Player Matchup

Medusa
Medusa
BubbleTeeBunny
Medusa
Level 43
God Stats
7W - 6L
1,591 SR
Queue Stats
58W - 56L
1,411 Elo+
Party 1
Scylla
Scylla
Chkeschickens
Scylla
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 73L
1,415 Elo+
Party 1
Osiris
Osiris
TrashyIsGone
Osiris
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 54L
1,415 Elo+
Party 1
Erlang Shen
Erlang Shen
beLIEve33252
Erlang Shen
Level 125
God Stats
0W - 1L
1,242 SR
Queue Stats
179W - 181L
1,408 Elo+
Solo
Khepri
Khepri
kawaiipuppygames
Khepri
Level 33
God Stats
5W - 4L
1,617 SR
Queue Stats
51W - 46L
1,396 Elo+
Party 1
Team Averages
Level 80
1,490 SR
1,409 Elo+

VS

Team Averages
Level 72
1,546 SR
1,461 Elo+
Neith
Neith
Cammo74
Neith
Level 27
God Stats
2W - 1L
1,537 SR
Queue Stats
22W - 17L
1,469 Elo+
Party 2
Erlang Shen
Erlang Shen
MrGil44
Erlang Shen
Level 88
God Stats
2W - 4L
1,440 SR
Queue Stats
311W - 290L
1,518 Elo+
Solo
Cthulhu
Cthulhu
Washedupqt
Cthulhu
Level 52
God Stats
2W - 0L
1,634 SR
Queue Stats
69W - 57L
1,469 Elo+
Party 2
Chang'e
Chang'e
darwinthepenguin
Chang'e
Level 103
God Stats
71W - 66L
1,537 SR
Queue Stats
167W - 174L
1,404 Elo+
Solo
Surtr
Surtr
hamsandwitch6969
Surtr
Level 89
God Stats
16W - 10L
1,582 SR
Queue Stats
272W - 258L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,453
461
3,867
8,239
2,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 0
6,261
447
4,328
6,560
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
11
0 / 4 / 0
6,179
441
5,646
13,326
12,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Erlang Shen
beLIEve33252
Erlang Shen
13
0 / 3 / 0
6,563
469
2,589
13,803
6,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

10
1 / 6 / 0
6,231
445
2,402
10,923
6,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cammo74
Neith
13
5 / 1 / 5
8,144
582
6,242
4,726
1,502
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
MrGil44
Erlang Shen
15
7 / 0 / 3
8,525
609
7,562
9,187
5,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
Washedupqt
Cthulhu
13
5 / 1 / 8
7,942
567
8,646
11,613
7,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
0 / 0 / 2
8,143
582
3,092
5,477
1,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 0 / 2
8,588
613
9,265
11,589
10,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
2
Kills
21
21
Deaths
2
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Neith
Cammo74
Neith
5
1
5
7.5
L
0
3
0
0
W
Erlang Shen
MrGil44
Erlang Shen
7
0
3
8.5
L
Osiris
0
4
0
0
W
Cthulhu
Washedupqt
Cthulhu
5
1
8
9
L
Erlang Shen
beLIEve33252
Erlang Shen
0
3
0
0
W
0
0
2
1
W
4
0
2
5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,832
Damage
34,807
52,851
Taken
42,592
29,581
Mitigated
27,152
10,008
Healing
20,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,867
1,656
0
1,217
8,239
2,398
0
2,933
4,869
0
38,063
W
Neith
Cammo74
Neith
6,242
2,087
0
2,309
4,726
1,502
399
557
4,169
0
40,939
L
4,328
637
0
1,983
6,560
1,545
0
1,901
4,659
35,436
0
W
Erlang Shen
MrGil44
Erlang Shen
7,562
4,267
0
5,582
9,187
5,194
0
1,158
7,937
0
69,896
L
Osiris
5,646
1,782
0
2,113
13,326
12,612
0
1,140
12,168
0
37,167
W
Cthulhu
Washedupqt
Cthulhu
8,646
1,511
0
3,120
11,613
7,870
144
2,481
9,132
41,559
0
L
Erlang Shen
beLIEve33252
Erlang Shen
2,589
1,553
0
2,570
13,803
6,467
0
1,918
11,796
0
62,982
W
3,092
109
237
4,119
5,477
1,621
504
2,897
2,190
56,854
1,480
W
9,265
4,011
0
5,597
11,589
10,965
1,691
44
11,545
2,485
53,684
L
2,402
726
911
1,214
10,923
6,559
0
3,639
6,837
20,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,687
Gold Earned
41,342
363
Minions Killed
411
0
Camps Cleared
0
1,388,128
Distance Traveled
1,438,637
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,453
461
75
5
0
275,164
5
W
Neith
8,144
582
66
5
0
275,816
0
L
Scylla
6,261
447
81
6
0
273,195
10
W
Erlang Shen
8,525
609
108
8
0
338,993
0
L
Osiris
6,179
441
63
5
0
282,402
1
W
Cthulhu
7,942
567
57
4
0
293,779
4
L
Erlang Shen
6,563
469
108
8
0
309,896
0
W
Chang'e
8,143
582
107
8
0
272,856
6
W
Surtr
8,588
613
73
5
0
257,193
0
L
Khepri
6,231
445
36
3
0
247,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role