Player Matchup

Ix Chel
Ix Chel
BalugaTortuga
Ix Chel
Level 86
God Stats
7W - 6L
1,494 SR
Queue Stats
267W - 244L
1,540 Elo+
Party 2
Chronos
Chronos
ChadBroskii
Chronos
Level 182
God Stats
4W - 3L
1,498 SR
Queue Stats
228W - 188L
1,502 Elo+
Solo
Mercury
Mercury
ChilliBaby
Mercury
Level 159
God Stats
7W - 2L
1,833 SR
Queue Stats
281W - 266L
1,624 Elo+
Party 2
Hercules
Hercules
VoteForDiago
Hercules
Level 134
God Stats
28W - 34L
1,527 SR
Queue Stats
92W - 96L
1,615 Elo+
Party 2
Erlang Shen
Erlang Shen
Wahbert
Erlang Shen
Level 142
God Stats
1W - 1L
1,557 SR
Queue Stats
73W - 83L
1,560 Elo+
Party 2
Team Averages
Level 141
1,582 SR
1,568 Elo+

VS

Team Averages
Level 148
1,679 SR
1,634 Elo+
Guan Yu
Guan Yu
CastofDawn
Guan Yu
Level 181
God Stats
2W - 4L
1,610 SR
Queue Stats
296W - 289L
1,647 Elo+
Party 1
Skadi
Skadi
Jay320
Skadi
Level 128
God Stats
10W - 15L
1,576 SR
Queue Stats
206W - 169L
1,659 Elo+
Solo
Raijin
Raijin
YOURMOMSCHOICE
Raijin
Level 125
God Stats
4W - 2L
1,729 SR
Queue Stats
92W - 75L
1,636 Elo+
Party 1
He Bo
He Bo
YeetOnDaNaeNae
He Bo
Level 159
God Stats
9W - 7L
1,734 SR
Queue Stats
244W - 210L
1,591 Elo+
Party 1
Kuzenbo
Kuzenbo
ZhouAghanim
Kuzenbo
Level 148
God Stats
1W - 2L
1,744 SR
Queue Stats
210W - 184L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
14
2 / 3 / 4
8,259
516
10,157
10,777
2,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
ChadBroskii
Chronos
18
5 / 2 / 2
10,255
641
6,225
7,751
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
ChilliBaby
Mercury
17
6 / 5 / 6
9,486
593
10,189
16,088
5,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
VoteForDiago
Hercules
16
4 / 2 / 2
9,635
602
9,246
12,745
10,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Erlang Shen
Wahbert
Erlang Shen
13
2 / 0 / 9
8,714
545
11,778
15,167
12,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CastofDawn
Guan Yu
13
0 / 1 / 3
8,047
503
7,167
15,629
10,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Skadi
Jay320
Skadi
15
1 / 4 / 1
8,653
541
3,935
8,167
2,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
1 / 7 / 6
8,200
513
11,862
10,857
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
9 / 5 / 1
9,610
601
12,399
13,601
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
ZhouAghanim
Kuzenbo
16
1 / 2 / 1
9,229
577
7,274
13,008
14,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
19
Kills
12
12
Deaths
19
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
2
3
4
1.33
L
Guan Yu
CastofDawn
Guan Yu
0
1
3
1.5
W
Chronos
ChadBroskii
Chronos
5
2
2
3
W
Mercury
ChilliBaby
Mercury
6
5
6
1.8
L
Skadi
Jay320
Skadi
1
4
1
0.38
W
Hercules
VoteForDiago
Hercules
4
2
2
2.5
W
Erlang Shen
Wahbert
Erlang Shen
2
0
9
6.5
L
1
7
6
0.57
L
9
5
1
1.9
L
Kuzenbo
ZhouAghanim
Kuzenbo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,595
Damage
42,637
62,528
Taken
61,262
33,073
Mitigated
35,155
19,313
Healing
12,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
10,157
1,161
2,545
4,373
10,777
2,761
0
7,444
2,916
52,416
0
L
Guan Yu
CastofDawn
Guan Yu
7,167
1,119
818
4,685
15,629
10,012
0
5,591
9,571
0
32,011
W
Chronos
ChadBroskii
Chronos
6,225
1,740
0
1,001
7,751
2,249
1,199
2,435
5,246
81,761
1,209
W
Mercury
ChilliBaby
Mercury
10,189
3,597
0
2,403
16,088
5,167
209
7,493
8,297
0
82,883
L
Skadi
Jay320
Skadi
3,935
684
0
687
8,167
2,633
253
3,389
4,524
0
76,395
W
Hercules
VoteForDiago
Hercules
9,246
2,370
0
4,222
12,745
10,049
0
5,158
6,865
0
67,466
W
Erlang Shen
Wahbert
Erlang Shen
11,778
4,507
378
4,391
15,167
12,847
7
6,663
8,225
1,914
27,193
L
11,862
1,493
0
683
10,857
3,484
0
2,957
7,540
58,179
780
L
12,399
317
0
2,540
13,601
4,148
0
4,529
8,719
76,056
0
L
Kuzenbo
ZhouAghanim
Kuzenbo
7,274
2,230
0
3,464
13,008
14,878
0
205
12,067
59,239
3,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,349
Gold Earned
43,739
547
Minions Killed
536
0
Camps Cleared
0
1,770,624
Distance Traveled
1,603,837
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,259
516
99
6
0
332,865
2
L
Guan Yu
8,047
503
32
2
0
339,676
4
W
Chronos
10,255
641
157
10
0
357,594
3
W
Mercury
9,486
593
124
8
0
395,131
2
L
Skadi
8,653
541
150
9
0
312,681
1
W
Hercules
9,635
602
123
8
0
320,629
3
W
Erlang Shen
8,714
545
44
3
0
364,405
0
L
Raijin
8,200
513
115
7
0
285,804
1
L
He Bo
9,610
601
100
6
0
362,846
1
L
Kuzenbo
9,229
577
139
9
0
302,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role