Player Matchup

Kali
Kali
 
Kali
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Revocable10
Izanami
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 26L
1,467 Elo+
Party 1
Achilles
Achilles
danbanito
Achilles
Level 104
God Stats
4W - 5L
1,584 SR
Queue Stats
28W - 32L
1,488 Elo+
Party 1
Ymir
Ymir
pSwiggy
Ymir
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 89L
1,451 Elo+
Solo
Zhong Kui
Zhong Kui
xAGxROBLEON
Zhong Kui
Level 159
God Stats
10W - 7L
1,682 SR
Queue Stats
231W - 229L
1,533 Elo+
Solo
Team Averages
Level 102
1,553 SR
1,488 Elo+

VS

Team Averages
Level 72
1,531 SR
1,496 Elo+
Hera
Hera
Cloudz4905
Hera
Level 26
God Stats
8W - 1L
1,454 SR
Queue Stats
13W - 12L
1,470 Elo+
Party 2
Cthulhu
Cthulhu
It does Burn
Cthulhu
Level 87
God Stats
92W - 76L
1,588 SR
Queue Stats
169W - 167L
1,568 Elo+
Solo
Set
Set
Mike the lord97
Set
Level 67
God Stats
3W - 1L
1,534 SR
Queue Stats
37W - 30L
1,495 Elo+
Party 2
Medusa
Medusa
SenorClownlos
Medusa
Level 109
God Stats
4W - 4L
1,560 SR
Queue Stats
209W - 203L
1,451 Elo+
Solo
Cerberus
Cerberus
crayceeclos
Cerberus
Level 69
God Stats
4W - 3L
1,520 SR
Queue Stats
66W - 56L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
9
4 / 2 / 0
5,662
566
2,972
8,550
3,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Izanami
Revocable10
Izanami
6
0 / 4 / 1
4,269
427
2,058
4,854
1,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
danbanito
Achilles
11
5 / 2 / 0
6,080
608
6,921
10,947
7,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
pSwiggy
Ymir
7
0 / 4 / 0
4,714
471
1,439
8,654
3,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
xAGxROBLEON
Zhong Kui
11
1 / 0 / 2
6,455
646
1,969
3,879
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,205
521
2,369
4,904
1,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
It does Burn
Cthulhu
11
1 / 4 / 1
6,633
663
5,787
8,352
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 1 / 0
5,652
565
2,260
6,124
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
8 / 0 / 2
7,262
726
9,160
5,001
1,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
crayceeclos
Cerberus
10
2 / 1 / 8
5,982
598
3,121
7,119
4,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
10
Kills
12
12
Deaths
10
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
4
2
0
2
W
0
4
0
0
W
Cthulhu
It does Burn
Cthulhu
1
4
1
0.38
W
1
1
0
1
L
Izanami
Revocable10
Izanami
0
4
1
0.13
W
8
0
2
9
W
Cerberus
crayceeclos
Cerberus
2
1
8
6
L
Achilles
danbanito
Achilles
5
2
0
2.5
L
Ymir
pSwiggy
Ymir
0
4
0
0
L
Zhong Kui
xAGxROBLEON
Zhong Kui
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,359
Damage
22,697
36,884
Taken
31,500
17,908
Mitigated
12,158
9,251
Healing
8,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
2,972
1,117
0
2,158
8,550
3,751
0
855
7,695
0
31,254
W
2,369
360
0
250
4,904
1,213
0
1,420
3,484
25,720
0
W
Cthulhu
It does Burn
Cthulhu
5,787
741
0
2,079
8,352
3,147
502
0
8,352
37,865
1,033
W
2,260
694
0
3,343
6,124
1,851
0
368
5,756
0
25,552
L
Izanami
Revocable10
Izanami
2,058
1,730
0
622
4,854
1,053
0
1,793
3,011
0
13,913
W
9,160
3,422
0
861
5,001
1,589
312
721
4,280
0
50,896
W
Cerberus
crayceeclos
Cerberus
3,121
234
0
1,998
7,119
4,358
0
1,390
5,729
20,277
367
L
Achilles
danbanito
Achilles
6,921
2,206
0
1,648
10,947
7,002
0
4,389
5,970
0
33,066
L
Ymir
pSwiggy
Ymir
1,439
330
959
1,559
8,654
3,143
0
1,633
7,021
12,066
0
L
Zhong Kui
xAGxROBLEON
Zhong Kui
1,969
608
0
2,305
3,879
2,959
0
1,613
2,266
39,605
10,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,180
Gold Earned
30,734
240
Minions Killed
290
0
Camps Cleared
0
981,401
Distance Traveled
1,038,527
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,662
566
34
3
0
246,446
0
W
Hera
5,205
521
38
4
0
198,713
0
W
Cthulhu
6,633
663
84
8
0
199,107
0
W
Set
5,652
565
57
6
0
241,273
0
L
Izanami
4,269
427
25
3
0
139,318
0
W
Medusa
7,262
726
80
8
0
206,170
2
W
Cerberus
5,982
598
31
3
0
193,264
0
L
Achilles
6,080
608
56
6
0
202,269
0
L
Ymir
4,714
471
18
2
0
188,708
0
L
Zhong Kui
6,455
646
107
11
0
204,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role