Player Matchup

Serqet
Serqet
 
Serqet
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
ITACHI-UCHIJA46
Cabrakan
Level 136
God Stats
14W - 15L
1,628 SR
Queue Stats
476W - 437L
1,546 Elo+
Solo
Heimdallr
Heimdallr
SkwiggzAholic
Heimdallr
Level 144
God Stats
2W - 1L
1,681 SR
Queue Stats
87W - 92L
1,424 Elo+
Party 2
Thoth
Thoth
herbal-swap3
Thoth
Level 87
God Stats
2W - 4L
1,336 SR
Queue Stats
396W - 409L
1,401 Elo+
Solo
King Arthur
King Arthur
sexyElbows
King Arthur
Level 101
God Stats
0W - 2L
1,290 SR
Queue Stats
15W - 12L
1,537 Elo+
Solo
Team Averages
Level 117
1,487 SR
1,482 Elo+

VS

Team Averages
Level 118
1,531 SR
1,460 Elo+
King Arthur
King Arthur
B2Shinob
King Arthur
Level 104
God Stats
17W - 26L
1,137 SR
Queue Stats
114W - 108L
1,474 Elo+
Party 1
Lancelot
Lancelot
BigDJ14
Lancelot
Level 123
God Stats
30W - 29L
1,472 SR
Queue Stats
231W - 255L
1,423 Elo+
Party 1
Freya
Freya
HeyItsDrunk
Freya
Level 78
God Stats
4W - 2L
1,586 SR
Queue Stats
65W - 63L
1,390 Elo+
Party 1
Sylvanus
Sylvanus
InsecureSupport
Sylvanus
Level 159
God Stats
362W - 318L
1,599 SR
Queue Stats
362W - 319L
1,555 Elo+
Solo
Medusa
Medusa
im-a-failure-Sry
Medusa
Level 128
God Stats
3W - 0L
1,861 SR
Queue Stats
205W - 218L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
4 / 2 / 2
8,674
482
8,923
14,448
6,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
12
1 / 3 / 2
7,706
428
5,623
20,356
20,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
SkwiggzAholic
Heimdallr
12
0 / 4 / 0
7,200
400
4,118
9,312
3,248
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 8 / 3
8,381
466
9,158
10,169
2,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
sexyElbows
King Arthur
14
3 / 2 / 1
8,553
475
7,606
17,378
14,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B2Shinob
King Arthur
15
2 / 3 / 1
9,516
529
12,059
15,758
12,621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lancelot
BigDJ14
Lancelot
16
5 / 1 / 4
9,401
522
7,419
9,471
4,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

14
4 / 5 / 4
9,089
505
8,217
12,742
4,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
15
2 / 0 / 8
10,063
559
10,799
14,843
13,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
6 / 2 / 2
9,383
521
11,612
9,275
3,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
11
Kills
19
19
Deaths
11
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
2
2
2.5
W
King Arthur
B2Shinob
King Arthur
2
3
1
0.83
W
Lancelot
BigDJ14
Lancelot
5
1
4
7
W
4
5
4
1.2
L
Cabrakan
1
3
2
0.67
W
Sylvanus
2
0
8
6
L
Heimdallr
SkwiggzAholic
Heimdallr
0
4
0
0
L
3
8
3
0.56
W
6
2
2
3.5
L
King Arthur
sexyElbows
King Arthur
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,428
Damage
50,106
71,663
Taken
62,089
47,252
Mitigated
38,859
10,074
Healing
24,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
8,923
3,343
0
250
14,448
6,115
0
5,213
9,235
0
77,674
W
King Arthur
B2Shinob
King Arthur
12,059
1,598
0
2,920
15,758
12,621
0
0
15,758
0
64,303
W
Lancelot
BigDJ14
Lancelot
7,419
1,381
0
5,650
9,471
4,259
0
1,383
7,759
0
66,595
W
8,217
3,041
0
2,332
12,742
4,320
0
6,515
5,741
43,181
7,195
L
Cabrakan
5,623
922
0
3,450
20,356
20,940
0
6,754
13,602
17,871
3,876
W
Sylvanus
10,799
4,344
4,476
8,389
14,843
13,833
227
4,379
10,464
38,950
3,239
L
Heimdallr
SkwiggzAholic
Heimdallr
4,118
1,760
0
2,407
9,312
3,248
0
1,724
7,588
0
49,596
L
9,158
603
0
765
10,169
2,393
0
4,329
5,840
48,053
0
W
11,612
4,314
0
1,020
9,275
3,826
1,455
2,544
6,391
0
73,476
L
King Arthur
sexyElbows
King Arthur
7,606
1,308
0
3,202
17,378
14,556
0
39
17,339
0
46,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,514
Gold Earned
47,452
396
Minions Killed
439
0
Camps Cleared
0
1,660,002
Distance Traveled
1,711,097
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,674
482
124
7
0
415,054
2
W
King Arthur
9,516
529
103
6
0
333,040
2
W
Lancelot
9,401
522
100
6
0
404,044
3
W
Freya
9,089
505
91
5
0
315,651
4
L
Cabrakan
7,706
428
31
2
0
313,612
0
W
Sylvanus
10,063
559
44
2
0
300,046
0
L
Heimdallr
7,200
400
80
4
0
301,709
2
L
Thoth
8,381
466
81
5
0
332,255
2
W
Medusa
9,383
521
101
6
0
358,316
0
L
King Arthur
8,553
475
80
4
0
297,372
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role