Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Mattybart123
Danzaburou
Level 193
God Stats
7W - 5L
1,492 SR
Queue Stats
400W - 379L
1,527 Elo+
Solo
Bastet
Bastet
Pablo_Nyxt
Bastet
Level 144
God Stats
4W - 0L
1,931 SR
Queue Stats
149W - 129L
1,521 Elo+
Solo
Bacchus
Bacchus
W1ccah
Bacchus
Level 151
God Stats
1W - 0L
1,257 SR
Queue Stats
7W - 10L
1,460 Elo+
Party 2
Artemis
Artemis
jakerh09
Artemis
Level 125
God Stats
21W - 20L
1,549 SR
Queue Stats
321W - 300L
1,515 Elo+
Solo
Team Averages
Level 144
1,546 SR
1,505 Elo+

VS

Team Averages
Level 113
1,637 SR
1,561 Elo+
Nox
Nox
ChadJanna
Nox
Level 146
God Stats
3W - 3L
1,735 SR
Queue Stats
116W - 80L
1,573 Elo+
Solo
Mercury
Mercury
MaybeNextYear2
Mercury
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,801 Elo+
Solo
Fenrir
Fenrir
MoriXC
Fenrir
Level 123
God Stats
35W - 41L
1,518 SR
Queue Stats
170W - 162L
1,444 Elo+
Solo
Sol
Sol
xRyznn
Sol
Level 106
God Stats
11W - 11L
1,637 SR
Queue Stats
76W - 58L
1,495 Elo+
Party 1
Aphrodite
Aphrodite
xRyznnJr
Aphrodite
Level 64
God Stats
1W - 1L
1,795 SR
Queue Stats
67W - 63L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
15
4 / 2 / 5
9,630
566
6,860
8,365
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Mattybart123
Danzaburou
16
3 / 0 / 2
10,963
645
9,857
14,693
12,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Pablo_Nyxt
Bastet
15
3 / 4 / 3
9,108
536
10,339
14,766
4,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
W1ccah
Bacchus
14
5 / 5 / 4
8,926
525
8,594
14,577
13,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
jakerh09
Artemis
15
8 / 2 / 6
9,994
588
10,554
9,626
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 0
9,581
564
9,509
10,114
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
3 / 9 / 4
7,768
457
7,091
12,458
4,695
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Fenrir
MoriXC
Fenrir
13
4 / 4 / 1
8,254
486
8,680
16,057
5,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Sol
xRyznn
Sol
13
1 / 3 / 1
8,137
479
6,930
10,177
3,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
xRyznnJr
Aphrodite
13
0 / 3 / 6
8,328
490
3,198
12,232
5,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
23
Kills
13
13
Deaths
23
20
Assists
12
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
4
2
5
3.25
L
5
4
0
1.25
W
Danzaburou
Mattybart123
Danzaburou
3
0
2
4
L
3
9
4
0.56
L
Fenrir
MoriXC
Fenrir
4
4
1
1.13
W
Bastet
Pablo_Nyxt
Bastet
3
4
3
1.13
W
Bacchus
W1ccah
Bacchus
5
5
4
1.4
W
Artemis
jakerh09
Artemis
8
2
6
5.5
L
Sol
xRyznn
Sol
1
3
1
0.5
L
Aphrodite
xRyznnJr
Aphrodite
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,204
Damage
35,408
62,027
Taken
61,038
36,849
Mitigated
22,139
18,321
Healing
15,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
6,860
1,526
16
1,691
8,365
3,077
0
3,249
4,943
60,473
285
L
9,509
640
0
1,882
10,114
3,943
0
3,606
6,460
81,395
2,018
W
Danzaburou
Mattybart123
Danzaburou
9,857
2,264
0
5,586
14,693
12,422
1,829
6,314
8,218
0
72,240
L
7,091
4,512
0
586
12,458
4,695
0
4,972
7,074
0
28,271
L
Fenrir
MoriXC
Fenrir
8,680
1,742
0
2,736
16,057
5,261
0
2,789
13,160
0
48,305
W
Bastet
Pablo_Nyxt
Bastet
10,339
2,822
0
6,190
14,766
4,834
654
5,192
9,535
0
68,789
W
Bacchus
W1ccah
Bacchus
8,594
1,622
0
2,842
14,577
13,398
90
2,727
11,508
37,661
0
W
Artemis
jakerh09
Artemis
10,554
5,186
0
1,996
9,626
3,118
150
2,180
7,383
0
61,263
L
Sol
xRyznn
Sol
6,930
2,908
0
3,269
10,177
3,049
729
1,538
8,513
57,699
4,381
L
Aphrodite
xRyznnJr
Aphrodite
3,198
476
1,649
5,186
12,232
5,191
203
1,723
10,425
27,259
1,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,621
Gold Earned
42,068
462
Minions Killed
450
0
Camps Cleared
0
1,615,558
Distance Traveled
1,580,332
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,630
566
99
6
0
319,762
0
L
Nox
9,581
564
158
9
0
339,643
0
W
Danzaburou
10,963
645
122
7
0
305,615
4
L
Mercury
7,768
457
53
3
0
314,217
0
L
Fenrir
8,254
486
72
4
0
338,257
0
W
Bastet
9,108
536
98
6
0
360,182
0
W
Bacchus
8,926
525
54
3
0
301,452
2
W
Artemis
9,994
588
89
5
0
328,547
0
L
Sol
8,137
479
123
7
0
287,505
0
L
Aphrodite
8,328
490
44
3
0
300,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role