Player Matchup

Hun Batz
Hun Batz
ErickSoulStealr
Hun Batz
Level 175
God Stats
32W - 13L
1,689 SR
Queue Stats
858W - 864L
1,539 Elo+
Party 1
Nox
Nox
Lazyraquan
Nox
Level 176
God Stats
3W - 8L
1,509 SR
Queue Stats
780W - 838L
1,516 Elo+
Solo
Shiva
Shiva
MasterMorrison
Shiva
Level 162
God Stats
17W - 21L
1,661 SR
Queue Stats
538W - 513L
1,602 Elo+
Party 1
Charybdis
Charybdis
ShadyRecords024
Charybdis
Level 148
God Stats
2W - 1L
1,742 SR
Queue Stats
278W - 260L
1,593 Elo+
Solo
Horus
Horus
SpankATank
Horus
Level 78
God Stats
3W - 1L
1,724 SR
Queue Stats
103W - 59L
1,677 Elo+
Solo
Team Averages
Level 148
1,665 SR
1,585 Elo+

VS

Team Averages
Level 170
1,517 SR
1,598 Elo+
Ishtar
Ishtar
Ballistic115
Ishtar
Level 159
God Stats
2W - 1L
1,448 SR
Queue Stats
121W - 77L
1,624 Elo+
Solo
Maui
Maui
CrispyLmao
Maui
Level 129
God Stats
15W - 15L
1,353 SR
Queue Stats
300W - 345L
1,467 Elo+
Solo
Terra
Terra
Everlast66
Terra
Level 185
God Stats
1W - 0L
1,451 SR
Queue Stats
37W - 26L
1,619 Elo+
Party 2
Hun Batz
Hun Batz
Mukok
Hun Batz
Level 198
God Stats
1W - 0L
1,803 SR
Queue Stats
54W - 39L
1,645 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ulthy
Morgan Le Fay
Level 177
God Stats
2W - 0L
1,529 SR
Queue Stats
53W - 41L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
0 / 7 / 5
7,799
650
11,165
13,219
6,622
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
2 / 7 / 4
8,166
681
7,576
12,002
5,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 6 / 7
9,137
761
20,003
20,994
25,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
ShadyRecords024
Charybdis
15
4 / 7 / 1
8,759
730
11,296
13,115
5,235
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
15
2 / 3 / 5
9,528
794
2,865
12,459
12,176
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
17
5 / 1 / 19
10,649
887
15,978
11,476
6,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
0 / 2 / 26
9,980
832
6,964
24,396
22,438
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Terra
16
6 / 3 / 14
10,034
836
9,488
12,513
9,510
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
Mukok
Hun Batz
17
12 / 3 / 15
10,938
912
19,265
12,098
8,196
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Ulthy
Morgan Le Fay
17
7 / 1 / 18
10,334
861
14,134
13,053
9,314
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
122
9
Kills
30
30
Deaths
10
22
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Ishtar
5
1
19
14.5
W
0
2
26
6.5
L
Hun Batz
0
7
5
0.36
W
Terra
6
3
14
4.33
L
2
7
4
0.57
L
1
6
7
0.75
W
Hun Batz
Mukok
Hun Batz
12
3
15
6.5
L
Charybdis
ShadyRecords024
Charybdis
4
7
1
0.64
L
Horus
2
3
5
1.5
W
Morgan Le Fay
Ulthy
Morgan Le Fay
7
1
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,905
Damage
65,829
71,789
Taken
73,536
54,810
Mitigated
56,227
20,399
Healing
33,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
15,978
10,722
676
892
11,476
6,769
2,974
2,044
9,432
0
50,233
W
6,964
1,156
3,316
8,807
24,396
22,438
546
3,903
20,493
11,063
0
L
Hun Batz
11,165
975
304
643
13,219
6,622
0
5,154
8,065
0
19,073
W
Terra
9,488
111
12,436
3,200
12,513
9,510
732
1,640
10,873
13,265
1,354
L
7,576
397
0
1,020
12,002
5,205
0
5,362
6,640
12,779
0
L
20,003
1,197
1,316
4,658
20,994
25,572
0
8,353
12,641
8,086
27,271
W
Hun Batz
Mukok
Hun Batz
19,265
3,395
1,243
614
12,098
8,196
1,764
2,431
9,667
0
29,763
L
Charybdis
ShadyRecords024
Charybdis
11,296
4,337
599
789
13,115
5,235
0
5,894
7,221
0
24,336
L
Horus
2,865
1,346
5,244
5,826
12,459
12,176
0
5,257
7,202
0
14,961
W
Morgan Le Fay
Ulthy
Morgan Le Fay
14,134
1,277
440
1,631
13,053
9,314
1,566
2,711
10,342
25,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,389
Gold Earned
51,935
104
Minions Killed
135
0
Camps Cleared
0
1,007,513
Distance Traveled
1,211,984
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,649
887
76
6
0
215,667
0
W
Maui
9,980
832
5
0
0
242,744
0
L
Hun Batz
7,799
650
29
2
0
223,548
0
W
Terra
10,034
836
13
1
0
238,505
0
L
Nox
8,166
681
8
1
0
170,608
0
L
Shiva
9,137
761
23
2
0
217,658
0
W
Hun Batz
10,938
912
20
2
0
246,616
0
L
Charybdis
8,759
730
26
2
0
187,855
0
L
Horus
9,528
794
18
2
0
207,844
0
W
Morgan Le Fay
10,334
861
21
2
0
268,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role