Player Matchup

Cu Chulainn
Cu Chulainn
J_Bonzo28
Cu Chulainn
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 11L
1,438 Elo+
Party 2
Ra
Ra
Jonald26
Ra
Level 24
God Stats
1W - 1L
1,322 SR
Queue Stats
7W - 5L
1,434 Elo+
Party 2
Fenrir
Fenrir
Jrosero2
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,284 Elo+
Party 2
Team Averages
Level 70
1,441 SR
1,385 Elo+

VS

Team Averages
Level 70
1,572 SR
1,501 Elo+
Arachne
Arachne
HoeUrGoinDown
Arachne
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,506 Elo+
Party 1
Odin
Odin
Skillz4life5416
Odin
Level 88
God Stats
1W - 2L
1,715 SR
Queue Stats
54W - 53L
1,480 Elo+
Solo
Discordia
Discordia
monkeytoes213
Discordia
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 18L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
J_Bonzo28
Cu Chulainn
15
5 / 1 / 13
9,157
916
9,631
12,232
12,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
8 / 1 / 9
9,733
973
9,288
4,266
2,158
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Jrosero2
Fenrir
14
5 / 0 / 12
9,065
907
5,815
6,859
5,898
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
1 / 6 / 1
7,031
703
2,742
9,774
4,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 7 / 0
6,589
659
3,725
13,303
9,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
monkeytoes213
Discordia
13
1 / 5 / 1
7,611
761
7,579
6,858
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
18
Kills
2
2
Deaths
18
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
1
6
1
0.25
W
Cu Chulainn
J_Bonzo28
Cu Chulainn
5
1
13
11.5
W
8
1
9
12.5
W
Fenrir
Jrosero2
Fenrir
5
0
12
11
L
0
7
0
0
L
Discordia
monkeytoes213
Discordia
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,734
Damage
14,046
23,357
Taken
29,935
20,442
Mitigated
16,439
5,596
Healing
2,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
2,742
2,048
0
949
9,774
4,905
0
2,510
6,895
0
12,654
W
Cu Chulainn
J_Bonzo28
Cu Chulainn
9,631
944
0
1,964
12,232
12,386
434
2,698
9,136
0
35,192
W
9,288
1,109
2,341
1,211
4,266
2,158
808
1,348
2,702
28,254
637
W
Fenrir
Jrosero2
Fenrir
5,815
697
0
80
6,859
5,898
242
2,447
3,900
0
21,292
L
3,725
333
121
692
13,303
9,145
0
4,216
8,277
0
16,921
L
Discordia
monkeytoes213
Discordia
7,579
577
0
954
6,858
2,389
0
1,620
4,840
22,672
584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,955
Gold Earned
21,231
152
Minions Killed
96
0
Camps Cleared
0
579,006
Distance Traveled
475,866
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,031
703
25
3
0
172,081
0
W
Cu Chulainn
9,157
916
50
5
0
187,851
0
W
Ra
9,733
973
72
7
0
166,203
0
W
Fenrir
9,065
907
30
3
0
224,952
0
L
Odin
6,589
659
22
2
0
152,514
0
L
Discordia
7,611
761
49
5
0
151,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role