Player Matchup

Horus
Horus
Esposo_d_Nelliel
Horus
Level 57
God Stats
2W - 3L
1,500 SR
Queue Stats
82W - 93L
1,579 Elo+
Solo
Ra
Ra
GeneralLag8381
Ra
Level 26
God Stats
0W - 1L
1,294 SR
Queue Stats
13W - 33L
1,285 Elo+
Party 1
Ymir
Ymir
Isaacp234
Ymir
Level 49
God Stats
8W - 6L
1,671 SR
Queue Stats
22W - 36L
1,374 Elo+
Party 1
Sol
Sol
Ju Ju 4PF
Sol
Level 55
God Stats
5W - 6L
1,602 SR
Queue Stats
25W - 42L
1,372 Elo+
Party 1
Kali
Kali
skdeelk
Kali
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 19L
1,489 Elo+
Solo
Team Averages
Level 46
1,513 SR
1,420 Elo+

VS

Team Averages
Level 79
1,426 SR
1,411 Elo+
Chaac
Chaac
CSM_elpeyarson
Chaac
Level 47
God Stats
14W - 17L
1,450 SR
Queue Stats
86W - 125L
1,377 Elo+
Party 2
Loki
Loki
Coquero19
Loki
Level 67
God Stats
3W - 3L
1,404 SR
Queue Stats
189W - 201L
1,402 Elo+
Party 2
Medusa
Medusa
ReiBasil
Medusa
Level 81
God Stats
155W - 147L
1,521 SR
Queue Stats
584W - 601L
1,450 Elo+
Solo
Ra
Ra
xllSnakellx
Ra
Level 35
God Stats
36W - 43L
1,447 SR
Queue Stats
101W - 100L
1,359 Elo+
Solo
Kumbhakarna
Kumbhakarna
zorkus345
Kumbhakarna
Level 163
God Stats
1W - 1L
1,308 SR
Queue Stats
153W - 157L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,910
491
4,098
7,743
3,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 4 / 0
5,089
509
3,089
6,028
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
7
0 / 4 / 0
4,716
472
2,118
8,668
6,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 5 / 0
4,427
443
2,189
5,517
1,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kali
skdeelk
Kali
8
0 / 2 / 0
4,454
445
882
5,957
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,756
576
5,405
7,083
4,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Loki
10
5 / 0 / 4
6,128
613
4,622
4,398
1,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
ReiBasil
Medusa
10
6 / 0 / 3
6,734
673
7,589
4,834
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

10
2 / 1 / 1
6,173
617
3,396
6,083
1,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
zorkus345
Kumbhakarna
9
3 / 0 / 5
6,077
608
2,414
5,013
2,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
31
1
Kills
17
17
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
W
Loki
5
0
4
7
L
0
2
0
0
L
1
4
0
0.25
L
Ymir
0
4
0
0
L
0
5
0
0
W
Medusa
ReiBasil
Medusa
6
0
3
7.5
L
Kali
skdeelk
Kali
0
2
0
0
W
2
1
1
2.5
W
Kumbhakarna
zorkus345
Kumbhakarna
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,376
Damage
23,426
33,913
Taken
27,411
14,706
Mitigated
11,900
8,373
Healing
11,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,405
949
0
2,222
7,083
4,758
0
0
6,498
0
33,328
W
Loki
4,622
1,243
0
2,616
4,398
1,147
0
368
4,030
0
35,256
L
4,098
1,580
0
2,239
7,743
3,816
0
292
7,451
0
22,580
L
3,089
317
0
1,198
6,028
1,531
0
3,982
2,046
26,674
0
L
Ymir
2,118
431
0
2,016
8,668
6,609
0
941
7,727
13,642
2,114
L
2,189
810
0
395
5,517
1,162
0
525
4,992
17,493
2,010
W
Medusa
ReiBasil
Medusa
7,589
2,444
0
2,476
4,834
1,483
123
2,072
2,762
0
39,606
L
Kali
skdeelk
Kali
882
532
0
2,525
5,957
1,588
0
49
5,908
0
24,325
W
3,396
436
168
2,352
6,083
1,817
481
2,836
3,162
40,813
0
W
Kumbhakarna
zorkus345
Kumbhakarna
2,414
424
0
1,565
5,013
2,695
0
1,721
3,292
16,264
561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,596
Gold Earned
30,868
185
Minions Killed
255
0
Camps Cleared
0
983,864
Distance Traveled
1,024,580
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,756
576
44
4
0
177,726
0
W
Loki
6,128
613
63
6
0
241,373
0
L
Horus
4,910
491
31
3
0
212,270
0
L
Ra
5,089
509
40
4
0
194,110
0
L
Ymir
4,716
472
29
3
0
212,401
0
L
Sol
4,427
443
36
4
0
190,666
0
W
Medusa
6,734
673
63
6
0
205,840
1
L
Kali
4,454
445
49
5
0
174,417
0
W
Ra
6,173
617
71
7
0
187,967
0
W
Kumbhakarna
6,077
608
14
1
0
211,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role