Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Gokuu-san-chan
Zhong Kui
Silver I
Level 67
God Stats
1W - 2L
1,455 SR
Queue Stats
34W - 38L
1,199 MMR
Party 1
Bellona
Bellona
Silver IV
IIlUncledrewII
Bellona
Silver IV
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 68L
922 MMR
Party 1
Hades
Hades
Silver III
Kingfish3of6
Hades
Silver III
Level 68
God Stats
20W - 11L
1,570 SR
Queue Stats
139W - 157L
975 MMR
Solo
Hercules
Hercules
Silver V
SkodenBoston
Hercules
Silver V
Level 87
God Stats
0W - 4L
1,471 SR
Queue Stats
20W - 45L
784 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 81
1,499 SR
1,076 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,423 SR
1,059 MMR
Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Silver V
AyoJax
Awilix
Silver V
Level 88
God Stats
1W - 1L
1,294 SR
Queue Stats
73W - 113L
780 MMR
Solo
Sol
Sol
Bronze V
BohoBruja
Sol
Bronze V
Level 115
God Stats
1W - 6L
1,396 SR
Queue Stats
5W - 29L
1,002 MMR
Solo
Chang'e
Chang'e
Silver II
FeZeus_
Chang'e
Silver II
Level 151
God Stats
22W - 15L
1,434 SR
Queue Stats
123W - 140L
1,090 MMR
Solo
Ymir
Ymir
Silver III
psychorival
Ymir
Silver III
Level 159
God Stats
31W - 33L
1,493 SR
Queue Stats
323W - 354L
921 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 1 / 2
5,643
470
4,710
8,219
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Gokuu-san-chan
Zhong Kui
11
3 / 6 / 0
6,762
564
10,572
9,867
7,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 6 / 2
5,240
437
1,834
10,539
4,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

13
1 / 0 / 0
7,066
589
872
4,390
1,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
SkodenBoston
Hercules
10
0 / 3 / 0
6,110
509
1,821
8,683
4,965
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
AresArachneAthenaIx Chel

VS

Bans
BastetBacchusNu WaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
5 / 2 / 2
6,959
580
6,589
8,741
3,024
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
AyoJax
Awilix
14
7 / 1 / 5
8,231
686
6,371
7,535
2,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
0 / 1 / 3
6,838
570
2,563
4,703
1,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chang'e
FeZeus_
Chang'e
13
0 / 1 / 0
7,017
585
3,664
5,975
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 0 / 6
7,337
611
5,647
9,032
6,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
16
16
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
2
1
W
Medusa
 
Medusa
5
2
2
3
W
Awilix
AyoJax
Awilix
7
1
5
9.5
W
0
1
3
1.5
W
Chang'e
FeZeus_
Chang'e
0
1
0
0
L
Zhong Kui
Gokuu-san-chan
Zhong Kui
3
6
0
0.5
L
0
6
2
0.17
L
1
0
0
1
L
Hercules
SkodenBoston
Hercules
0
3
0
0
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,809
Damage
24,834
41,698
Taken
35,986
20,296
Mitigated
15,689
11,797
Healing
13,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,710
2,016
0
606
8,219
2,428
0
2,709
5,420
0
33,817
W
Medusa
 
Medusa
6,589
1,931
0
1,935
8,741
3,024
427
4,680
4,061
0
43,938
W
Awilix
AyoJax
Awilix
6,371
2,574
0
3,299
7,535
2,773
243
2,135
5,400
0
49,674
W
2,563
1,064
0
2,220
4,703
1,208
835
372
4,331
28,371
6,444
W
Chang'e
FeZeus_
Chang'e
3,664
286
200
3,261
5,975
1,793
0
559
5,416
57,826
1,461
L
Zhong Kui
Gokuu-san-chan
Zhong Kui
10,572
2,393
0
2,365
9,867
7,075
0
1,836
8,031
47,853
6,804
L
1,834
523
0
2,315
10,539
4,339
0
3,738
6,751
0
16,431
L
872
108
40
3,712
4,390
1,489
0
1,067
3,215
44,178
776
L
Hercules
SkodenBoston
Hercules
1,821
464
0
2,759
8,683
4,965
0
1,704
6,979
0
36,220
W
5,647
1,167
0
2,699
9,032
6,891
144
3,127
5,905
25,403
582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,821
Gold Earned
36,382
370
Minions Killed
387
0
Camps Cleared
0
1,265,012
Distance Traveled
1,297,959
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,643
470
64
5
0
284,700
0
W
Medusa
6,959
580
68
6
0
269,785
0
W
Awilix
8,231
686
92
8
0
293,839
0
W
Sol
6,838
570
77
6
0
246,501
0
W
Chang'e
7,017
585
110
9
0
260,900
0
L
Zhong Kui
6,762
564
93
8
0
222,808
0
L
Bellona
5,240
437
27
2
0
253,416
0
L
Hades
7,066
589
119
10
0
252,268
6
L
Hercules
6,110
509
67
6
0
251,820
1
W
Ymir
7,337
611
40
3
0
226,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role