Player Matchup

Danzaburou
Danzaburou
Fidel1964
Danzaburou
Level 109
God Stats
4W - 2L
1,717 SR
Queue Stats
75W - 64L
1,501 Elo+
Party 2
Anubis
Anubis
FrutiLupis9564
Anubis
Level 126
God Stats
2W - 2L
1,681 SR
Queue Stats
7W - 10L
1,543 Elo+
Party 2
Charon
Charon
Jorg3Fer
Charon
Level 149
God Stats
2W - 1L
1,916 SR
Queue Stats
73W - 53L
1,579 Elo+
Party 2
Ao Kuang
Ao Kuang
RaZe Pillowy
Ao Kuang
Level 117
God Stats
2W - 1L
1,772 SR
Queue Stats
104W - 104L
1,556 Elo+
Party 2
Osiris
Osiris
Tropícana
Osiris
Level 137
God Stats
3W - 1L
1,742 SR
Queue Stats
62W - 31L
1,704 Elo+
Solo
Team Averages
Level 128
1,766 SR
1,577 Elo+

VS

Team Averages
Level 188
1,529 SR
1,533 Elo+
Erlang Shen
Erlang Shen
ColKobiashvili
Erlang Shen
Level 203
God Stats
4W - 8L
1,376 SR
Queue Stats
393W - 333L
1,592 Elo+
Solo
Fenrir
Fenrir
Kenpachi_Susano
Fenrir
Level 248
God Stats
5W - 4L
1,509 SR
Queue Stats
605W - 581L
1,524 Elo+
Party 1
Sylvanus
Sylvanus
Raulbolillo
Sylvanus
Level 154
God Stats
135W - 126L
1,495 SR
Queue Stats
151W - 140L
1,490 Elo+
Party 3
Nike
Nike
TrustYaInstincts
Nike
Level 175
God Stats
45W - 35L
1,794 SR
Queue Stats
278W - 267L
1,540 Elo+
Party 1
Poseidon
Poseidon
alligieri
Poseidon
Level 158
God Stats
10W - 12L
1,469 SR
Queue Stats
242W - 216L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fidel1964
Danzaburou
15
1 / 3 / 1
8,521
568
6,958
10,031
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 4 / 0
7,217
481
4,715
9,347
4,653
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon
Jorg3Fer
Charon
12
1 / 2 / 0
7,620
508
5,847
15,758
13,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
RaZe Pillowy
Ao Kuang
12
0 / 3 / 1
6,798
453
6,064
14,970
4,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
Tropícana
Osiris
14
3 / 0 / 0
8,738
583
9,649
13,148
15,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ColKobiashvili
Erlang Shen
13
4 / 0 / 6
8,252
550
9,284
12,829
10,463
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 1
6,050
403
1,322
11,102
8,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sylvanus
Raulbolillo
Sylvanus
14
2 / 2 / 0
8,256
550
4,478
8,530
4,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 1 / 4
7,528
502
7,893
11,580
5,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
alligieri
Poseidon
15
3 / 0 / 5
8,799
587
11,057
7,110
2,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
6
Kills
12
12
Deaths
6
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
ColKobiashvili
Erlang Shen
4
0
6
7
L
Danzaburou
Fidel1964
Danzaburou
1
3
1
0.5
L
1
4
0
0.25
L
Charon
Jorg3Fer
Charon
1
2
0
0.5
W
0
3
1
0.17
L
Ao Kuang
RaZe Pillowy
Ao Kuang
0
3
1
0.17
W
Sylvanus
Raulbolillo
Sylvanus
2
2
0
1
L
Osiris
Tropícana
Osiris
3
0
0
3
W
3
1
4
5
W
Poseidon
alligieri
Poseidon
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,233
Damage
34,034
63,254
Taken
51,151
41,516
Mitigated
31,576
26,772
Healing
18,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
ColKobiashvili
Erlang Shen
9,284
4,054
0
3,493
12,829
10,463
0
6,661
6,168
0
28,086
L
Danzaburou
Fidel1964
Danzaburou
6,958
2,889
0
5,525
10,031
3,276
0
3,693
6,338
0
77,428
L
4,715
319
0
4,294
9,347
4,653
0
4,303
5,044
59,703
0
L
Charon
Jorg3Fer
Charon
5,847
1,565
0
5,272
15,758
13,479
0
4,491
11,267
30,636
198
W
1,322
375
0
2,270
11,102
8,727
0
156
10,946
0
23,565
L
Ao Kuang
RaZe Pillowy
Ao Kuang
6,064
1,200
0
7,661
14,970
4,977
0
2,657
12,313
53,370
0
W
Sylvanus
Raulbolillo
Sylvanus
4,478
1,951
60
2,233
8,530
4,289
0
1,009
7,521
49,824
15,419
L
Osiris
Tropícana
Osiris
9,649
2,007
0
4,020
13,148
15,131
148
0
13,148
0
62,624
W
7,893
1,304
0
4,754
11,580
5,949
48
3,250
8,330
0
56,637
W
Poseidon
alligieri
Poseidon
11,057
2,020
0
5,384
7,110
2,148
131
5,352
1,758
79,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,894
Gold Earned
38,885
452
Minions Killed
431
0
Camps Cleared
0
1,434,796
Distance Traveled
1,540,397
5
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,252
550
29
2
0
339,532
4
L
Danzaburou
8,521
568
119
8
0
285,743
2
L
Anubis
7,217
481
116
8
0
276,757
0
L
Charon
7,620
508
26
2
0
280,865
1
W
Fenrir
6,050
403
38
3
0
230,051
3
L
Ao Kuang
6,798
453
90
6
0
328,281
0
W
Sylvanus
8,256
550
132
9
0
276,080
10
L
Osiris
8,738
583
101
7
0
263,150
2
W
Nike
7,528
502
86
6
0
371,413
3
W
Poseidon
8,799
587
146
10
0
323,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role