Player Matchup

Chronos
Chronos
Acidgear
Chronos
Level 141
God Stats
0W - 2L
1,353 SR
Queue Stats
49W - 52L
1,365 Elo+
Solo
Horus
Horus
L0RD N3BULA
Horus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 77L
1,425 Elo+
Party 1
Medusa
Medusa
ZMAXED
Medusa
Level 100
God Stats
12W - 15L
1,466 SR
Queue Stats
119W - 125L
1,452 Elo+
Party 1
Team Averages
Level 115
1,440 SR
1,414 Elo+

VS

Team Averages
Level 64
1,619 SR
1,390 Elo+
Mercury
Mercury
DaRichHommie
Mercury
Level 88
God Stats
5W - 1L
1,640 SR
Queue Stats
33W - 43L
1,365 Elo+
Party 2
Gilgamesh
Gilgamesh
GrimmLock001
Gilgamesh
Level 15
God Stats
10W - 7L
1,715 SR
Queue Stats
27W - 34L
1,365 Elo+
Party 2
Nu Wa
Nu Wa
kbzaolmka
Nu Wa
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
308W - 304L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Acidgear
Chronos
11
2 / 2 / 1
8,572
659
2,311
6,019
3,300
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 4 / 7
9,794
753
5,275
15,531
17,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
ZMAXED
Medusa
18
7 / 3 / 3
11,475
883
13,309
14,709
6,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DaRichHommie
Mercury
16
3 / 5 / 3
10,545
811
8,357
11,440
4,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
GrimmLock001
Gilgamesh
17
4 / 3 / 4
11,080
852
14,658
12,396
8,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
kbzaolmka
Nu Wa
18
2 / 2 / 6
11,090
853
7,378
4,320
1,425
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
10
Kills
9
9
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chronos
Acidgear
Chronos
2
2
1
1.25
W
Mercury
DaRichHommie
Mercury
3
5
3
0.9
W
Gilgamesh
GrimmLock001
Gilgamesh
4
3
4
2
L
1
4
7
1.13
L
Medusa
ZMAXED
Medusa
7
3
3
2.83
W
Nu Wa
kbzaolmka
Nu Wa
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,895
Damage
30,393
36,259
Taken
28,156
27,653
Mitigated
14,134
12,473
Healing
4,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Acidgear
Chronos
2,311
289
63
516
6,019
3,300
0
2,180
3,814
16,815
0
W
Mercury
DaRichHommie
Mercury
8,357
4,841
0
1,664
11,440
4,267
1,372
1,186
10,254
0
32,519
W
Gilgamesh
GrimmLock001
Gilgamesh
14,658
6,508
0
2,072
12,396
8,442
1,117
2,516
9,880
0
29,863
L
5,275
1,917
2,512
4,776
15,531
17,873
0
3,107
12,272
7,414
14,551
L
Medusa
ZMAXED
Medusa
13,309
7,177
418
4,188
14,709
6,480
0
2,012
12,573
0
43,907
W
Nu Wa
kbzaolmka
Nu Wa
7,378
2,890
0
1,120
4,320
1,425
0
1,118
3,202
47,858
910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,841
Gold Earned
32,715
121
Minions Killed
144
0
Camps Cleared
0
564,058
Distance Traveled
681,091
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,572
659
25
2
0
111,913
0
W
Mercury
10,545
811
37
3
0
230,117
0
W
Gilgamesh
11,080
852
40
3
0
233,983
0
L
Horus
9,794
753
37
3
0
229,170
0
L
Medusa
11,475
883
59
5
0
222,975
0
W
Nu Wa
11,090
853
67
5
0
216,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role