Player Matchup

Charybdis
Charybdis
DeadlyByChoice
Charybdis
Level 158
God Stats
24W - 10L
1,792 SR
Queue Stats
136W - 103L
1,593 Elo+
Party 3
Nemesis
Nemesis
IamSwagJesus
Nemesis
Level 182
God Stats
1W - 1L
1,500 SR
Queue Stats
277W - 260L
1,594 Elo+
Party 2
Artio
Artio
JaegerBom6astic
Artio
Level 155
God Stats
8W - 2L
1,765 SR
Queue Stats
275W - 260L
1,600 Elo+
Party 2
Horus
Horus
Jaredisimo
Horus
Level 125
God Stats
46W - 21L
1,736 SR
Queue Stats
129W - 95L
1,617 Elo+
Party 3
Aphrodite
Aphrodite
tybbrules
Aphrodite
Level 149
God Stats
22W - 8L
1,689 SR
Queue Stats
95W - 60L
1,633 Elo+
Party 3
Team Averages
Level 154
1,697 SR
1,607 Elo+

VS

Team Averages
Level 145
1,633 SR
1,586 Elo+
Artio
Artio
AveryJim
Artio
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 201L
1,567 Elo+
Solo
Cabrakan
Cabrakan
CalloftheToucan
Cabrakan
Level 159
God Stats
2W - 2L
1,647 SR
Queue Stats
135W - 124L
1,586 Elo+
Solo
Rama
Rama
JustAnotherTTV
Rama
Level 127
God Stats
6W - 7L
1,648 SR
Queue Stats
28W - 27L
1,557 Elo+
Party 1
Agni
Agni
PookieDookie
Agni
Level 100
God Stats
2W - 2L
1,789 SR
Queue Stats
18W - 18L
1,575 Elo+
Party 1
Anhur
Anhur
xPhAnToMxSyNx
Anhur
Level 156
God Stats
57W - 58L
1,579 SR
Queue Stats
687W - 672L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DeadlyByChoice
Charybdis
15
4 / 0 / 8
9,369
937
14,639
7,879
2,417
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nemesis
IamSwagJesus
Nemesis
14
2 / 1 / 7
8,815
882
9,186
7,325
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 0 / 2
8,402
840
4,816
9,776
7,284
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Horus
15
5 / 1 / 7
9,017
902
12,000
13,384
11,149
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Aphrodite
tybbrules
Aphrodite
14
1 / 1 / 9
8,524
852
12,384
6,055
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
AveryJim
Artio
13
0 / 3 / 3
7,921
792
11,076
23,930
17,345
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cabrakan
13
0 / 3 / 3
7,825
783
5,612
13,094
8,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 2 / 1
9,293
929
2,932
7,607
2,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

13
0 / 1 / 0
7,852
785
7,126
3,900
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 1
8,539
854
8,664
11,889
3,112
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
13
Kills
3
3
Deaths
13
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artio
AveryJim
Artio
0
3
3
0.5
L
Cabrakan
0
3
3
0.5
W
Charybdis
DeadlyByChoice
Charybdis
4
0
8
8
W
Nemesis
IamSwagJesus
Nemesis
2
1
7
5.5
W
1
0
2
2
W
Horus
5
1
7
8.5
L
1
2
1
0.75
L
0
1
0
0
W
Aphrodite
tybbrules
Aphrodite
1
1
9
5.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,025
Damage
35,410
44,419
Taken
60,420
26,321
Mitigated
32,204
22,271
Healing
15,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
AveryJim
Artio
11,076
1,131
2,219
8,445
23,930
17,345
0
7,325
16,605
18,208
2,305
L
Cabrakan
5,612
502
0
340
13,094
8,177
0
5,980
7,114
14,032
0
W
Charybdis
DeadlyByChoice
Charybdis
14,639
7,849
0
2,980
7,879
2,417
1,021
2,672
5,207
0
39,251
W
Nemesis
IamSwagJesus
Nemesis
9,186
2,001
0
1,854
7,325
3,044
0
4,022
3,303
0
29,659
W
4,816
188
2,045
3,631
9,776
7,284
0
7,013
2,763
20,877
0
W
Horus
12,000
4,023
778
2,527
13,384
11,149
242
5,775
7,609
256
17,191
L
2,932
2,311
0
1,767
7,607
2,636
1,994
1,191
6,416
0
32,477
L
7,126
466
0
760
3,900
934
0
1,454
2,446
17,500
0
W
Aphrodite
tybbrules
Aphrodite
12,384
1,785
5,294
3,162
6,055
2,427
171
3,516
2,539
28,653
0
L
8,664
6,873
0
1,695
11,889
3,112
114
1,506
10,383
0
31,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,127
Gold Earned
41,430
186
Minions Killed
205
0
Camps Cleared
0
1,097,727
Distance Traveled
900,305
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,921
792
25
3
0
193,872
0
L
Cabrakan
7,825
783
21
2
0
173,760
0
W
Charybdis
9,369
937
57
6
0
197,292
0
W
Nemesis
8,815
882
44
4
0
247,893
0
W
Artio
8,402
840
29
3
0
215,043
0
W
Horus
9,017
902
17
2
0
233,903
0
L
Rama
9,293
929
82
8
0
178,581
0
L
Agni
7,852
785
32
3
0
181,606
0
W
Aphrodite
8,524
852
39
4
0
203,596
0
L
Anhur
8,539
854
45
5
0
172,486
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role