Player Matchup

Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Platinum V
HoPe Killz
Neith
Platinum V
Level 157
God Stats
8W - 9L
1,522 SR
Queue Stats
432W - 444L
1,704 MMR
Solo
Horus
Horus
Platinum V
NaokoFHer
Horus
Platinum V
Level 149
God Stats
21W - 21L
1,525 SR
Queue Stats
341W - 336L
1,777 MMR
Party 2
Odin
Odin
Gold I
SquiddySquirt
Odin
Gold I
Level 126
God Stats
3W - 2L
1,723 SR
Queue Stats
102W - 95L
1,633 MMR
Solo
Cerberus
Cerberus
Gold V
hurta10
Cerberus
Gold V
Level 123
God Stats
5W - 3L
1,953 SR
Queue Stats
21W - 29L
1,658 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 146
1,645 SR
1,655 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,628 SR
1,679 MMR
Surtr
Surtr
Gold V
Disability kun
Surtr
Gold V
Level 166
God Stats
6W - 4L
1,585 SR
Queue Stats
9W - 4L
1,735 MMR
Party 3
Tiamat
Tiamat
Gold II
Edragon555
Tiamat
Gold II
Level 148
God Stats
1W - 1L
1,493 SR
Queue Stats
25W - 18L
1,709 MMR
Solo
Athena
Athena
Gold II
RegularMoFo
Athena
Gold II
Level 44
God Stats
10W - 4L
1,902 SR
Queue Stats
43W - 27L
1,734 MMR
Party 1
Hou Yi
Hou Yi
Gold II
Vik1ngs
Hou Yi
Gold II
Level 119
God Stats
1W - 0L
1,548 SR
Queue Stats
111W - 105L
1,521 MMR
Party 1
Chronos
Chronos
Silver I
Yeetuus
Chronos
Silver I
Level 155
God Stats
9W - 3L
1,612 SR
Queue Stats
11W - 6L
1,694 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 3 / 0
6,071
552
1,460
5,035
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
9
0 / 5 / 1
5,412
492
3,644
7,931
2,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Horus
NaokoFHer
Horus
9
0 / 2 / 2
5,239
476
3,414
7,091
2,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 0
5,002
455
3,748
9,679
7,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
hurta10
Cerberus
8
1 / 1 / 0
5,148
468
3,650
6,985
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
KuzenboAchillesFreyaMercuryThanatos

VS

Bans
King ArthurNu WaAgniCthulhuBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 2
6,760
615
7,381
10,003
5,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tiamat
Edragon555
Tiamat
11
3 / 2 / 3
6,088
553
3,466
6,357
3,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Athena
11
1 / 0 / 7
6,286
571
2,619
6,808
5,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
Vik1ngs
Hou Yi
12
4 / 1 / 1
6,399
582
4,646
6,983
2,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Chronos
Yeetuus
Chronos
13
5 / 0 / 2
7,628
693
6,424
3,374
1,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
13
13
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
W
0
0
2
1
W
Tiamat
Edragon555
Tiamat
3
2
3
2.25
L
Neith
0
5
1
0.1
L
Horus
NaokoFHer
Horus
0
2
2
0.5
W
Athena
1
0
7
4.5
L
0
2
0
0
W
Hou Yi
Vik1ngs
Hou Yi
4
1
1
4.5
W
Chronos
Yeetuus
Chronos
5
0
2
6
L
Cerberus
hurta10
Cerberus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,916
Damage
24,536
36,721
Taken
33,525
16,618
Mitigated
17,650
11,969
Healing
12,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,460
138
0
327
5,035
1,349
0
3,683
1,352
35,294
569
W
7,381
2,432
0
3,229
10,003
5,913
14
0
9,447
2,032
46,545
W
Tiamat
Edragon555
Tiamat
3,466
330
0
4,000
6,357
3,343
0
1,499
4,858
38,428
0
L
Neith
3,644
584
0
1,332
7,931
2,088
0
1,184
6,747
0
42,802
L
Horus
NaokoFHer
Horus
3,414
1,417
178
3,805
7,091
2,489
0
3,164
3,927
0
33,279
W
Athena
2,619
709
0
1,855
6,808
5,240
0
1,024
5,784
17,637
0
L
3,748
344
0
4,756
9,679
7,252
0
1,646
8,033
0
29,782
W
Hou Yi
Vik1ngs
Hou Yi
4,646
932
0
2,429
6,983
2,143
0
1,684
5,299
0
42,980
W
Chronos
Yeetuus
Chronos
6,424
2,492
0
720
3,374
1,011
0
780
2,594
57,790
3,119
L
Cerberus
hurta10
Cerberus
3,650
175
0
1,571
6,985
3,440
0
3,660
3,325
19,665
1,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,872
Gold Earned
33,161
310
Minions Killed
379
0
Camps Cleared
0
1,100,863
Distance Traveled
1,094,254
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,071
552
81
7
0
210,724
1
W
Surtr
6,760
615
78
7
0
189,610
1
W
Tiamat
6,088
553
78
7
0
219,389
1
L
Neith
5,412
492
63
6
0
208,758
3
L
Horus
5,239
476
59
5
0
251,196
2
W
Athena
6,286
571
18
2
0
238,855
5
L
Odin
5,002
455
55
5
0
199,723
0
W
Hou Yi
6,399
582
96
9
0
207,375
0
W
Chronos
7,628
693
109
10
0
239,025
2
L
Cerberus
5,148
468
52
5
0
230,462
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role