Player Matchup

Da Ji
Da Ji
AlphaLynox
Da Ji
Level 141
God Stats
3W - 1L
1,838 SR
Queue Stats
150W - 135L
1,521 Elo+
Party 2
Nemesis
Nemesis
GoldSeraphXI
Nemesis
Level 89
God Stats
7W - 5L
1,600 SR
Queue Stats
143W - 125L
1,453 Elo+
Party 3
Ra
Ra
MuffDiverSpecial
Ra
Level 40
God Stats
9W - 17L
1,326 SR
Queue Stats
90W - 85L
1,419 Elo+
Party 3
Cerberus
Cerberus
SlayerDragon843
Cerberus
Level 121
God Stats
8W - 7L
1,694 SR
Queue Stats
135W - 113L
1,551 Elo+
Party 2
Artio
Artio
White5234
Artio
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
118W - 98L
1,512 Elo+
Party 2
Team Averages
Level 103
1,592 SR
1,491 Elo+

VS

Team Averages
Level 56
1,515 SR
1,482 Elo+
Chang'e
Chang'e
Mmmrat
Chang'e
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 9L
1,557 Elo+
Party 1
Bakasura
Bakasura
NamelessGrapo
Bakasura
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,557 Elo+
Party 1
Chaac
Chaac
Redwh33l
Chaac
Level 63
God Stats
3W - 9L
1,569 SR
Queue Stats
3W - 18L
1,237 Elo+
Solo
Bacchus
Bacchus
SoulReaperBoy14
Bacchus
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
87W - 82L
1,500 Elo+
Solo
Neith
Neith
ThugHunterBlerg
Neith
Level 19
God Stats
4W - 2L
1,505 SR
Queue Stats
6W - 5L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
8 / 3 / 2
8,661
509
11,793
12,994
4,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
GoldSeraphXI
Nemesis
18
7 / 1 / 3
10,546
620
12,747
12,323
4,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
2 / 1 / 3
10,459
615
5,590
9,658
3,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
15
2 / 1 / 1
9,375
551
9,281
13,830
9,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Artio
White5234
Artio
13
1 / 2 / 13
8,612
507
6,157
17,131
13,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Mmmrat
Chang'e
14
3 / 3 / 1
8,734
514
10,350
13,111
2,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
NamelessGrapo
Bakasura
14
3 / 3 / 3
8,052
474
11,540
19,194
8,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chaac
Redwh33l
Chaac
13
1 / 1 / 2
8,121
478
6,525
9,907
3,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 5 / 3
6,762
398
3,345
13,492
11,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 8 / 0
8,083
475
4,631
11,831
3,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
20
Kills
8
8
Deaths
20
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
8
3
2
3
W
Nemesis
GoldSeraphXI
Nemesis
7
1
3
8.5
L
Chang'e
Mmmrat
Chang'e
3
3
1
1.17
W
2
1
3
3.5
L
Bakasura
NamelessGrapo
Bakasura
3
3
3
1.5
L
Chaac
Redwh33l
Chaac
1
1
2
2
W
Cerberus
2
1
1
2.5
L
0
5
3
0.3
L
1
8
0
0.13
W
Artio
White5234
Artio
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,568
Damage
36,391
65,936
Taken
67,535
36,047
Mitigated
28,942
24,729
Healing
18,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
11,793
3,603
0
1,481
12,994
4,520
0
2,856
9,649
0
42,990
W
Nemesis
GoldSeraphXI
Nemesis
12,747
7,066
0
5,036
12,323
4,666
197
1,052
10,756
0
90,650
L
Chang'e
Mmmrat
Chang'e
10,350
1,215
440
3,988
13,111
2,883
0
5,800
7,246
57,356
180
W
5,590
176
754
5,318
9,658
3,704
0
2,915
5,889
101,845
2,485
L
Bakasura
NamelessGrapo
Bakasura
11,540
8,143
0
6,939
19,194
8,061
0
5,197
13,997
0
49,801
L
Chaac
Redwh33l
Chaac
6,525
479
0
3,508
9,907
3,304
0
4,860
5,047
0
47,746
W
Cerberus
9,281
282
0
4,147
13,830
9,910
53
1,235
11,838
75,543
1,551
L
3,345
711
0
2,299
13,492
11,248
0
3,123
10,294
21,942
0
L
4,631
1,856
0
1,796
11,831
3,446
601
1,567
10,264
0
48,569
W
Artio
White5234
Artio
6,157
434
1,370
6,623
17,131
13,247
0
4,773
11,682
21,733
1,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,653
Gold Earned
39,752
592
Minions Killed
427
0
Camps Cleared
0
1,795,366
Distance Traveled
1,690,883
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,661
509
56
3
0
394,533
0
W
Nemesis
10,546
620
157
9
0
342,250
4
L
Chang'e
8,734
514
122
7
0
327,175
0
W
Ra
10,459
615
196
12
0
377,827
1
L
Bakasura
8,052
474
107
6
0
373,060
0
L
Chaac
8,121
478
87
5
0
359,634
0
W
Cerberus
9,375
551
156
9
0
326,566
0
L
Bacchus
6,762
398
19
1
0
333,786
0
L
Neith
8,083
475
92
5
0
297,228
0
W
Artio
8,612
507
27
2
0
354,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role