Player Matchup

Tyr
Tyr
 
Tyr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Heph43stus
Charon
Level 96
God Stats
14W - 7L
1,545 SR
Queue Stats
316W - 291L
1,508 Elo+
Party 2
Neith
Neith
IAMFUZZY
Neith
Level 129
God Stats
92W - 102L
1,585 SR
Queue Stats
151W - 158L
1,608 Elo+
Solo
Loki
Loki
SomeGuyTV
Loki
Level 69
God Stats
27W - 18L
1,614 SR
Queue Stats
183W - 170L
1,532 Elo+
Party 2
Fafnir
Fafnir
UN dead121
Fafnir
Level 107
God Stats
1W - 1L
1,461 SR
Queue Stats
112W - 125L
1,456 Elo+
Solo
Team Averages
Level 101
1,541 SR
1,521 Elo+

VS

Team Averages
Level 147
1,524 SR
1,548 Elo+
Danzaburou
Danzaburou
OzDragon
Danzaburou
Level 156
God Stats
11W - 5L
1,678 SR
Queue Stats
251W - 253L
1,486 Elo+
Solo
Sylvanus
Sylvanus
Senzubun
Sylvanus
Level 155
God Stats
6W - 4L
1,680 SR
Queue Stats
193W - 179L
1,542 Elo+
Solo
The Morrigan
The Morrigan
SoftMeatBiscuit
The Morrigan
Level 147
God Stats
0W - 3L
1,151 SR
Queue Stats
88W - 80L
1,538 Elo+
Party 1
Baron Samedi
Baron Samedi
TheEmble
Baron Samedi
Level 129
God Stats
1W - 1L
1,511 SR
Queue Stats
42W - 30L
1,577 Elo+
Solo
Ratatoskr
Ratatoskr
i ZuuK
Ratatoskr
Level 146
God Stats
2W - 3L
1,600 SR
Queue Stats
73W - 52L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
5 / 1 / 3
7,920
566
5,129
11,828
9,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charon
Heph43stus
Charon
13
1 / 4 / 6
7,560
540
8,145
7,402
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
IAMFUZZY
Neith
16
4 / 0 / 2
9,502
679
9,002
8,756
3,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
14
3 / 2 / 5
7,906
565
7,309
9,483
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
UN dead121
Fafnir
12
2 / 5 / 0
7,658
547
8,757
15,414
9,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
OzDragon
Danzaburou
14
0 / 3 / 0
7,438
531
7,146
9,573
3,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Senzubun
Sylvanus
13
6 / 2 / 0
8,181
584
10,638
13,964
9,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
SoftMeatBiscuit
The Morrigan
13
3 / 3 / 4
7,412
529
2,874
7,127
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
TheEmble
Baron Samedi
11
0 / 5 / 4
6,773
484
4,029
12,393
9,797
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ratatoskr
i ZuuK
Ratatoskr
13
3 / 3 / 2
7,122
509
6,283
12,801
4,080
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
15
Kills
12
12
Deaths
16
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
1
3
6.5
W
Charon
Heph43stus
Charon
1
4
6
1
W
Neith
IAMFUZZY
Neith
4
0
2
5
L
Danzaburou
OzDragon
Danzaburou
0
3
0
0
L
Sylvanus
Senzubun
Sylvanus
6
2
0
3
L
The Morrigan
SoftMeatBiscuit
The Morrigan
3
3
4
1.67
W
Loki
3
2
5
2.75
L
Baron Samedi
TheEmble
Baron Samedi
0
5
4
0.4
W
Fafnir
UN dead121
Fafnir
2
5
0
0.4
L
Ratatoskr
i ZuuK
Ratatoskr
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,342
Damage
30,970
52,883
Taken
55,858
27,616
Mitigated
28,999
20,887
Healing
19,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,129
431
0
4,515
11,828
9,663
0
2,604
9,224
0
30,910
W
Charon
Heph43stus
Charon
8,145
708
0
410
7,402
2,759
328
2,138
5,264
37,341
1,141
W
Neith
IAMFUZZY
Neith
9,002
4,951
0
4,850
8,756
3,235
16
1,509
7,247
0
82,808
L
Danzaburou
OzDragon
Danzaburou
7,146
3,178
0
4,345
9,573
3,454
0
0
9,573
0
68,850
L
Sylvanus
Senzubun
Sylvanus
10,638
3,778
57
5,390
13,964
9,322
0
8,367
5,597
43,882
10,843
L
The Morrigan
SoftMeatBiscuit
The Morrigan
2,874
669
0
1,163
7,127
2,346
10
2,767
3,780
51,124
2,498
W
Loki
7,309
2,161
0
4,501
9,483
2,799
517
1,237
8,246
0
70,986
L
Baron Samedi
TheEmble
Baron Samedi
4,029
424
445
3,191
12,393
9,797
0
2,348
9,762
15,289
0
W
Fafnir
UN dead121
Fafnir
8,757
2,928
0
6,611
15,414
9,160
0
8,030
7,384
45,058
1,544
L
Ratatoskr
i ZuuK
Ratatoskr
6,283
2,021
0
5,391
12,801
4,080
0
2,020
10,537
0
48,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,546
Gold Earned
36,926
452
Minions Killed
431
0
Camps Cleared
0
1,404,510
Distance Traveled
1,293,380
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,920
566
41
3
0
308,467
4
W
Charon
7,560
540
68
5
0
273,831
0
W
Neith
9,502
679
167
12
0
282,420
2
L
Danzaburou
7,438
531
125
9
0
252,979
0
L
Sylvanus
8,181
584
89
6
0
186,689
2
L
The Morrigan
7,412
529
93
7
0
287,210
0
W
Loki
7,906
565
110
8
0
319,083
0
L
Baron Samedi
6,773
484
33
2
0
290,083
0
W
Fafnir
7,658
547
66
5
0
220,709
0
L
Ratatoskr
7,122
509
91
7
0
276,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role