Player Matchup

Maui
Maui
Alchemitsu
Maui
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 58L
1,599 Elo+
Party 1
Medusa
Medusa
DarkAces5
Medusa
Level 126
God Stats
10W - 8L
1,485 SR
Queue Stats
176W - 170L
1,473 Elo+
Solo
Scylla
Scylla
SunnySinmi
Scylla
Level 59
God Stats
33W - 58L
1,454 SR
Queue Stats
405W - 372L
1,501 Elo+
Party 1
Tyr
Tyr
ThatNerdLOL
Tyr
Level 154
God Stats
12W - 7L
1,582 SR
Queue Stats
430W - 383L
1,558 Elo+
Solo
Mercury
Mercury
TheRaging
Mercury
Level 53
God Stats
7W - 3L
1,779 SR
Queue Stats
32W - 28L
1,514 Elo+
Party 1
Team Averages
Level 104
1,560 SR
1,529 Elo+

VS

Team Averages
Level 140
1,623 SR
1,500 Elo+
Ratatoskr
Ratatoskr
DearestAdeline
Ratatoskr
Level 119
God Stats
5W - 4L
1,519 SR
Queue Stats
242W - 215L
1,569 Elo+
Party 3
Guan Yu
Guan Yu
IBeMudkip
Guan Yu
Level 146
God Stats
4W - 7L
1,741 SR
Queue Stats
412W - 370L
1,526 Elo+
Party 3
Zeus
Zeus
IdealReality
Zeus
Level 147
God Stats
33W - 18L
1,685 SR
Queue Stats
182W - 166L
1,454 Elo+
Party 2
Atlas
Atlas
WHITE_HAMMER_013
Atlas
Level 129
God Stats
1W - 1L
1,713 SR
Queue Stats
94W - 89L
1,489 Elo+
Party 2
Artemis
Artemis
tennese
Artemis
Level 157
God Stats
1W - 2L
1,457 SR
Queue Stats
306W - 287L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 14
8,511
608
7,414
10,169
8,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Medusa
DarkAces5
Medusa
15
8 / 0 / 3
8,946
639
13,427
8,186
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
SunnySinmi
Scylla
15
6 / 2 / 4
9,054
647
8,954
6,159
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 1 / 3
8,355
597
6,166
15,783
9,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Mercury
TheRaging
Mercury
14
3 / 4 / 7
7,658
547
5,715
11,511
3,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
DearestAdeline
Ratatoskr
13
2 / 6 / 3
7,459
533
2,772
12,755
4,084
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Guan Yu
IBeMudkip
Guan Yu
14
2 / 3 / 1
8,345
596
12,202
11,709
10,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
3 / 4 / 0
8,017
573
5,375
7,002
1,877
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 5 / 1
6,547
468
8,007
19,834
8,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Artemis
tennese
Artemis
13
0 / 5 / 1
6,603
472
5,951
9,751
2,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
23
Kills
7
7
Deaths
23
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
14
10
W
Medusa
DarkAces5
Medusa
8
0
3
9.5
L
Ratatoskr
DearestAdeline
Ratatoskr
2
6
3
0.58
L
Guan Yu
IBeMudkip
Guan Yu
2
3
1
0.83
L
3
4
0
0.75
W
Scylla
SunnySinmi
Scylla
6
2
4
4
W
3
1
3
4.5
W
Mercury
TheRaging
Mercury
3
4
7
1.63
L
0
5
1
0.1
L
Artemis
tennese
Artemis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,676
Damage
34,307
51,808
Taken
61,051
26,617
Mitigated
27,926
14,159
Healing
20,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,414
1,696
0
1,844
10,169
8,624
186
3,433
6,736
28,685
1,194
W
Medusa
DarkAces5
Medusa
13,427
4,416
0
3,068
8,186
2,822
0
3,133
5,053
0
73,087
L
Ratatoskr
DearestAdeline
Ratatoskr
2,772
489
0
5,081
12,755
4,084
0
1,771
10,984
0
48,513
L
Guan Yu
IBeMudkip
Guan Yu
12,202
1,120
40
5,046
11,709
10,955
0
2,405
9,304
14,462
49,344
L
5,375
275
0
1,502
7,002
1,877
0
3,659
3,343
57,133
2,454
W
Scylla
SunnySinmi
Scylla
8,954
1,050
0
590
6,159
1,951
468
3,524
2,593
64,625
0
W
6,166
852
0
7,562
15,783
9,257
0
2,581
12,268
190
57,387
W
Mercury
TheRaging
Mercury
5,715
2,713
0
1,095
11,511
3,963
0
2,950
8,445
0
51,564
L
8,007
2,271
1,939
5,194
19,834
8,088
0
7,131
12,703
27,842
2,854
L
Artemis
tennese
Artemis
5,951
2,527
0
1,850
9,751
2,922
0
1,806
7,945
0
52,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,524
Gold Earned
36,971
476
Minions Killed
440
0
Camps Cleared
0
1,537,540
Distance Traveled
1,380,249
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,511
608
57
4
0
306,258
5
W
Medusa
8,946
639
117
8
0
304,124
0
L
Ratatoskr
7,459
533
89
6
0
319,163
0
L
Guan Yu
8,345
596
102
7
0
284,698
0
L
Zeus
8,017
573
126
9
0
258,635
0
W
Scylla
9,054
647
122
9
0
300,933
0
W
Tyr
8,355
597
104
7
0
296,380
2
W
Mercury
7,658
547
76
5
0
329,845
1
L
Atlas
6,547
468
43
3
0
250,414
0
L
Artemis
6,603
472
80
6
0
267,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role