Player Matchup

Kukulkan
Kukulkan
CTGLelouch
Kukulkan
Level 158
God Stats
2W - 2L
1,643 SR
Queue Stats
80W - 79L
1,515 Elo+
Party 1
Cerberus
Cerberus
DniweR80
Cerberus
Level 128
God Stats
62W - 40L
1,610 SR
Queue Stats
74W - 60L
1,528 Elo+
Party 1
Horus
Horus
Gaean
Horus
Level 147
God Stats
14W - 11L
1,393 SR
Queue Stats
99W - 83L
1,542 Elo+
Party 1
Ra
Ra
Ponkamena
Ra
Level 157
God Stats
1W - 4L
1,414 SR
Queue Stats
284W - 259L
1,630 Elo+
Party 1
Medusa
Medusa
shobolano
Medusa
Level 63
God Stats
2W - 4L
1,525 SR
Queue Stats
86W - 84L
1,525 Elo+
Solo
Team Averages
Level 131
1,517 SR
1,548 Elo+

VS

Team Averages
Level 124
1,656 SR
1,509 Elo+
Sol
Sol
GeorgeLucas20
Sol
Level 110
God Stats
2W - 3L
1,651 SR
Queue Stats
53W - 64L
1,482 Elo+
Party 2
Kuzenbo
Kuzenbo
Ivywind
Kuzenbo
Level 89
God Stats
4W - 0L
2,026 SR
Queue Stats
33W - 49L
1,463 Elo+
Party 2
Surtr
Surtr
ValkYF
Surtr
Level 142
God Stats
12W - 9L
1,601 SR
Queue Stats
148W - 133L
1,509 Elo+
Solo
Lancelot
Lancelot
froop2
Lancelot
Level 120
God Stats
3W - 5L
1,496 SR
Queue Stats
52W - 68L
1,457 Elo+
Party 2
Ra
Ra
temorian
Ra
Level 158
God Stats
7W - 8L
1,505 SR
Queue Stats
173W - 129L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CTGLelouch
Kukulkan
10
0 / 1 / 1
5,627
563
6,427
3,852
1,083
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cerberus
DniweR80
Cerberus
9
2 / 3 / 0
5,699
570
4,089
8,093
4,718
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Horus
Gaean
Horus
9
0 / 4 / 0
4,794
479
3,367
8,717
2,658
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 4 / 1
6,075
608
5,009
9,702
4,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
shobolano
Medusa
9
0 / 3 / 0
4,829
483
2,962
5,464
1,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,669
667
5,020
4,818
1,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
Ivywind
Kuzenbo
10
2 / 0 / 4
5,530
553
3,009
8,527
8,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
ValkYF
Surtr
12
4 / 2 / 0
6,716
672
7,873
9,553
4,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
froop2
Lancelot
11
2 / 1 / 5
5,808
581
3,874
7,070
2,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 1
6,532
653
3,146
5,211
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
13
15
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
CTGLelouch
Kukulkan
0
1
1
0.5
L
Cerberus
DniweR80
Cerberus
2
3
0
0.67
L
Horus
Gaean
Horus
0
4
0
0
W
3
0
3
4.5
W
Kuzenbo
Ivywind
Kuzenbo
2
0
4
4
L
1
4
1
0.38
W
Surtr
ValkYF
Surtr
4
2
0
2
W
Lancelot
froop2
Lancelot
2
1
5
4.5
L
Medusa
shobolano
Medusa
0
3
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,854
Damage
22,922
35,828
Taken
35,179
14,599
Mitigated
18,172
9,267
Healing
13,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
CTGLelouch
Kukulkan
6,427
235
0
511
3,852
1,083
0
1,075
2,514
41,617
0
L
Cerberus
DniweR80
Cerberus
4,089
26
0
1,739
8,093
4,718
0
3,113
4,767
20,958
0
L
Horus
Gaean
Horus
3,367
1,499
367
2,371
8,717
2,658
0
2,538
5,934
0
29,789
W
5,020
2,211
0
2,713
4,818
1,059
170
1,259
3,559
54,447
3,029
W
Kuzenbo
Ivywind
Kuzenbo
3,009
647
129
1,135
8,527
8,455
7
3,045
5,482
16,436
121
L
5,009
186
24
2,950
9,702
4,714
0
676
8,275
34,311
1,629
W
Surtr
ValkYF
Surtr
7,873
2,282
0
3,674
9,553
4,744
32
4,342
4,293
1,473
42,458
W
Lancelot
froop2
Lancelot
3,874
1,146
0
2,695
7,070
2,232
0
3,203
3,827
0
37,038
L
Medusa
shobolano
Medusa
2,962
941
0
1,305
5,464
1,426
0
3,285
2,056
0
29,164
W
3,146
0
543
2,315
5,211
1,682
0
2,659
2,552
48,066
2,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,024
Gold Earned
31,255
289
Minions Killed
366
0
Camps Cleared
0
1,048,199
Distance Traveled
1,151,907
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,627
563
70
7
0
211,062
0
L
Cerberus
5,699
570
33
3
0
230,250
0
L
Horus
4,794
479
54
5
0
229,871
0
W
Sol
6,669
667
91
9
0
201,962
0
W
Kuzenbo
5,530
553
19
2
0
231,517
0
L
Ra
6,075
608
75
8
0
207,506
2
W
Surtr
6,716
672
82
8
0
194,893
0
W
Lancelot
5,808
581
65
7
0
275,008
0
L
Medusa
4,829
483
57
6
0
169,510
0
W
Ra
6,532
653
109
11
0
248,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role