Player Matchup

Mulan
Mulan
Masters
Köwalski
Mulan
Masters
Level 195
God Stats
4W - 0L
1,786 SR
Queue Stats
66W - 23L
2,558 MMR
Party 2
Ra
Ra
Masters
Lindsayll
Ra
Masters
Level 146
God Stats
7W - 4L
1,843 SR
Queue Stats
167W - 55L
2,810 MMR
Party 2
Thor
Thor
Grandmaster
MarioWallestein
Thor
Grandmaster
Level 228
God Stats
32W - 13L
1,837 SR
Queue Stats
188W - 61L
2,954 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 190
1,822 SR
2,774 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,482 SR
2,386 MMR
Ne Zha
Ne Zha
Masters
Biyombo
Ne Zha
Masters
Level 158
God Stats
1W - 3L
1,593 SR
Queue Stats
168W - 91L
2,500 MMR
Party 1
Vulcan
Vulcan
Masters
DarthMaq
Vulcan
Masters
Level 178
God Stats
1W - 3L
1,330 SR
Queue Stats
228W - 119L
2,649 MMR
Party 1
Achilles
Achilles
Platinum I
Gearofwar41
Achilles
Platinum I
Level 123
God Stats
2W - 8L
1,523 SR
Queue Stats
242W - 252L
2,008 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Köwalski
Mulan
16
6 / 2 / 14
10,115
1,012
13,630
16,094
15,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
9 / 2 / 9
11,024
1,102
15,650
8,410
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
5 / 3 / 13
9,804
980
9,565
12,609
4,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
SerqetKuzenboMedusaCerberusFafnir

VS

Bans
DanzaburouOdinAresCthulhuXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Biyombo
Ne Zha
14
2 / 7 / 5
8,833
883
10,334
17,243
12,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
DarthMaq
Vulcan
14
2 / 6 / 4
8,881
888
7,659
10,135
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Gearofwar41
Achilles
13
3 / 7 / 1
8,783
878
7,981
14,892
13,103
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
20
Kills
7
7
Deaths
20
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Biyombo
Ne Zha
2
7
5
0.64
L
Vulcan
DarthMaq
Vulcan
2
6
4
0.67
L
Achilles
Gearofwar41
Achilles
3
7
1
0.5
W
Mulan
Köwalski
Mulan
6
2
14
6.5
W
9
2
9
6.75
W
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,845
Damage
25,974
37,113
Taken
42,270
23,937
Mitigated
29,001
12,676
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Biyombo
Ne Zha
10,334
2,952
0
3,051
17,243
12,631
0
4,981
10,643
103
25,525
L
Vulcan
DarthMaq
Vulcan
7,659
349
0
656
10,135
3,267
0
2,566
6,679
26,800
0
L
Achilles
Gearofwar41
Achilles
7,981
1,586
0
3,008
14,892
13,103
0
5,716
7,476
151
18,395
W
Mulan
Köwalski
Mulan
13,630
2,115
0
2,800
16,094
15,518
722
3,889
11,518
0
30,206
W
15,650
1,349
4,858
4,102
8,410
3,422
1,861
1,493
6,601
46,707
642
W
9,565
2,348
0
916
12,609
4,997
1,814
2,603
9,507
0
24,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,943
Gold Earned
26,497
136
Minions Killed
100
0
Camps Cleared
0
592,834
Distance Traveled
527,985
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,833
883
24
2
0
178,767
0
L
Vulcan
8,881
888
57
6
0
176,325
0
L
Achilles
8,783
878
19
2
0
172,893
2
W
Mulan
10,115
1,012
31
3
0
205,048
0
W
Ra
11,024
1,102
76
8
0
197,825
3
W
Thor
9,804
980
29
3
0
189,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role