Player Matchup

Hercules
Hercules
GetTheHelOut
Hercules
Level 154
God Stats
14W - 19L
1,516 SR
Queue Stats
139W - 107L
1,583 Elo+
Solo
Poseidon
Poseidon
KiernanF
Poseidon
Level 109
God Stats
11W - 3L
1,752 SR
Queue Stats
191W - 154L
1,549 Elo+
Party 1
Fenrir
Fenrir
LittenLeKitten
Fenrir
Level 114
God Stats
6W - 5L
1,595 SR
Queue Stats
164W - 142L
1,547 Elo+
Party 1
Olorun
Olorun
Sjael
Olorun
Level 164
God Stats
5W - 1L
1,308 SR
Queue Stats
85W - 68L
1,598 Elo+
Solo
Atlas
Atlas
logiplayzgamez
Atlas
Level 28
God Stats
4W - 3L
1,248 SR
Queue Stats
38W - 37L
1,531 Elo+
Party 1
Team Averages
Level 114
1,484 SR
1,562 Elo+

VS

Team Averages
Level 143
1,575 SR
1,539 Elo+
Nox
Nox
OcTaV1OXD
Nox
Level 145
God Stats
23W - 26L
1,388 SR
Queue Stats
327W - 302L
1,496 Elo+
Solo
Ne Zha
Ne Zha
Sirdarkmon1
Ne Zha
Level 127
God Stats
5W - 10L
1,508 SR
Queue Stats
137W - 134L
1,554 Elo+
Party 2
Anhur
Anhur
kakenob
Anhur
Level 153
God Stats
0W - 1L
1,709 SR
Queue Stats
44W - 28L
1,569 Elo+
Solo
Ares
Ares
teamforza
Ares
Level 105
God Stats
49W - 50L
1,543 SR
Queue Stats
104W - 112L
1,550 Elo+
Solo
Sun Wukong
Sun Wukong
xSamplesx
Sun Wukong
Level 183
God Stats
3W - 1L
1,728 SR
Queue Stats
176W - 161L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GetTheHelOut
Hercules
12
2 / 2 / 0
6,941
694
5,379
9,781
6,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
KiernanF
Poseidon
13
5 / 2 / 5
7,430
743
7,129
6,125
1,697
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 2 / 3
6,500
650
3,473
7,490
3,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Sjael
Olorun
12
6 / 4 / 4
7,491
749
7,418
8,939
2,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
6 / 2 / 8
7,433
743
7,632
7,382
4,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,513
551
2,503
7,410
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
11
6 / 4 / 3
6,633
663
5,721
8,556
2,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
kakenob
Anhur
10
2 / 7 / 1
5,730
573
5,201
8,563
2,059
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ares
8
1 / 4 / 4
5,358
536
3,539
11,402
7,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
xSamplesx
Sun Wukong
10
2 / 2 / 0
5,921
592
5,654
8,568
5,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
23
Kills
12
12
Deaths
23
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
GetTheHelOut
Hercules
2
2
0
1
W
Poseidon
KiernanF
Poseidon
5
2
5
3.75
W
4
2
3
2.75
L
1
6
0
0.17
L
Ne Zha
6
4
3
1.88
W
Olorun
Sjael
Olorun
6
4
4
2
L
Anhur
kakenob
Anhur
2
7
1
0.36
W
6
2
8
5
L
Ares
1
4
4
0.75
L
Sun Wukong
xSamplesx
Sun Wukong
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,031
Damage
22,618
39,717
Taken
44,499
18,329
Mitigated
19,443
10,977
Healing
8,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
GetTheHelOut
Hercules
5,379
2,224
0
3,100
9,781
6,987
0
278
8,864
0
43,801
W
Poseidon
KiernanF
Poseidon
7,129
1,674
0
1,234
6,125
1,697
0
2,990
3,135
53,663
804
W
3,473
1,286
0
1,930
7,490
3,031
0
932
6,521
0
45,400
L
2,503
647
0
840
7,410
2,121
54
5,009
2,401
39,064
0
L
Ne Zha
5,721
1,620
0
1,060
8,556
2,890
0
4,558
3,964
0
30,665
W
Olorun
Sjael
Olorun
7,418
4,030
0
2,586
8,939
2,398
371
323
8,616
51,280
1,947
L
Anhur
kakenob
Anhur
5,201
2,408
0
1,327
8,563
2,059
0
5,766
2,797
0
31,717
W
7,632
3,468
0
2,127
7,382
4,216
0
1,797
5,585
12,754
994
L
Ares
3,539
114
0
1,482
11,402
7,164
0
6,339
5,063
13,777
0
L
Sun Wukong
xSamplesx
Sun Wukong
5,654
1,552
0
3,469
8,568
5,209
0
0
8,032
611
37,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,795
Gold Earned
29,155
371
Minions Killed
261
0
Camps Cleared
0
1,121,873
Distance Traveled
1,089,577
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,941
694
91
9
0
199,196
0
W
Poseidon
7,430
743
91
9
0
244,422
3
W
Fenrir
6,500
650
85
9
0
245,156
0
L
Nox
5,513
551
80
8
0
198,716
0
L
Ne Zha
6,633
663
47
5
0
223,955
3
W
Olorun
7,491
749
93
9
0
204,185
0
L
Anhur
5,730
573
57
6
0
207,467
0
W
Atlas
7,433
743
11
1
0
228,914
0
L
Ares
5,358
536
9
1
0
220,269
6
L
Sun Wukong
5,921
592
68
7
0
239,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role