Player Matchup

Achilles
Achilles
 
Achilles
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AngryGiant
Baron Samedi
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 26L
1,575 Elo+
Solo
Ix Chel
Ix Chel
Terontae
Ix Chel
Level 125
God Stats
5W - 2L
1,531 SR
Queue Stats
102W - 96L
1,513 Elo+
Solo
Mulan
Mulan
superMarioisPro
Mulan
Level 148
God Stats
8W - 11L
1,458 SR
Queue Stats
185W - 204L
1,557 Elo+
Solo
Nox
Nox
uzzie5000
Nox
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Team Averages
Level 141
1,498 SR
1,529 Elo+

VS

Team Averages
Level 151
1,528 SR
1,533 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Frèn
Zhong Kui
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 111L
1,545 Elo+
Solo
Ne Zha
Ne Zha
awesomepossom156
Ne Zha
Level 156
God Stats
12W - 6L
1,639 SR
Queue Stats
56W - 37L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 0 / 6
7,076
1,179
6,724
7,109
5,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Baron Samedi
AngryGiant
Baron Samedi
12
1 / 1 / 7
6,687
1,115
6,477
4,506
1,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Terontae
Ix Chel
11
3 / 1 / 3
6,927
1,155
3,856
2,781
876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
1 / 2 / 6
6,659
1,110
5,269
8,095
4,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
1 / 2 / 3
6,634
1,106
2,147
4,760
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

367

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 3 / 2
7,348
1,225
4,948
8,031
2,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Mace

Mace

+10
Physical Power

Rama
 
Rama
12
3 / 2 / 1
7,204
1,201
6,845
8,191
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
 
Hel
12
0 / 2 / 4
6,578
1,096
2,050
5,243
2,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Zhong Kui
Frèn
Zhong Kui
11
0 / 0 / 2
6,212
1,035
8,353
4,268
3,098
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 0
5,629
938
520
856
382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
8
Kills
6
6
Deaths
8
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
6
5
L
Neith
 
Neith
3
3
2
1.33
L
Rama
 
Rama
3
2
1
1.75
L
Hel
 
Hel
0
2
4
1
W
Baron Samedi
AngryGiant
Baron Samedi
1
1
7
4.5
L
Zhong Kui
Frèn
Zhong Kui
0
0
2
1
W
Ix Chel
Terontae
Ix Chel
3
1
3
4.5
L
0
1
0
0
W
1
2
6
2
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,473
Damage
22,716
27,251
Taken
26,589
14,893
Mitigated
10,704
6,214
Healing
6,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,724
456
0
1,284
7,109
5,508
0
4,353
2,756
0
10,943
L
Neith
 
Neith
4,948
2,014
0
424
8,031
2,480
0
4,460
3,168
0
18,941
L
Rama
 
Rama
6,845
4,703
0
256
8,191
2,513
0
3,848
3,828
0
20,847
L
Hel
 
Hel
2,050
0
2,886
2,060
5,243
2,231
0
1,379
3,476
14,890
0
W
Baron Samedi
AngryGiant
Baron Samedi
6,477
223
846
1,020
4,506
1,939
0
1,519
2,987
15,427
1,611
L
Zhong Kui
Frèn
Zhong Kui
8,353
896
0
892
4,268
3,098
0
1,491
2,415
11,007
344
W
Ix Chel
Terontae
Ix Chel
3,856
652
1,088
1,019
2,781
876
0
485
2,296
14,768
0
L
520
0
0
36
856
382
0
404
390
0
951
W
5,269
506
0
652
8,095
4,898
0
2,941
5,154
0
14,956
W
2,147
270
0
305
4,760
1,672
0
866
3,894
10,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,983
Gold Earned
32,971
110
Minions Killed
98
6
Camps Cleared
5
589,932
Distance Traveled
476,782
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,076
1,179
10
2
0
126,224
0
L
Neith
7,348
1,225
38
6
1
107,261
0
L
Rama
7,204
1,201
23
4
2
102,796
0
L
Hel
6,578
1,096
30
5
0
127,970
0
W
Baron Samedi
6,687
1,115
28
5
2
127,231
0
L
Zhong Kui
6,212
1,035
7
1
2
120,088
0
W
Ix Chel
6,927
1,155
28
5
0
110,480
0
L
Ne Zha
5,629
938
0
0
0
18,667
0
W
Mulan
6,659
1,110
19
3
2
117,317
0
W
Nox
6,634
1,106
25
4
2
108,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role