Player Matchup

King Arthur
King Arthur
Gumpiie
King Arthur
Level 71
God Stats
0W - 2L
1,502 SR
Queue Stats
6W - 9L
1,493 Elo+
Party 1
Bacchus
Bacchus
Modezio
Bacchus
Level 50
God Stats
1W - 1L
1,708 SR
Queue Stats
3W - 7L
1,440 Elo+
Party 1
Hachiman
Hachiman
Shok302
Hachiman
Level 60
God Stats
1W - 1L
1,484 SR
Queue Stats
45W - 35L
1,592 Elo+
Party 1
Erlang Shen
Erlang Shen
Silovas
Erlang Shen
Level 27
God Stats
0W - 1L
1,342 SR
Queue Stats
25W - 27L
1,513 Elo+
Party 1
Zeus
Zeus
WattledCarp9770
Zeus
Level 125
God Stats
1W - 1L
1,888 SR
Queue Stats
88W - 74L
1,595 Elo+
Party 1
Team Averages
Level 67
1,585 SR
1,527 Elo+

VS

Team Averages
Level 113
1,575 SR
1,573 Elo+
Hercules
Hercules
Cubeboot
Hercules
Level 105
God Stats
1W - 0L
1,763 SR
Queue Stats
54W - 33L
1,627 Elo+
Party 2
Awilix
Awilix
Itendtorapkids
Awilix
Level 15
God Stats
1W - 1L
1,331 SR
Queue Stats
16W - 10L
1,541 Elo+
Party 2
Jormungandr
Jormungandr
RamericaBalls
Jormungandr
Level 158
God Stats
12W - 6L
1,712 SR
Queue Stats
143W - 131L
1,565 Elo+
Party 2
Zeus
Zeus
SasukeUchigger
Zeus
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 46L
1,587 Elo+
Party 2
Janus
Janus
Trioxide259
Janus
Level 144
God Stats
4W - 3L
1,569 SR
Queue Stats
142W - 127L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gumpiie
King Arthur
6
0 / 1 / 0
3,243
649
2,119
6,551
2,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bacchus
Modezio
Bacchus
6
0 / 0 / 0
3,374
675
336
3,829
1,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Shok302
Hachiman
5
0 / 0 / 0
2,992
598
212
1,127
260
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Silovas
Erlang Shen
6
0 / 1 / 0
3,333
667
1,378
3,868
1,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 1 / 0
3,564
713
1,178
2,998
551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cubeboot
Hercules
6
0 / 0 / 0
3,913
783
1,006
2,409
1,281
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 0
3,897
779
756
3,850
1,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
RamericaBalls
Jormungandr
8
1 / 0 / 0
4,582
916
4,331
4,548
2,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

6
0 / 0 / 0
3,594
719
1,609
793
158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 0 / 0
4,029
806
1,850
1,704
351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
Cubeboot
Hercules
0
0
0
0
L
King Arthur
Gumpiie
King Arthur
0
1
0
0
W
1
0
0
1
L
Bacchus
Modezio
Bacchus
0
0
0
0
W
Jormungandr
RamericaBalls
Jormungandr
1
0
0
1
W
0
0
0
0
L
Hachiman
Shok302
Hachiman
0
0
0
0
L
Erlang Shen
Silovas
Erlang Shen
0
1
0
0
W
1
0
0
1
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,223
Damage
9,552
18,373
Taken
13,304
5,974
Mitigated
5,253
5,259
Healing
5,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Cubeboot
Hercules
1,006
105
0
1,482
2,409
1,281
0
336
2,073
0
9,119
L
King Arthur
Gumpiie
King Arthur
2,119
437
0
1,810
6,551
2,208
0
3,609
2,942
0
14,876
W
756
268
0
1,107
3,850
1,203
0
478
3,320
0
29,855
L
Bacchus
Modezio
Bacchus
336
28
0
1,246
3,829
1,781
0
1,023
2,806
7,629
0
W
Jormungandr
RamericaBalls
Jormungandr
4,331
1,617
0
1,232
4,548
2,260
0
0
4,548
24,047
5,599
W
1,609
322
0
406
793
158
0
0
793
23,420
0
L
Hachiman
Shok302
Hachiman
212
117
0
351
1,127
260
0
312
815
0
10,496
L
Erlang Shen
Silovas
Erlang Shen
1,378
622
0
1,124
3,868
1,174
0
1,110
2,718
0
14,885
W
1,850
158
0
1,124
1,704
351
0
558
1,056
19,011
1,294
L
1,178
118
0
728
2,998
551
0
1,122
1,652
15,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,506
Gold Earned
20,015
126
Minions Killed
210
0
Camps Cleared
0
559,165
Distance Traveled
611,308
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,913
783
17
3
0
135,789
0
L
King Arthur
3,243
649
26
5
0
116,284
0
W
Awilix
3,897
779
56
11
0
146,470
0
L
Bacchus
3,374
675
12
2
0
141,017
0
W
Jormungandr
4,582
916
55
11
0
101,436
0
W
Zeus
3,594
719
43
9
0
111,856
0
L
Hachiman
2,992
598
19
4
0
89,203
0
L
Erlang Shen
3,333
667
32
6
0
125,814
2
W
Janus
4,029
806
39
8
0
115,757
0
L
Zeus
3,564
713
37
7
0
86,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role