Player Matchup

Fenrir
Fenrir
EGuzmanE
Fenrir
Level 123
God Stats
3W - 2L
1,833 SR
Queue Stats
53W - 54L
1,525 Elo+
Solo
Artemis
Artemis
Krytykull Mass
Artemis
Level 165
God Stats
1W - 0L
1,317 SR
Queue Stats
60W - 66L
1,405 Elo+
Solo
Eset
Eset
Mattybart123
Eset
Level 193
God Stats
14W - 7L
1,746 SR
Queue Stats
400W - 379L
1,517 Elo+
Solo
Atlas
Atlas
MuChette
Atlas
Level 68
God Stats
4W - 1L
1,788 SR
Queue Stats
91W - 59L
1,585 Elo+
Solo
King Arthur
King Arthur
YKSBrawny820
King Arthur
Level 113
God Stats
4W - 1L
1,785 SR
Queue Stats
69W - 65L
1,532 Elo+
Solo
Team Averages
Level 132
1,694 SR
1,513 Elo+

VS

Team Averages
Level 90
1,540 SR
1,498 Elo+
Chang'e
Chang'e
 
Chang'e
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
GladiusEsquire
Horus
Level 109
God Stats
6W - 6L
1,540 SR
Queue Stats
332W - 341L
1,492 Elo+
Party 2
Bacchus
Bacchus
OutEmmanuel
Bacchus
Level 46
God Stats
7W - 5L
1,665 SR
Queue Stats
50W - 55L
1,528 Elo+
Party 1
Nike
Nike
kendaday
Nike
Level 103
God Stats
0W - 1L
1,335 SR
Queue Stats
116W - 108L
1,452 Elo+
Solo
Neith
Neith
thelonelysnail
Neith
Level 51
God Stats
4W - 2L
1,657 SR
Queue Stats
71W - 66L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EGuzmanE
Fenrir
9
4 / 1 / 2
4,634
772
2,187
4,133
1,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
1 / 1 / 2
3,704
617
2,149
3,200
794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
2 / 0 / 2
4,878
813
3,057
2,218
631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
MuChette
Atlas
6
0 / 2 / 2
3,896
649
1,272
3,909
1,564
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
YKSBrawny820
King Arthur
7
2 / 0 / 0
4,575
763
725
4,340
2,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
1 / 3 / 0
4,073
679
1,138
4,181
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 1 / 0
4,028
671
1,264
5,055
1,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
OutEmmanuel
Bacchus
5
1 / 1 / 2
3,827
638
2,311
4,428
3,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nike
2
0 / 2 / 0
2,941
490
474
1,683
472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
2 / 2 / 1
4,285
714
3,316
3,316
872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
9
Kills
4
4
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
0
0.33
W
Fenrir
EGuzmanE
Fenrir
4
1
2
5
L
0
1
0
0
W
1
1
2
2
W
2
0
2
3
W
Atlas
MuChette
Atlas
0
2
2
0.5
L
Bacchus
OutEmmanuel
Bacchus
1
1
2
2
W
King Arthur
YKSBrawny820
King Arthur
2
0
0
2
L
Nike
0
2
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,390
Damage
8,503
17,800
Taken
18,663
6,498
Mitigated
6,972
4,221
Healing
4,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
1,138
0
120
1,022
4,181
1,029
0
2,434
1,747
17,303
0
W
Fenrir
EGuzmanE
Fenrir
2,187
392
0
1,270
4,133
1,380
0
934
3,199
0
18,812
L
1,264
740
160
1,776
5,055
1,522
0
561
4,494
0
31,201
W
2,149
1,402
0
308
3,200
794
0
1,124
2,076
0
13,673
W
3,057
443
0
942
2,218
631
0
626
1,592
27,639
950
W
Atlas
MuChette
Atlas
1,272
383
0
731
3,909
1,564
0
765
3,144
11,127
0
L
Bacchus
OutEmmanuel
Bacchus
2,311
569
0
1,032
4,428
3,077
0
739
3,689
7,018
0
W
King Arthur
YKSBrawny820
King Arthur
725
0
0
970
4,340
2,129
0
0
4,285
0
25,001
L
Nike
474
98
0
262
1,683
472
0
0
1,683
0
4,113
L
3,316
1,800
0
550
3,316
872
0
533
2,783
0
20,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,687
Gold Earned
19,154
174
Minions Killed
147
0
Camps Cleared
0
685,300
Distance Traveled
539,293
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,073
679
37
6
0
134,451
0
W
Fenrir
4,634
772
31
5
0
152,744
0
L
Horus
4,028
671
59
10
0
141,280
0
W
Artemis
3,704
617
29
5
0
135,071
0
W
Eset
4,878
813
61
10
0
133,100
2
W
Atlas
3,896
649
16
3
0
136,990
0
L
Bacchus
3,827
638
9
2
0
117,073
3
W
King Arthur
4,575
763
37
6
0
127,395
2
L
Nike
2,941
490
6
1
0
30,793
2
L
Neith
4,285
714
36
6
0
115,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role