Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Akinwacho123
Ullr
Level 121
God Stats
3W - 5L
1,613 SR
Queue Stats
134W - 142L
1,448 Elo+
Party 1
Susano
Susano
Kurokawa04
Susano
Level 83
God Stats
14W - 12L
1,545 SR
Queue Stats
149W - 162L
1,461 Elo+
Party 1
Ganesha
Ganesha
Spikefall554
Ganesha
Level 121
God Stats
14W - 11L
1,477 SR
Queue Stats
129W - 165L
1,422 Elo+
Party 1
Hercules
Hercules
guwap22
Hercules
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 44L
1,527 Elo+
Solo
Team Averages
Level 127
1,527 SR
1,472 Elo+

VS

Team Averages
Level 101
1,518 SR
1,467 Elo+
Geb
Geb
Jwack627
Geb
Level 146
God Stats
21W - 20L
1,523 SR
Queue Stats
103W - 106L
1,442 Elo+
Party 2
Nike
Nike
SethameSeed
Nike
Level 76
God Stats
1W - 2L
1,577 SR
Queue Stats
111W - 130L
1,443 Elo+
Solo
Artio
Artio
Takodachi
Artio
Level 104
God Stats
9W - 5L
1,473 SR
Queue Stats
111W - 113L
1,484 Elo+
Solo
Hercules
Hercules
chappers13
Hercules
Level 116
God Stats
15W - 23L
1,479 SR
Queue Stats
107W - 109L
1,441 Elo+
Party 2
Aphrodite
Aphrodite
spectortm
Aphrodite
Level 65
God Stats
9W - 7L
1,541 SR
Queue Stats
56W - 48L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 4 / 2
7,897
494
10,380
9,914
3,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 2 / 0
7,234
452
6,357
8,139
2,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Susano
Kurokawa04
Susano
13
1 / 5 / 0
6,958
435
5,985
12,176
4,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ganesha
Spikefall554
Ganesha
11
0 / 3 / 0
6,714
420
4,321
11,003
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
guwap22
Hercules
12
0 / 4 / 0
7,328
458
6,094
14,181
9,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 1
8,840
553
8,850
11,578
4,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 0 / 4
8,680
543
8,816
13,685
12,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artio
Takodachi
Artio
14
4 / 2 / 6
8,239
515
12,261
23,061
13,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hercules
chappers13
Hercules
15
3 / 0 / 0
8,677
542
8,342
12,690
6,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
spectortm
Aphrodite
13
1 / 0 / 6
8,618
539
2,669
8,093
4,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
18
18
Deaths
3
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
4
2
0.5
L
0
2
0
0
W
8
1
1
8.5
L
Susano
Kurokawa04
Susano
1
5
0
0.2
W
2
0
4
4
L
Ganesha
Spikefall554
Ganesha
0
3
0
0
W
Artio
Takodachi
Artio
4
2
6
3.5
W
Hercules
chappers13
Hercules
3
0
0
3
L
Hercules
guwap22
Hercules
0
4
0
0
W
Aphrodite
spectortm
Aphrodite
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,137
Damage
40,938
55,413
Taken
69,107
26,908
Mitigated
41,181
14,295
Healing
31,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,380
589
0
2,082
9,914
3,013
0
7,616
1,504
58,833
1,107
L
6,357
1,885
0
691
8,139
2,914
0
1,820
6,319
0
59,800
W
8,850
1,178
0
4,282
11,578
4,736
213
679
10,819
70,473
0
L
Susano
Kurokawa04
Susano
5,985
1,832
0
3,534
12,176
4,005
0
5,552
6,368
0
50,194
W
8,816
1,563
0
2,250
13,685
12,158
0
0
13,685
2,388
50,197
L
Ganesha
Spikefall554
Ganesha
4,321
522
0
1,589
11,003
7,393
0
4,781
5,968
21,732
1,532
W
Artio
Takodachi
Artio
12,261
1,024
1,200
9,318
23,061
13,787
0
8,360
13,947
43,021
0
W
Hercules
chappers13
Hercules
8,342
4,395
0
4,693
12,690
6,105
397
1,607
11,083
0
71,356
L
Hercules
guwap22
Hercules
6,094
1,961
0
6,399
14,181
9,583
0
3,778
10,345
0
43,070
W
Aphrodite
spectortm
Aphrodite
2,669
1,076
4,347
5,103
8,093
4,395
48
2,946
5,049
28,416
1,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,131
Gold Earned
43,054
437
Minions Killed
402
0
Camps Cleared
0
1,510,082
Distance Traveled
1,611,910
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,897
494
121
8
0
300,769
0
L
Ullr
7,234
452
128
8
0
297,858
2
W
Geb
8,840
553
89
6
0
379,997
0
L
Susano
6,958
435
87
5
0
324,055
0
W
Nike
8,680
543
86
5
0
317,046
0
L
Ganesha
6,714
420
15
1
0
290,139
0
W
Artio
8,239
515
55
3
0
304,201
4
W
Hercules
8,677
542
108
7
0
327,528
7
L
Hercules
7,328
458
86
5
0
297,261
0
W
Aphrodite
8,618
539
64
4
0
283,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role