Player Matchup

Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Chârlie
Mercury
Level 132
God Stats
101W - 131L
1,509 SR
Queue Stats
974W - 1,003L
1,490 Elo+
Solo
Anubis
Anubis
Shanró
Anubis
Level 263
God Stats
8W - 6L
1,664 SR
Queue Stats
859W - 608L
1,654 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Sp1cyChipotle
Ah Muzen Cab
Level 177
God Stats
0W - 2L
1,507 SR
Queue Stats
9W - 11L
1,395 Elo+
Party 1
Team Averages
Level 183
1,536 SR
1,508 Elo+

VS

Team Averages
Level 162
1,514 SR
1,555 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
JuofraibXD
Ne Zha
Level 157
God Stats
24W - 18L
1,831 SR
Queue Stats
150W - 150L
1,545 Elo+
Party 2
Shiva
Shiva
goldthen hat13
Shiva
Level 130
God Stats
22W - 19L
1,531 SR
Queue Stats
347W - 315L
1,575 Elo+
Solo
Serqet
Serqet
kÂoØzZ
Serqet
Level 188
God Stats
55W - 57L
1,571 SR
Queue Stats
109W - 108L
1,534 Elo+
Solo
Ra
Ra
tomove1799
Ra
Level 159
God Stats
5W - 11L
1,135 SR
Queue Stats
222W - 211L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 0 / 3
6,410
1,282
4,817
3,166
816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
 
Merlin
10
2 / 4 / 3
6,088
1,218
3,315
4,612
1,152
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Chârlie
Mercury
10
1 / 1 / 1
5,350
1,070
213
1,134
247
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
Shanró
Anubis
11
1 / 2 / 4
5,873
1,175
3,010
4,699
2,684
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Sp1cyChipotle
Ah Muzen Cab
11
0 / 4 / 5
5,875
1,175
4,027
4,828
1,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Team 1 Tickets

328

VS

Team 2 Tickets

367

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 0 / 4
5,935
1,187
1,875
1,318
947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
JuofraibXD
Ne Zha
11
2 / 3 / 3
5,975
1,195
5,166
4,907
1,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 0 / 5
7,070
1,414
3,774
4,125
3,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
kÂoØzZ
Serqet
10
1 / 2 / 7
5,896
1,179
2,010
4,379
3,466
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 2 / 7
6,589
1,318
3,774
2,781
822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
7
Kills
11
11
Deaths
7
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
0
3
4.5
L
Merlin
 
Merlin
2
4
3
0.88
W
Zhong Kui
 
Zhong Kui
1
0
4
3
L
Mercury
Chârlie
Mercury
1
1
1
1.5
W
Ne Zha
JuofraibXD
Ne Zha
2
3
3
1.17
L
Anubis
Shanró
Anubis
1
2
4
1.5
L
Ah Muzen Cab
Sp1cyChipotle
Ah Muzen Cab
0
4
5
0.63
W
5
0
5
7.5
W
Serqet
kÂoØzZ
Serqet
1
2
7
2.25
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,382
Damage
16,599
18,439
Taken
17,510
6,037
Mitigated
10,040
1,153
Healing
3,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,817
1,154
0
179
3,166
816
0
803
2,219
0
14,298
L
Merlin
 
Merlin
3,315
48
0
225
4,612
1,152
0
1,445
2,997
12,349
0
W
Zhong Kui
 
Zhong Kui
1,875
566
0
557
1,318
947
0
639
679
9,768
2,615
L
Mercury
Chârlie
Mercury
213
0
0
0
1,134
247
0
412
687
0
1,640
W
Ne Zha
JuofraibXD
Ne Zha
5,166
636
0
414
4,907
1,485
0
2,264
2,643
0
14,006
L
Anubis
Shanró
Anubis
3,010
93
0
639
4,699
2,684
0
1,327
3,112
17,485
0
L
Ah Muzen Cab
Sp1cyChipotle
Ah Muzen Cab
4,027
1,106
0
110
4,828
1,138
0
1,526
3,156
0
15,236
W
3,774
403
91
948
4,125
3,320
0
1,493
2,632
0
7,453
W
Serqet
kÂoØzZ
Serqet
2,010
40
0
121
4,379
3,466
0
1,178
3,201
489
3,651
W
3,774
213
623
292
2,781
822
0
751
2,030
19,664
154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,596
Gold Earned
31,465
86
Minions Killed
124
4
Camps Cleared
6
414,444
Distance Traveled
498,611
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,410
1,282
23
5
1
95,605
0
L
Merlin
6,088
1,218
17
3
2
95,849
0
W
Zhong Kui
5,935
1,187
31
6
2
101,021
0
L
Mercury
5,350
1,070
4
1
0
49,805
0
W
Ne Zha
5,975
1,195
16
3
1
93,257
0
L
Anubis
5,873
1,175
26
5
0
81,081
0
L
Ah Muzen Cab
5,875
1,175
16
3
1
92,104
0
W
Shiva
7,070
1,414
10
2
0
93,572
0
W
Serqet
5,896
1,179
11
2
1
106,450
0
W
Ra
6,589
1,318
56
11
2
104,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role