Player Matchup

King Arthur
King Arthur
Platinum IV
 
King Arthur
Platinum IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Skadi
Skadi
Gold V
RedBuffRobber
Skadi
Gold V
Level 108
God Stats
2W - 0L
1,787 SR
Queue Stats
27W - 5L
1,697 MMR
Party 1
Persephone
Persephone
Gold I
Sham
Persephone
Gold I
Level 232
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 14L
1,860 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 161
1,596 SR
1,686 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,599 SR
1,783 MMR
Loki
Loki
Gold III
 
Loki
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
TooWhipped
Hou Yi
Diamond IV
Level 129
God Stats
5W - 7L
1,521 SR
Queue Stats
78W - 57L
1,866 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond III
Xazatox
Zhong Kui
Diamond III
Level 159
God Stats
1W - 1L
1,777 SR
Queue Stats
80W - 58L
1,982 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
6 / 4 / 11
11,334
945
11,905
15,904
16,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

18
7 / 3 / 11
12,513
1,043
14,265
12,346
8,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Persephone
Sham
Persephone
19
9 / 0 / 9
12,960
1,080
14,850
8,604
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Ne ZhaKuzenboAchillesMedusaOdin

VS

Bans
CthulhuAtlasBacchusHorusHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
2 / 10 / 3
8,871
739
7,375
14,502
3,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hou Yi
TooWhipped
Hou Yi
15
0 / 6 / 3
8,723
727
5,978
15,270
4,450
Zhong Kui
Xazatox
Zhong Kui
15
5 / 6 / 1
9,758
813
11,842
16,266
9,665
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
22
Kills
7
7
Deaths
22
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
4
11
2.88
L
Loki
 
Loki
2
10
3
0.35
W
7
3
11
4.17
W
Persephone
Sham
Persephone
9
0
9
13.5
L
Hou Yi
TooWhipped
Hou Yi
0
6
3
0.25
L
Zhong Kui
Xazatox
Zhong Kui
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,020
Damage
25,195
36,854
Taken
46,038
26,963
Mitigated
17,997
4,822
Healing
6,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,905
1,432
0
500
15,904
16,023
156
5,358
10,546
2,169
34,251
L
Loki
 
Loki
7,375
446
0
140
14,502
3,882
0
5,031
9,410
0
19,282
W
14,265
3,164
0
1,407
12,346
8,203
1,148
3,669
8,677
0
51,945
W
Persephone
Sham
Persephone
14,850
260
0
2,915
8,604
2,737
1,486
2,365
6,239
53,156
401
L
Hou Yi
TooWhipped
Hou Yi
5,978
3,097
0
2,139
15,270
4,450
0
5,299
9,939
0
32,977
L
Zhong Kui
Xazatox
Zhong Kui
11,842
162
0
4,587
16,266
9,665
0
5,885
10,319
24,645
875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,807
Gold Earned
27,352
192
Minions Killed
109
0
Camps Cleared
0
701,813
Distance Traveled
582,353
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,334
945
32
3
0
250,776
0
L
Loki
8,871
739
20
2
0
203,879
3
W
Skadi
12,513
1,043
75
6
0
215,049
0
W
Persephone
12,960
1,080
85
7
0
235,988
0
L
Hou Yi
8,723
727
50
4
0
184,191
0
L
Zhong Kui
9,758
813
39
3
0
194,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role