Player Matchup

Kumbhakarna
Kumbhakarna
BluBallBlackMage
Kumbhakarna
Level 96
God Stats
26W - 21L
1,500 SR
Queue Stats
72W - 98L
1,350 Elo+
Party 1
Amaterasu
Amaterasu
Indonisia23
Amaterasu
Level 79
God Stats
10W - 28L
1,413 SR
Queue Stats
121W - 165L
1,322 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kñol
Morgan Le Fay
Level 151
God Stats
1W - 1L
1,687 SR
Queue Stats
104W - 96L
1,560 Elo+
Party 4
Merlin
Merlin
jimhh
Merlin
Level 152
God Stats
5W - 5L
1,494 SR
Queue Stats
63W - 57L
1,560 Elo+
Party 4
Kali
Kali
z PERZIVAL z
Kali
Level 69
God Stats
1W - 2L
1,835 SR
Queue Stats
119W - 123L
1,532 Elo+
Party 4
Team Averages
Level 109
1,586 SR
1,465 Elo+

VS

Team Averages
Level 148
1,632 SR
1,531 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
Brisioso
Freya
Level 190
God Stats
23W - 12L
1,755 SR
Queue Stats
164W - 98L
1,641 Elo+
Party 2
Artemis
Artemis
CeeJay023
Artemis
Level 104
God Stats
2W - 0L
1,698 SR
Queue Stats
11W - 12L
1,425 Elo+
Party 3
Ganesha
Ganesha
DwightKShrute
Ganesha
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,468 Elo+
Party 3
Nu Wa
Nu Wa
Eysley
Nu Wa
Level 153
God Stats
10W - 4L
1,709 SR
Queue Stats
31W - 18L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BluBallBlackMage
Kumbhakarna
14
2 / 4 / 1
8,749
875
2,385
13,826
11,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
Indonisia23
Amaterasu
14
2 / 4 / 3
8,167
817
4,678
16,203
8,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morgan Le Fay
Kñol
Morgan Le Fay
14
2 / 7 / 2
8,352
835
8,574
10,230
2,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
jimhh
Merlin
13
0 / 4 / 4
7,999
800
9,012
8,664
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 4 / 3
7,557
756
3,397
9,326
3,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
10 / 0 / 5
10,258
1,026
11,430
9,591
4,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
Brisioso
Freya
17
11 / 1 / 10
10,737
1,074
19,321
8,888
3,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
CeeJay023
Artemis
14
2 / 4 / 8
8,712
871
7,554
9,500
4,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ganesha
15
0 / 0 / 20
9,829
983
7,008
11,514
12,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Eysley
Nu Wa
15
0 / 1 / 14
8,819
882
8,078
2,685
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
80
6
Kills
23
23
Deaths
6
13
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
10
0
5
12.5
L
Kumbhakarna
BluBallBlackMage
Kumbhakarna
2
4
1
0.63
W
Freya
Brisioso
Freya
11
1
10
16
W
Artemis
CeeJay023
Artemis
2
4
8
1.5
W
Ganesha
0
0
20
10
W
Nu Wa
Eysley
Nu Wa
0
1
14
7
L
Amaterasu
Indonisia23
Amaterasu
2
4
3
0.88
L
Morgan Le Fay
Kñol
Morgan Le Fay
2
7
2
0.43
L
Merlin
jimhh
Merlin
0
4
4
0.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,046
Damage
53,391
58,249
Taken
42,178
28,658
Mitigated
26,081
9,834
Healing
9,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
11,430
1,397
0
170
9,591
4,487
0
2,521
6,756
0
39,560
L
Kumbhakarna
BluBallBlackMage
Kumbhakarna
2,385
0
810
1,117
13,826
11,335
0
7,500
5,978
13,663
0
W
Freya
Brisioso
Freya
19,321
5,593
0
3,555
8,888
3,645
1,794
4,445
4,044
29,652
2,181
W
Artemis
CeeJay023
Artemis
7,554
3,038
0
2,431
9,500
4,134
1,034
6,549
2,610
0
22,429
W
Ganesha
7,008
391
0
2,774
11,514
12,838
486
4,121
6,790
12,269
0
W
Nu Wa
Eysley
Nu Wa
8,078
2,129
0
296
2,685
977
1,499
1,077
1,509
25,303
0
L
Amaterasu
Indonisia23
Amaterasu
4,678
1,657
0
4,654
16,203
8,191
0
8,514
7,379
0
16,588
L
Morgan Le Fay
Kñol
Morgan Le Fay
8,574
617
0
708
10,230
2,835
0
7,908
1,936
22,219
234
L
Merlin
jimhh
Merlin
9,012
456
0
300
8,664
2,451
0
4,309
4,107
30,219
0
L
3,397
1,032
0
2,245
9,326
3,846
0
3,966
5,092
0
8,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,824
Gold Earned
48,355
164
Minions Killed
212
0
Camps Cleared
0
932,423
Distance Traveled
1,055,151
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,258
1,026
64
6
0
257,348
0
L
Kumbhakarna
8,749
875
26
3
0
191,930
0
W
Freya
10,737
1,074
62
6
0
217,994
0
W
Artemis
8,712
871
33
3
0
179,513
0
W
Ganesha
9,829
983
1
0
0
217,389
0
W
Nu Wa
8,819
882
52
5
0
182,907
0
L
Amaterasu
8,167
817
29
3
0
191,175
0
L
Morgan Le Fay
8,352
835
46
5
0
173,392
0
L
Merlin
7,999
800
46
5
0
175,385
0
L
Kali
7,557
756
17
2
0
200,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role