Player Matchup

Medusa
Medusa
Adaptyin
Medusa
Level 145
God Stats
0W - 1L
1,722 SR
Queue Stats
16W - 21L
1,504 Elo+
Party 2
Geb
Geb
Eddie Diff
Geb
Level 159
God Stats
2W - 4L
1,704 SR
Queue Stats
25W - 42L
1,416 Elo+
Party 2
King Arthur
King Arthur
Eloaf Cake
King Arthur
Level 159
God Stats
2W - 6L
1,222 SR
Queue Stats
16W - 23L
1,527 Elo+
Party 2
Shiva
Shiva
Yo bur
Shiva
Level 157
God Stats
0W - 2L
1,637 SR
Queue Stats
26W - 41L
1,408 Elo+
Party 2
Raijin
Raijin
Yugiri
Raijin
Level 161
God Stats
57W - 29L
1,824 SR
Queue Stats
280W - 185L
1,640 Elo+
Solo
Team Averages
Level 156
1,622 SR
1,499 Elo+

VS

Team Averages
Level 149
1,720 SR
1,607 Elo+
Achilles
Achilles
EricIsSupreme
Achilles
Level 147
God Stats
21W - 15L
1,852 SR
Queue Stats
119W - 79L
1,640 Elo+
Solo
Anhur
Anhur
FatNSquishy
Anhur
Level 155
God Stats
8W - 5L
1,574 SR
Queue Stats
189W - 186L
1,587 Elo+
Party 1
Loki
Loki
ImTheBestUllr
Loki
Level 168
God Stats
41W - 27L
1,603 SR
Queue Stats
724W - 650L
1,580 Elo+
Party 1
Persephone
Persephone
Messytaco
Persephone
Level 149
God Stats
3W - 0L
1,677 SR
Queue Stats
169W - 136L
1,560 Elo+
Solo
Fafnir
Fafnir
Warlockrage
Fafnir
Level 128
God Stats
4W - 0L
1,894 SR
Queue Stats
58W - 38L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Adaptyin
Medusa
14
2 / 5 / 0
7,887
493
5,342
9,519
2,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 5
7,408
463
7,671
13,310
5,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

King Arthur
Eloaf Cake
King Arthur
13
1 / 4 / 1
8,067
504
13,145
20,135
16,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
Yo bur
Shiva
14
3 / 3 / 2
7,953
497
8,712
12,681
4,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Raijin
Yugiri
Raijin
15
7 / 3 / 2
9,807
613
9,857
7,958
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
EricIsSupreme
Achilles
15
2 / 2 / 2
9,265
579
12,499
18,002
17,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
7 / 1 / 1
10,301
644
9,753
9,989
3,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 1 / 5
9,541
596
7,664
13,119
3,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Persephone
Messytaco
Persephone
15
3 / 7 / 3
9,869
617
7,156
10,016
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
12
0 / 2 / 9
8,508
532
5,381
13,327
11,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
38
13
Kills
18
18
Deaths
13
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
Adaptyin
Medusa
2
5
0
0.4
L
0
3
5
0.83
L
King Arthur
Eloaf Cake
King Arthur
1
4
1
0.38
W
Achilles
EricIsSupreme
Achilles
2
2
2
1.5
W
7
1
1
7.5
W
6
1
5
8.5
W
Persephone
Messytaco
Persephone
3
7
3
0.64
W
Fafnir
0
2
9
2.25
L
Shiva
Yo bur
Shiva
3
3
2
1.33
L
Raijin
Yugiri
Raijin
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,727
Damage
42,453
63,603
Taken
64,453
30,718
Mitigated
37,814
17,380
Healing
25,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Adaptyin
Medusa
5,342
2,193
0
2,141
9,519
2,247
18
1,268
8,251
0
59,681
L
7,671
746
0
3,102
13,310
5,552
0
2,425
10,619
29,001
728
L
King Arthur
Eloaf Cake
King Arthur
13,145
727
0
5,732
20,135
16,302
0
1,269
17,825
513
61,202
W
Achilles
EricIsSupreme
Achilles
12,499
3,378
0
7,847
18,002
17,378
0
2,083
15,919
0
69,851
W
9,753
7,587
0
3,810
9,989
3,229
1,031
2,216
7,773
0
86,070
W
7,664
1,764
0
6,253
13,119
3,805
0
3,065
9,936
0
76,594
W
Persephone
Messytaco
Persephone
7,156
480
0
934
10,016
2,140
236
4,882
4,649
65,078
0
W
Fafnir
5,381
1,398
2,516
4,000
13,327
11,262
0
5,083
8,056
15,202
2,479
L
Shiva
Yo bur
Shiva
8,712
1,659
0
5,399
12,681
4,088
0
2,259
10,157
0
64,181
L
Raijin
Yugiri
Raijin
9,857
1,046
0
1,006
7,958
2,529
0
4,484
3,332
67,150
893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,122
Gold Earned
47,484
507
Minions Killed
510
0
Camps Cleared
0
1,624,172
Distance Traveled
1,591,246
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,887
493
112
7
0
301,709
1
L
Geb
7,408
463
32
2
0
367,810
5
L
King Arthur
8,067
504
109
7
0
308,381
3
W
Achilles
9,265
579
97
6
0
297,296
0
W
Anhur
10,301
644
139
9
0
292,421
2
W
Loki
9,541
596
114
7
0
391,881
1
W
Persephone
9,869
617
121
8
0
294,666
1
W
Fafnir
8,508
532
39
2
0
314,982
7
L
Shiva
7,953
497
92
6
0
342,751
2
L
Raijin
9,807
613
162
10
0
303,521
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role