Player Matchup

Arachne
Arachne
Fpeanutbutter
Arachne
Level 126
God Stats
8W - 1L
1,766 SR
Queue Stats
421W - 427L
1,451 Elo+
Solo
Apollo
Apollo
MoonlightIX
Apollo
Level 106
God Stats
6W - 3L
1,661 SR
Queue Stats
134W - 106L
1,534 Elo+
Party 2
He Bo
He Bo
Sansplayy
He Bo
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 110L
1,531 Elo+
Party 2
Merlin
Merlin
Zz-Got-Rice-zZ
Merlin
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 102L
1,417 Elo+
Solo
Sylvanus
Sylvanus
doomslang
Sylvanus
Level 158
God Stats
30W - 23L
1,609 SR
Queue Stats
143W - 152L
1,527 Elo+
Solo
Team Averages
Level 124
1,607 SR
1,492 Elo+

VS

Team Averages
Level 100
1,449 SR
1,498 Elo+
King Arthur
King Arthur
Fitzpatrick33
King Arthur
Level 89
God Stats
0W - 1L
1,701 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
LanternsMight40
Baron Samedi
Level 105
God Stats
0W - 1L
1,081 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Olorun
Olorun
LinguiniGuapo-03
Olorun
Level 120
God Stats
0W - 4L
1,193 SR
Queue Stats
345W - 335L
1,491 Elo+
Solo
Hercules
Hercules
SUNSHIN3 21
Hercules
Level 80
God Stats
0W - 1L
1,602 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Bastet
Bastet
TheFatherDallas
Bastet
Level 108
God Stats
3W - 2L
1,666 SR
Queue Stats
7W - 7L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
13
2 / 1 / 3
8,367
558
5,873
10,428
7,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
16
9 / 0 / 7
10,106
674
15,336
10,262
4,639
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

He Bo
Sansplayy
He Bo
15
1 / 1 / 4
8,825
588
4,790
10,002
2,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 2 / 3
8,755
584
5,204
7,695
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
doomslang
Sylvanus
13
7 / 0 / 8
9,119
608
10,861
9,461
6,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fitzpatrick33
King Arthur
13
0 / 1 / 1
7,413
494
5,015
10,963
10,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Baron Samedi
LanternsMight40
Baron Samedi
11
2 / 5 / 0
7,097
473
5,131
10,532
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 8 / 0
6,304
420
7,047
12,826
3,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
SUNSHIN3 21
Hercules
9
0 / 7 / 0
5,549
370
2,041
13,616
9,510
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 2 / 1
7,162
477
4,324
11,793
4,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
23
Kills
3
4
Deaths
23
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Fitzpatrick33
King Arthur
0
1
1
0.5
W
Arachne
2
1
3
3.5
L
Baron Samedi
LanternsMight40
Baron Samedi
2
5
0
0.4
L
0
8
0
0
W
Apollo
9
0
7
12.5
L
Hercules
SUNSHIN3 21
Hercules
0
7
0
0
W
He Bo
Sansplayy
He Bo
1
1
4
3
L
1
2
1
0.75
W
4
2
3
2.75
W
Sylvanus
doomslang
Sylvanus
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,064
Damage
23,558
47,848
Taken
59,730
23,762
Mitigated
31,655
22,646
Healing
13,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Fitzpatrick33
King Arthur
5,015
280
0
2,078
10,963
10,655
0
2,695
8,268
503
44,235
W
Arachne
5,873
3,768
0
3,311
10,428
7,336
0
1,394
8,682
0
36,841
L
Baron Samedi
LanternsMight40
Baron Samedi
5,131
130
125
1,943
10,532
3,707
100
6,139
4,393
39,119
775
L
7,047
3,568
400
2,816
12,826
3,356
0
3,888
8,938
46,252
0
W
Apollo
15,336
10,580
0
6,060
10,262
4,639
427
3,608
6,654
0
72,257
L
Hercules
SUNSHIN3 21
Hercules
2,041
618
107
2,260
13,616
9,510
0
4,310
9,306
0
18,665
W
He Bo
Sansplayy
He Bo
4,790
106
0
5,348
10,002
2,985
0
1,740
8,133
78,015
0
L
4,324
1,215
0
3,458
11,793
4,427
109
3,070
8,723
0
50,939
W
5,204
106
0
1,625
7,695
2,577
1,057
2,380
5,315
44,951
281
W
Sylvanus
doomslang
Sylvanus
10,861
3,956
1,559
4,743
9,461
6,225
167
3,832
5,584
42,701
10,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,172
Gold Earned
33,525
454
Minions Killed
347
0
Camps Cleared
0
1,468,302
Distance Traveled
1,484,031
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,413
494
82
5
0
308,247
0
W
Arachne
8,367
558
70
5
0
278,686
3
L
Baron Samedi
7,097
473
74
5
0
295,129
3
L
Olorun
6,304
420
82
5
0
261,826
0
W
Apollo
10,106
674
108
7
0
301,907
4
L
Hercules
5,549
370
22
1
0
293,310
6
W
He Bo
8,825
588
126
8
0
321,746
0
L
Bastet
7,162
477
87
6
0
325,519
0
W
Merlin
8,755
584
79
5
0
284,125
5
W
Sylvanus
9,119
608
71
5
0
281,838
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role