Player Matchup

Loki
Loki
ChillWill_0702
Loki
Level 247
God Stats
6W - 4L
1,513 SR
Queue Stats
449W - 428L
1,517 Elo+
Party 2
Anhur
Anhur
Crustar
Anhur
Level 178
God Stats
8W - 6L
1,618 SR
Queue Stats
185W - 152L
1,633 Elo+
Solo
Ne Zha
Ne Zha
Dýss
Ne Zha
Level 149
God Stats
3W - 0L
1,908 SR
Queue Stats
191W - 188L
1,588 Elo+
Party 1
Ra
Ra
Stronauta
Ra
Level 128
God Stats
8W - 3L
1,585 SR
Queue Stats
136W - 115L
1,620 Elo+
Party 1
Khepri
Khepri
ThatHistoryTeach
Khepri
Level 159
God Stats
15W - 10L
1,599 SR
Queue Stats
285W - 269L
1,537 Elo+
Party 2
Team Averages
Level 172
1,645 SR
1,579 Elo+

VS

Team Averages
Level 157
1,681 SR
1,568 Elo+
Medusa
Medusa
R3pathe
Medusa
Level 148
God Stats
23W - 21L
1,579 SR
Queue Stats
110W - 100L
1,598 Elo+
Solo
Tiamat
Tiamat
Tragik Dino
Tiamat
Level 142
God Stats
21W - 19L
1,525 SR
Queue Stats
189W - 188L
1,557 Elo+
Solo
Chronos
Chronos
iFrankhh
Chronos
Level 180
God Stats
7W - 5L
1,724 SR
Queue Stats
188W - 161L
1,520 Elo+
Solo
Thor
Thor
poenixxx
Thor
Level 183
God Stats
1W - 2L
1,768 SR
Queue Stats
155W - 132L
1,573 Elo+
Solo
Cthulhu
Cthulhu
thatguynas
Cthulhu
Level 134
God Stats
5W - 3L
1,810 SR
Queue Stats
165W - 156L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,745
624
1,368
3,811
920
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anhur
Crustar
Anhur
8
1 / 0 / 0
4,165
694
1,513
1,946
571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
Dýss
Ne Zha
7
0 / 1 / 0
3,976
663
2,198
4,835
1,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

8
0 / 0 / 0
4,021
670
1,429
1,977
510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

7
0 / 0 / 0
3,836
639
1,058
2,826
965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
R3pathe
Medusa
7
0 / 1 / 0
3,943
657
1,579
3,574
789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
8
1 / 0 / 0
4,535
756
828
2,611
890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
iFrankhh
Chronos
8
0 / 0 / 0
4,250
708
1,668
3,922
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
7
1 / 0 / 1
3,952
659
1,577
3,360
1,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
thatguynas
Cthulhu
1
0 / 0 / 0
2,700
450
0
0
0

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
2
2
Deaths
1
0
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
W
Anhur
Crustar
Anhur
1
0
0
1
W
Ne Zha
Dýss
Ne Zha
0
1
0
0
L
Medusa
R3pathe
Medusa
0
1
0
0
W
0
0
0
0
W
0
0
0
0
L
Tiamat
1
0
0
1
L
Chronos
iFrankhh
Chronos
0
0
0
0
L
Thor
1
0
1
1.5
L
Cthulhu
thatguynas
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,566
Damage
5,652
15,395
Taken
13,467
4,283
Mitigated
3,697
7,134
Healing
5,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,368
385
0
2,094
3,811
920
0
324
3,487
0
20,612
W
Anhur
Crustar
Anhur
1,513
1,194
0
988
1,946
571
0
0
1,946
0
29,079
W
Ne Zha
Dýss
Ne Zha
2,198
519
0
1,498
4,835
1,317
0
1,668
3,167
0
19,830
L
Medusa
R3pathe
Medusa
1,579
367
0
1,309
3,574
789
0
347
3,227
0
22,217
W
1,429
361
276
980
1,977
510
0
504
1,473
24,748
0
W
1,058
73
728
570
2,826
965
0
0
2,826
8,218
1,651
L
Tiamat
828
264
0
1,322
2,611
890
0
1,168
1,443
22,797
0
L
Chronos
iFrankhh
Chronos
1,668
354
0
1,654
3,922
936
0
190
3,732
21,392
0
L
Thor
1,577
335
0
750
3,360
1,082
0
674
2,686
0
16,423
L
Cthulhu
thatguynas
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,743
Gold Earned
19,380
207
Minions Killed
171
0
Camps Cleared
0
682,550
Distance Traveled
528,962
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
3,745
624
44
7
0
147,117
0
W
Anhur
4,165
694
61
10
0
120,682
0
W
Ne Zha
3,976
663
29
5
0
143,099
1
L
Medusa
3,943
657
41
7
0
124,203
0
W
Ra
4,021
670
57
10
0
147,151
0
W
Khepri
3,836
639
16
3
0
124,501
3
L
Tiamat
4,535
756
48
8
0
121,475
0
L
Chronos
4,250
708
49
8
0
139,355
0
L
Thor
3,952
659
33
6
0
143,929
0
L
Cthulhu
2,700
450
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role