Player Matchup

Mercury
Mercury
Hakimari
Mercury
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,352 Elo+
Party 3
Mulan
Mulan
Orrbii
Mulan
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 9L
1,368 Elo+
Party 3
Nut
Nut
Zikpah
Nut
Level 47
God Stats
4W - 2L
1,736 SR
Queue Stats
88W - 91L
1,498 Elo+
Solo
Yu Huang
Yu Huang
agentsIy088
Yu Huang
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 111L
1,446 Elo+
Solo
Chang'e
Chang'e
s4iah
Chang'e
Level 25
God Stats
0W - 3L
1,239 SR
Queue Stats
8W - 12L
1,373 Elo+
Party 3
Team Averages
Level 33
1,495 SR
1,408 Elo+

VS

Team Averages
Level 31
1,491 SR
1,486 Elo+
Neith
Neith
BannedOnMainx2
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,710 Elo+
Party 2
Baron Samedi
Baron Samedi
Halmonian
Baron Samedi
Level 67
God Stats
1W - 0L
1,432 SR
Queue Stats
11W - 9L
1,484 Elo+
Party 1
Cthulhu
Cthulhu
Introgod
Cthulhu
Level 45
God Stats
2W - 1L
1,273 SR
Queue Stats
19W - 19L
1,550 Elo+
Party 2
Loki
Loki
MikeWolfTV
Loki
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,166 Elo+
Party 1
Zhong Kui
Zhong Kui
jackviel_
Zhong Kui
Level 34
God Stats
2W - 0L
1,751 SR
Queue Stats
12W - 10L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Hakimari
Mercury
12
6 / 2 / 4
7,582
505
4,830
9,178
3,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Orrbii
Mulan
13
1 / 4 / 5
7,379
492
4,563
10,445
7,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nut
Zikpah
Nut
14
3 / 5 / 3
7,880
525
6,556
10,001
3,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Yu Huang
agentsIy088
Yu Huang
12
3 / 5 / 6
7,066
471
3,834
13,150
9,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
s4iah
Chang'e
14
8 / 3 / 4
8,781
585
8,436
12,234
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 3 / 4
10,527
702
17,434
10,902
3,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Halmonian
Baron Samedi
10
0 / 7 / 4
6,509
434
3,260
9,535
3,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Introgod
Cthulhu
13
2 / 2 / 11
9,176
612
7,498
14,948
13,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

10
1 / 10 / 3
6,698
447
2,020
10,395
4,550
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
jackviel_
Zhong Kui
17
4 / 2 / 4
10,640
709
8,257
7,408
5,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
45
21
Kills
19
19
Deaths
24
22
Assists
26
Player
Kills
Deaths
Assists
KDA
W
12
3
4
4.67
L
Mercury
Hakimari
Mercury
6
2
4
4
W
Baron Samedi
Halmonian
Baron Samedi
0
7
4
0.29
W
Cthulhu
Introgod
Cthulhu
2
2
11
3.75
W
1
10
3
0.25
L
Mulan
Orrbii
Mulan
1
4
5
0.88
L
Nut
Zikpah
Nut
3
5
3
0.9
L
Yu Huang
agentsIy088
Yu Huang
3
5
6
1.2
W
Zhong Kui
jackviel_
Zhong Kui
4
2
4
3
L
Chang'e
s4iah
Chang'e
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,219
Damage
38,469
55,008
Taken
53,188
27,377
Mitigated
30,426
16,395
Healing
12,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,434
7,594
0
3,602
10,902
3,525
1,670
2,403
8,499
0
68,656
L
Mercury
Hakimari
Mercury
4,830
3,134
0
629
9,178
3,216
0
2,756
6,422
0
35,566
W
Baron Samedi
Halmonian
Baron Samedi
3,260
527
0
226
9,535
3,380
0
4,359
5,092
24,736
0
W
Cthulhu
Introgod
Cthulhu
7,498
512
228
3,659
14,948
13,204
409
2,419
12,410
24,105
1,391
W
2,020
416
0
540
10,395
4,550
495
4,423
5,935
0
20,231
L
Mulan
Orrbii
Mulan
4,563
505
0
3,004
10,445
7,167
0
4,553
5,848
0
38,198
L
Nut
Zikpah
Nut
6,556
3,389
0
3,696
10,001
3,231
469
4,321
5,634
0
51,368
L
Yu Huang
agentsIy088
Yu Huang
3,834
840
0
3,090
13,150
9,688
0
3,426
9,642
24,387
0
W
Zhong Kui
jackviel_
Zhong Kui
8,257
2,585
0
4,019
7,408
5,767
1,651
40
7,205
73,061
21,141
L
Chang'e
s4iah
Chang'e
8,436
1,219
640
5,336
12,234
4,075
526
3,115
8,877
61,780
1,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,688
Gold Earned
43,550
346
Minions Killed
373
0
Camps Cleared
0
1,344,751
Distance Traveled
1,374,413
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,527
702
100
7
0
289,173
3
L
Mercury
7,582
505
56
4
0
259,173
0
W
Baron Samedi
6,509
434
37
2
0
239,457
0
W
Cthulhu
9,176
612
40
3
0
313,299
2
W
Loki
6,698
447
28
2
0
282,510
0
L
Mulan
7,379
492
70
5
0
290,538
0
L
Nut
7,880
525
80
5
0
288,320
2
L
Yu Huang
7,066
471
28
2
0
250,847
0
W
Zhong Kui
10,640
709
168
11
0
249,974
0
L
Chang'e
8,781
585
112
7
0
255,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role