
Level 60
God Stats
16W - 13L
1,576 SR
Queue Stats
61W - 69L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 5 / 0
6,042
432
3,431
8,696
4,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
13
2 / 1 / 0
6,727
481
2,551
8,645
3,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
12
1 / 2 / 1
7,110
508
5,594
11,093
9,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
0 / 3 / 1
8,016
573
3,904
5,278
1,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 1
5,916
423
2,901
7,282
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Big Lardo
Mulan
13
2 / 0 / 2
7,971
569
5,208
12,629
9,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 2
8,396
600
3,337
4,990
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

15
3 / 0 / 2
9,068
648
4,644
6,050
2,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 2 / 2
7,540
539
7,330
7,288
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
pureprox
Fenrir
14
5 / 0 / 2
8,322
594
4,158
6,712
3,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
15
15
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mulan
Big Lardo
Mulan
2
0
2
3
W
2
1
2
3
L
Hercules
0
5
0
0
L
Thanatos
2
1
0
2
L
Ymir
1
2
1
0.75
L
0
3
1
0.17
L
0
4
1
0.13
W
3
0
2
4
W
3
2
2
2
W
Fenrir
pureprox
Fenrir
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,381
Damage
24,677
40,994
Taken
37,669
20,509
Mitigated
19,956
11,601
Healing
14,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Big Lardo
Mulan
5,208
746
0
4,374
12,629
9,576
0
5,174
7,455
0
31,439
W
3,337
198
0
2,039
4,990
1,483
480
1,604
3,386
50,813
1,267
L
Hercules
3,431
1,090
0
2,403
8,696
4,184
0
0
8,234
0
27,100
L
Thanatos
2,551
689
0
5,053
8,645
3,364
0
1,190
7,359
0
53,170
L
Ymir
5,594
715
0
3,227
11,093
9,468
42
0
11,093
30,729
2,115
L
3,904
0
0
0
5,278
1,647
0
1,675
3,229
59,453
0
L
2,901
593
0
918
7,282
1,846
117
0
7,282
31,696
0
W
4,644
1,250
0
2,420
6,050
2,963
81
0
5,752
0
60,089
W
7,330
4,590
0
1,734
7,288
2,378
190
4,631
2,657
0
45,353
W
Fenrir
pureprox
Fenrir
4,158
745
0
4,341
6,712
3,556
0
588
6,124
0
64,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,811
Gold Earned
41,297
370
Minions Killed
440
0
Camps Cleared
0
1,420,946
Distance Traveled
1,461,262
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,971
569
48
3
0
304,589
4
W
Sol
8,396
600
116
8
0
270,219
0
L
Hercules
6,042
432
49
4
0
288,383
0
L
Thanatos
6,727
481
84
6
0
344,444
0
L
Ymir
7,110
508
45
3
0
300,753
0
L
Merlin
8,016
573
142
10
0
238,463
2
L
Sol
5,916
423
50
4
0
248,903
0
W
Odin
9,068
648
94
7
0
296,372
0
W
Nut
7,540
539
82
6
0
249,279
0
W
Fenrir
8,322
594
100
7
0
340,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role