Player Matchup

Poseidon
Poseidon
Platinum V
 
Poseidon
Platinum V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold III
 
Bacchus
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Platinum IV
TRU3_B3AST10
Hun Batz
Platinum IV
Level 147
God Stats
14W - 13L
1,578 SR
Queue Stats
114W - 114L
1,768 MMR
Party 2
Danzaburou
Danzaburou
Gold III
TwoCanT
Danzaburou
Gold III
Level 108
God Stats
10W - 11L
1,539 SR
Queue Stats
362W - 355L
1,572 MMR
Solo
Achilles
Achilles
Gold I
stayedchill
Achilles
Gold I
Level 89
God Stats
5W - 8L
1,589 SR
Queue Stats
89W - 88L
1,595 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 104
1,541 SR
1,587 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,492 SR
1,589 MMR
Cerberus
Cerberus
Bronze III
LercKitty
Cerberus
Bronze III
Level 67
God Stats
0W - 1L
1,461 SR
Queue Stats
2W - 9L
1,600 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
NotTG
Morgan Le Fay
Gold IV
Level 66
God Stats
3W - 3L
1,609 SR
Queue Stats
60W - 66L
1,599 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
PandoBino
Sun Wukong
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 1
Nut
Nut
Gold III
UWUsForDaddy
Nut
Gold III
Level 154
God Stats
1W - 4L
1,286 SR
Queue Stats
147W - 151L
1,542 MMR
Solo
Bellona
Bellona
Gold I
hitsquadonpoint
Bellona
Gold I
Level 138
God Stats
71W - 51L
1,604 SR
Queue Stats
362W - 375L
1,703 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
16
8 / 3 / 3
9,955
664
10,180
7,678
2,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
 
Bacchus
13
5 / 1 / 8
7,908
527
7,113
10,258
10,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hun Batz
TRU3_B3AST10
Hun Batz
14
5 / 3 / 5
8,772
585
9,063
9,974
3,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
TwoCanT
Danzaburou
16
4 / 2 / 5
10,184
679
12,440
12,966
4,445
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
stayedchill
Achilles
15
2 / 1 / 1
9,352
623
9,966
12,703
12,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bans
RavanaFreyaCharonAgni

VS

Bans
ThanatosChang'eArtioKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LercKitty
Cerberus
12
1 / 4 / 2
7,479
499
6,160
15,453
11,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
NotTG
Morgan Le Fay
12
1 / 6 / 2
7,711
514
3,182
8,424
2,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
PandoBino
Sun Wukong
14
2 / 3 / 2
8,337
556
8,768
15,829
12,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
2 / 6 / 0
7,889
526
6,590
11,930
3,737
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 5 / 1
8,199
547
6,439
15,282
7,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
24
Kills
10
10
Deaths
24
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
8
3
3
3.17
W
Bacchus
 
Bacchus
5
1
8
9
L
Cerberus
LercKitty
Cerberus
1
4
2
0.5
L
Morgan Le Fay
NotTG
Morgan Le Fay
1
6
2
0.33
L
Sun Wukong
PandoBino
Sun Wukong
2
3
2
1
W
Hun Batz
TRU3_B3AST10
Hun Batz
5
3
5
2.5
W
Danzaburou
TwoCanT
Danzaburou
4
2
5
3.25
L
2
6
0
0.33
L
4
5
1
0.9
W
Achilles
stayedchill
Achilles
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,762
Damage
31,139
53,579
Taken
66,918
32,186
Mitigated
37,803
19,946
Healing
16,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
10,180
1,374
0
2,323
7,678
2,240
389
1,733
5,930
80,320
881
W
Bacchus
 
Bacchus
7,113
937
0
1,625
10,258
10,154
66
1,762
8,384
13,910
0
L
Cerberus
LercKitty
Cerberus
6,160
198
0
4,556
15,453
11,722
0
2,812
12,397
26,600
1,619
L
Morgan Le Fay
NotTG
Morgan Le Fay
3,182
242
0
390
8,424
2,430
0
5,003
3,159
40,140
1,162
L
Sun Wukong
PandoBino
Sun Wukong
8,768
1,863
0
6,125
15,829
12,051
25
3,023
11,947
0
56,115
W
Hun Batz
TRU3_B3AST10
Hun Batz
9,063
2,920
0
4,840
9,974
3,105
22
1,620
8,323
0
70,604
W
Danzaburou
TwoCanT
Danzaburou
12,440
7,066
0
5,575
12,966
4,445
703
3,138
9,738
0
85,621
L
6,590
3,794
0
3,261
11,930
3,737
0
1,302
10,614
0
62,129
L
6,439
2,299
0
2,580
15,282
7,863
0
5,785
9,168
0
66,901
W
Achilles
stayedchill
Achilles
9,966
1,720
0
5,583
12,703
12,242
0
808
11,193
13,409
57,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,171
Gold Earned
39,615
516
Minions Killed
501
0
Camps Cleared
0
1,559,879
Distance Traveled
1,526,088
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,955
664
146
10
0
314,957
3
W
Bacchus
7,908
527
9
1
0
337,757
2
L
Cerberus
7,479
499
86
6
0
327,731
0
L
Morgan Le Fay
7,711
514
85
6
0
270,229
0
L
Sun Wukong
8,337
556
112
7
0
310,583
0
W
Hun Batz
8,772
585
107
7
0
344,869
5
W
Danzaburou
10,184
679
140
9
0
286,258
3
L
Nut
7,889
526
115
8
0
269,011
3
L
Bellona
8,199
547
103
7
0
348,534
2
W
Achilles
9,352
623
114
8
0
276,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role