Player Matchup

Mercury
Mercury
CR34MQU33NNUWA
Mercury
Level 125
God Stats
19W - 22L
1,518 SR
Queue Stats
480W - 440L
1,539 Elo+
Solo
Cthulhu
Cthulhu
Killercapibara
Cthulhu
Level 125
God Stats
148W - 114L
1,525 SR
Queue Stats
823W - 793L
1,477 Elo+
Solo
Fenrir
Fenrir
Magnati69
Fenrir
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 121L
1,532 Elo+
Solo
Anhur
Anhur
QuiPito_
Anhur
Level 154
God Stats
3W - 3L
1,781 SR
Queue Stats
163W - 156L
1,610 Elo+
Party 2
Janus
Janus
THICC_MONDACON
Janus
Level 76
God Stats
10W - 7L
1,653 SR
Queue Stats
56W - 53L
1,570 Elo+
Party 2
Team Averages
Level 120
1,595 SR
1,546 Elo+

VS

Team Averages
Level 115
1,412 SR
1,464 Elo+
Hera
Hera
Anti_Sober_
Hera
Level 126
God Stats
6W - 7L
1,541 SR
Queue Stats
500W - 462L
1,522 Elo+
Party 1
Sun Wukong
Sun Wukong
ImWithGoof
Sun Wukong
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,351 Elo+
Solo
Thanatos
Thanatos
SinofWolves
Thanatos
Level 143
God Stats
2W - 5L
1,099 SR
Queue Stats
171W - 162L
1,440 Elo+
Solo
Danzaburou
Danzaburou
WonkyRaindrops
Danzaburou
Level 112
God Stats
5W - 7L
1,368 SR
Queue Stats
283W - 261L
1,472 Elo+
Party 1
Bacchus
Bacchus
chupacabras72
Bacchus
Level 107
God Stats
12W - 10L
1,552 SR
Queue Stats
345W - 298L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,071
467
3,190
11,553
5,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
0 / 3 / 0
5,937
457
3,350
11,886
7,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Magnati69
Fenrir
5
1 / 2 / 0
4,928
379
1,319
3,856
946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
QuiPito_
Anhur
12
0 / 2 / 0
6,172
475
2,805
7,919
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 1 / 0
7,031
541
2,636
6,750
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 2
8,384
645
5,415
4,281
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
ImWithGoof
Sun Wukong
15
6 / 1 / 1
9,161
705
5,196
8,852
8,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Thanatos
SinofWolves
Thanatos
12
0 / 0 / 3
6,603
508
3,174
8,961
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
WonkyRaindrops
Danzaburou
12
2 / 0 / 2
7,022
540
7,827
4,477
2,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bacchus
12
1 / 0 / 5
6,452
496
7,064
9,148
8,037
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
13
13
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
0
5
0
0
W
Sun Wukong
ImWithGoof
Sun Wukong
6
1
1
6.5
L
0
3
0
0
L
Fenrir
Magnati69
Fenrir
1
2
0
0.5
L
Anhur
QuiPito_
Anhur
0
2
0
0
W
Thanatos
SinofWolves
Thanatos
0
0
3
1.5
L
0
1
0
0
W
Danzaburou
WonkyRaindrops
Danzaburou
2
0
2
3
W
Bacchus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,300
Damage
28,676
41,964
Taken
35,719
18,098
Mitigated
23,519
12,091
Healing
16,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,415
863
0
1,091
4,281
1,435
296
1,412
2,691
57,127
872
L
3,190
742
0
1,250
11,553
5,572
0
1,078
9,841
0
32,315
W
Sun Wukong
ImWithGoof
Sun Wukong
5,196
1,034
0
2,310
8,852
8,098
163
0
8,852
0
59,146
L
3,350
360
125
2,524
11,886
7,393
0
3,470
7,505
29,904
0
L
Fenrir
Magnati69
Fenrir
1,319
271
0
1,416
3,856
946
0
248
3,502
0
10,270
L
Anhur
QuiPito_
Anhur
2,805
1,713
0
3,828
7,919
2,092
0
2,500
5,076
0
42,354
W
Thanatos
SinofWolves
Thanatos
3,174
345
0
7,420
8,961
3,637
0
267
8,694
0
52,326
L
2,636
0
0
2,948
6,750
2,095
0
3,614
2,748
61,235
0
W
Danzaburou
WonkyRaindrops
Danzaburou
7,827
3,314
0
2,977
4,477
2,312
849
1,049
3,428
0
53,113
W
Bacchus
7,064
862
163
2,509
9,148
8,037
0
3,013
5,971
23,506
2,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,139
Gold Earned
37,622
364
Minions Killed
428
0
Camps Cleared
0
1,084,179
Distance Traveled
1,329,477
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,384
645
125
10
0
279,718
4
L
Mercury
6,071
467
65
5
0
266,542
3
W
Sun Wukong
9,161
705
102
8
0
258,921
0
L
Cthulhu
5,937
457
62
5
0
240,543
2
L
Fenrir
4,928
379
20
2
0
107,979
1
L
Anhur
6,172
475
82
6
0
215,936
0
W
Thanatos
6,603
508
80
6
0
304,390
0
L
Janus
7,031
541
135
10
0
253,179
0
W
Danzaburou
7,022
540
96
7
0
236,562
1
W
Bacchus
6,452
496
25
2
0
249,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role