Player Matchup

Ix Chel
Ix Chel
Diamond IV
FaceTat
Ix Chel
Diamond IV
Level 173
God Stats
0W - 2L
1,309 SR
Queue Stats
697W - 695L
2,129 MMR
Solo
Ullr
Ullr
Diamond II
RyüjinRod
Ullr
Diamond II
Level 192
God Stats
0W - 2L
1,507 SR
Queue Stats
399W - 354L
2,184 MMR
Solo
Ymir
Ymir
Diamond IV
Silverdudex
Ymir
Diamond IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 48L
2,126 MMR
Solo
King Arthur
King Arthur
Diamond III
ThaRealBRUh
King Arthur
Diamond III
Level 192
God Stats
1W - 3L
1,569 SR
Queue Stats
162W - 146L
2,254 MMR
Solo
Ao Kuang
Ao Kuang
Diamond III
TryJairo
Ao Kuang
Diamond III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 66L
2,294 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 164
1,477 SR
2,197 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,471 SR
2,198 MMR
Tsukuyomi
Tsukuyomi
Diamond III
ActionDayz
Tsukuyomi
Diamond III
Level 215
God Stats
7W - 7L
1,674 SR
Queue Stats
335W - 304L
2,165 MMR
Party 1
Poseidon
Poseidon
Diamond III
Aúto
Poseidon
Diamond III
Level 144
God Stats
5W - 6L
1,684 SR
Queue Stats
309W - 292L
2,125 MMR
Solo
Anhur
Anhur
Diamond II
KnocTurnalHD
Anhur
Diamond II
Level 104
God Stats
2W - 4L
1,534 SR
Queue Stats
169W - 149L
2,258 MMR
Party 2
Ah Puch
Ah Puch
Diamond III
Montime
Ah Puch
Diamond III
Level 149
God Stats
2W - 0L
1,299 SR
Queue Stats
287W - 267L
2,038 MMR
Party 2
Yemoja
Yemoja
Diamond I
WednesdayXD
Yemoja
Diamond I
Level 152
God Stats
10W - 9L
1,166 SR
Queue Stats
218W - 191L
2,403 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FaceTat
Ix Chel
18
4 / 5 / 3
11,112
585
12,673
16,401
5,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
1 / 5 / 3
9,800
516
10,526
13,946
4,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 7 / 3
8,244
434
4,027
14,543
6,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
ThaRealBRUh
King Arthur
16
1 / 6 / 2
9,651
508
10,777
23,492
20,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
TryJairo
Ao Kuang
16
6 / 7 / 3
9,473
499
12,096
18,529
5,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bans
FreyaBacchusChang'e

VS

Bans
LancelotKuzenboErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ActionDayz
Tsukuyomi
18
11 / 3 / 7
11,752
619
16,808
13,673
5,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
Aúto
Poseidon
18
4 / 3 / 7
11,344
597
10,450
12,002
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

20
11 / 2 / 4
13,167
693
17,682
17,465
6,283
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Puch
Montime
Ah Puch
18
3 / 3 / 6
11,706
616
17,191
19,513
13,317
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
15
1 / 2 / 15
10,727
565
5,586
18,293
14,053
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
69
13
Kills
30
30
Deaths
13
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ActionDayz
Tsukuyomi
11
3
7
4.83
W
Poseidon
Aúto
Poseidon
4
3
7
2.5
L
Ix Chel
FaceTat
Ix Chel
4
5
3
1.1
W
11
2
4
6.5
W
Ah Puch
Montime
Ah Puch
3
3
6
2
L
1
5
3
0.5
L
1
7
3
0.36
L
King Arthur
ThaRealBRUh
King Arthur
1
6
2
0.33
L
Ao Kuang
TryJairo
Ao Kuang
6
7
3
1.07
W
Yemoja
1
2
15
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,099
Damage
67,717
86,911
Taken
80,946
42,191
Mitigated
42,468
17,073
Healing
36,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ActionDayz
Tsukuyomi
16,808
4,016
0
4,107
13,673
5,493
3,038
6,287
7,280
0
78,300
W
Poseidon
Aúto
Poseidon
10,450
2,084
0
2,745
12,002
3,322
2,373
6,876
4,796
90,381
0
L
Ix Chel
FaceTat
Ix Chel
12,673
873
1,027
3,232
16,401
5,724
0
6,460
9,606
85,475
735
W
17,682
13,028
0
8,650
17,465
6,283
6,459
6,366
10,983
0
120,382
W
Ah Puch
Montime
Ah Puch
17,191
1,065
313
11,770
19,513
13,317
56
2,114
17,311
88,142
0
L
10,526
3,462
0
1,582
13,946
4,222
0
3,609
10,337
0
87,828
L
4,027
381
0
688
14,543
6,402
0
4,933
9,467
13,548
518
L
King Arthur
ThaRealBRUh
King Arthur
10,777
573
0
4,806
23,492
20,288
0
13,742
9,626
0
69,163
L
Ao Kuang
TryJairo
Ao Kuang
12,096
2,415
0
5,738
18,529
5,555
0
3,729
14,652
68,267
813
W
Yemoja
5,586
1,363
5,788
3,615
18,293
14,053
657
6,534
11,473
24,213
502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,280
Gold Earned
58,696
555
Minions Killed
623
0
Camps Cleared
0
1,634,959
Distance Traveled
2,013,957
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,752
619
93
5
0
532,908
2
W
Poseidon
11,344
597
178
9
0
438,471
0
L
Ix Chel
11,112
585
172
9
0
366,603
2
W
Anhur
13,167
693
185
10
0
333,940
2
W
Ah Puch
11,706
616
141
7
0
348,762
0
L
Ullr
9,800
516
136
7
0
336,739
1
L
Ymir
8,244
434
35
2
0
219,325
2
L
King Arthur
9,651
508
116
6
0
338,978
2
L
Ao Kuang
9,473
499
96
5
0
373,314
4
W
Yemoja
10,727
565
26
1
0
359,876
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role