Player Matchup

Hera
Hera
 
Hera
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Orchid_Eclipsed
Izanami
Level 125
God Stats
1W - 5L
1,307 SR
Queue Stats
31W - 45L
1,383 Elo+
Party 1
Geb
Geb
Rosily
Geb
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 29L
1,347 Elo+
Party 1
Cliodhna
Cliodhna
That_Inkboy_Nero
Cliodhna
Level 147
God Stats
0W - 2L
1,318 SR
Queue Stats
25W - 35L
1,388 Elo+
Party 1
Guan Yu
Guan Yu
Wolverine17778
Guan Yu
Level 47
God Stats
112W - 111L
1,416 SR
Queue Stats
124W - 145L
1,377 Elo+
Solo
Team Averages
Level 81
1,408 SR
1,399 Elo+

VS

Team Averages
Level 79
1,500 SR
1,415 Elo+
Vamana
Vamana
F4D3D SKILLZ
Vamana
Level 105
God Stats
67W - 67L
1,537 SR
Queue Stats
122W - 122L
1,495 Elo+
Party 3
Zhong Kui
Zhong Kui
ForsakenJester7
Zhong Kui
Level 159
God Stats
12W - 8L
1,703 SR
Queue Stats
160W - 161L
1,508 Elo+
Party 3
Freya
Freya
IPYLON
Freya
Level 55
God Stats
6W - 6L
1,477 SR
Queue Stats
171W - 183L
1,369 Elo+
Party 2
Medusa
Medusa
Moeblyy
Medusa
Level 37
God Stats
8W - 10L
1,495 SR
Queue Stats
16W - 21L
1,340 Elo+
Solo
Tyr
Tyr
Sam AngT
Tyr
Level 41
God Stats
6W - 6L
1,290 SR
Queue Stats
110W - 134L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
1 / 2 / 2
5,701
570
5,119
3,556
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 0
5,216
522
2,442
5,517
1,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
Rosily
Geb
8
0 / 2 / 2
4,996
500
1,545
7,135
4,547
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

10
3 / 3 / 0
5,732
573
4,022
7,627
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
0 / 2 / 0
5,022
502
1,964
5,868
3,835
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
11
2 / 2 / 3
5,707
571
4,015
6,048
4,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
ForsakenJester7
Zhong Kui
12
2 / 0 / 1
6,497
650
5,687
3,871
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Freya
IPYLON
Freya
10
1 / 2 / 2
5,731
573
1,666
7,136
1,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Medusa
Moeblyy
Medusa
11
5 / 1 / 1
6,167
617
3,828
6,329
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 0
6,310
631
1,420
4,647
1,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
11
11
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
2
2
1
W
Vamana
2
2
3
1.75
W
Zhong Kui
ForsakenJester7
Zhong Kui
2
0
1
2.5
W
Freya
IPYLON
Freya
1
2
2
1
W
Medusa
Moeblyy
Medusa
5
1
1
5.5
L
1
2
0
0.5
L
Geb
Rosily
Geb
0
2
2
0.5
W
1
0
0
1
L
3
3
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,092
Damage
16,616
29,703
Taken
28,031
13,436
Mitigated
12,723
8,087
Healing
10,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,119
998
0
70
3,556
1,223
54
733
2,784
34,644
0
W
Vamana
4,015
1,402
65
1,524
6,048
4,549
99
1,306
4,742
0
24,760
W
Zhong Kui
ForsakenJester7
Zhong Kui
5,687
2,459
0
1,784
3,871
2,549
1,016
451
3,420
41,075
7,862
W
Freya
IPYLON
Freya
1,666
498
0
2,628
7,136
1,976
0
4,347
2,789
21,147
4,844
W
Medusa
Moeblyy
Medusa
3,828
1,500
0
3,093
6,329
1,843
0
560
5,769
0
38,032
L
2,442
1,635
0
1,757
5,517
1,572
0
1,986
3,375
0
50,362
L
Geb
Rosily
Geb
1,545
192
0
1,756
7,135
4,547
0
2,214
4,755
6,315
0
W
1,420
0
0
1,505
4,647
1,806
0
0
4,647
0
29,620
L
4,022
386
0
3,212
7,627
2,259
0
1,718
5,870
0
32,832
L
1,964
44
0
1,292
5,868
3,835
0
0
5,868
0
24,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,667
Gold Earned
30,412
273
Minions Killed
315
0
Camps Cleared
0
998,913
Distance Traveled
1,004,784
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,701
570
66
7
0
168,821
1
W
Vamana
5,707
571
37
4
0
209,538
3
W
Zhong Kui
6,497
650
101
10
0
186,785
0
W
Freya
5,731
573
56
6
0
218,359
0
W
Medusa
6,167
617
57
6
0
208,480
0
L
Izanami
5,216
522
94
9
0
193,150
2
L
Geb
4,996
500
8
1
0
213,989
1
W
Tyr
6,310
631
64
6
0
181,622
0
L
Cliodhna
5,732
573
66
7
0
225,051
0
L
Guan Yu
5,022
502
39
4
0
197,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role