Player Matchup

Thor
Thor
Bronze III
ElDn0rX
Thor
Bronze III
Level 158
God Stats
4W - 0L
1,594 SR
Queue Stats
4W - 1L
1,523 MMR
Party 2
Geb
Geb
Gold IV
McZillyBam
Geb
Gold IV
Level 159
God Stats
21W - 19L
1,478 SR
Queue Stats
116W - 130L
1,491 MMR
Solo
Charybdis
Charybdis
Gold III
TwoCanT
Charybdis
Gold III
Level 108
God Stats
13W - 15L
1,559 SR
Queue Stats
362W - 355L
1,526 MMR
Solo
Shiva
Shiva
Gold III
UWUsForDaddy
Shiva
Gold III
Level 154
God Stats
2W - 0L
1,708 SR
Queue Stats
147W - 151L
1,496 MMR
Solo
Nu Wa
Nu Wa
Bronze III
iTzMaticL
Nu Wa
Bronze III
Level 139
God Stats
1W - 0L
1,808 SR
Queue Stats
4W - 1L
1,523 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,629 SR
1,512 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 147
1,443 SR
1,509 MMR
King Arthur
King Arthur
Silver IV
Brandì
King Arthur
Silver IV
Level 183
God Stats
7W - 5L
1,324 SR
Queue Stats
48W - 44L
1,508 MMR
Party 1
Chernobog
Chernobog
Gold III
D Banditcoot
Chernobog
Gold III
Level 159
God Stats
13W - 5L
1,657 SR
Queue Stats
199W - 221L
1,512 MMR
Solo
Janus
Janus
Bronze III
MozzLay
Janus
Bronze III
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 47L
1,533 MMR
Party 1
Arachne
Arachne
Gold IV
cary1
Arachne
Gold IV
Level 119
God Stats
20W - 22L
1,544 SR
Queue Stats
283W - 306L
1,530 MMR
Solo
Bacchus
Bacchus
Gold V
lalanchas
Bacchus
Gold V
Level 146
God Stats
2W - 6L
1,189 SR
Queue Stats
64W - 56L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
ElDn0rX
Thor
13
3 / 0 / 2
7,300
487
5,026
11,135
4,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 3
6,658
444
6,472
10,174
7,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
TwoCanT
Charybdis
17
3 / 1 / 0
9,543
636
5,029
7,820
2,830
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 1 / 1
8,104
540
9,663
20,985
17,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Nu Wa
iTzMaticL
Nu Wa
14
2 / 2 / 3
8,101
540
8,194
8,430
3,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
FreyaJormungandrArtioAchilles

VS

Bans
ThothPoseidonAo KuangErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brandì
King Arthur
14
0 / 0 / 1
8,225
548
14,953
15,319
11,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chernobog
D Banditcoot
Chernobog
13
1 / 1 / 0
7,782
519
4,230
5,621
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
MozzLay
Janus
13
2 / 3 / 0
7,201
480
6,214
8,220
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
cary1
Arachne
11
0 / 3 / 0
6,327
422
3,630
13,253
4,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bacchus
lalanchas
Bacchus
11
1 / 2 / 3
7,046
470
8,991
10,671
11,390
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
4
4
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Brandì
King Arthur
0
0
1
0.5
L
Chernobog
D Banditcoot
Chernobog
1
1
0
1
W
Thor
ElDn0rX
Thor
3
0
2
4
W
0
0
3
1.5
L
Janus
MozzLay
Janus
2
3
0
0.67
W
Charybdis
TwoCanT
Charybdis
3
1
0
3
W
1
1
1
1.5
L
Arachne
cary1
Arachne
0
3
0
0
W
Nu Wa
iTzMaticL
Nu Wa
2
2
3
1.75
L
Bacchus
lalanchas
Bacchus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,384
Damage
38,018
58,544
Taken
53,084
35,611
Mitigated
31,845
22,728
Healing
16,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Brandì
King Arthur
14,953
1,599
0
6,072
15,319
11,692
0
2,778
12,541
0
75,646
L
Chernobog
D Banditcoot
Chernobog
4,230
2,065
0
2,223
5,621
1,538
0
805
4,816
0
60,153
W
Thor
ElDn0rX
Thor
5,026
825
0
6,384
11,135
4,083
0
1,937
9,140
0
48,749
W
6,472
694
457
2,514
10,174
7,814
0
4,499
5,461
16,195
934
L
Janus
MozzLay
Janus
6,214
307
0
1,772
8,220
2,461
0
4,055
4,165
53,970
0
W
Charybdis
TwoCanT
Charybdis
5,029
3,276
0
3,823
7,820
2,830
1,175
1,066
6,754
0
97,595
W
9,663
1,890
434
6,462
20,985
17,814
0
2,164
18,741
0
66,482
L
Arachne
cary1
Arachne
3,630
2,981
0
4,310
13,253
4,764
96
1,742
11,511
0
48,066
W
Nu Wa
iTzMaticL
Nu Wa
8,194
1,906
0
2,654
8,430
3,070
0
4,971
3,243
65,279
1,114
L
Bacchus
lalanchas
Bacchus
8,991
1,342
0
2,027
10,671
11,390
0
4,664
6,007
24,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,706
Gold Earned
36,581
535
Minions Killed
443
0
Camps Cleared
0
1,529,199
Distance Traveled
1,479,143
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,225
548
122
8
0
310,689
4
L
Chernobog
7,782
519
129
9
0
284,254
4
W
Thor
7,300
487
92
6
0
342,672
5
W
Geb
6,658
444
24
2
0
333,279
3
L
Janus
7,201
480
95
6
0
289,713
2
W
Charybdis
9,543
636
180
12
0
282,466
3
W
Shiva
8,104
540
133
9
0
300,889
0
L
Arachne
6,327
422
79
5
0
274,489
0
W
Nu Wa
8,101
540
106
7
0
269,893
2
L
Bacchus
7,046
470
18
1
0
319,998
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role