Player Matchup

Arachne
Arachne
Diamond III
 
Arachne
Diamond III
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond I
CampSoloLane
Rama
Diamond I
Level 113
God Stats
2W - 3L
1,567 SR
Queue Stats
193W - 150L
2,278 MMR
Party 2
Artio
Artio
Diamond IV
JewBaccSquad
Artio
Diamond IV
Level 127
God Stats
8W - 10L
1,643 SR
Queue Stats
327W - 317L
2,180 MMR
Solo
Sol
Sol
Diamond III
Shmepo
Sol
Diamond III
Level 177
God Stats
1W - 1L
1,789 SR
Queue Stats
245W - 206L
2,030 MMR
Party 2
Erlang Shen
Erlang Shen
Diamond III
Zenkken
Erlang Shen
Diamond III
Level 159
God Stats
6W - 9L
1,471 SR
Queue Stats
409W - 385L
2,091 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 152
1,594 SR
2,016 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,624 SR
2,025 MMR
Cabrakan
Cabrakan
Diamond V
 
Cabrakan
Diamond V
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Diamond IV
BillyTheSigma
Surtr
Diamond IV
Level 233
God Stats
1W - 0L
1,543 SR
Queue Stats
7W - 1L
2,136 MMR
Solo
Bacchus
Bacchus
Diamond II
ForReference
Bacchus
Diamond II
Level 148
God Stats
14W - 4L
1,688 SR
Queue Stats
144W - 119L
2,201 MMR
Solo
Medusa
Medusa
Diamond I
FreEloOrNah
Medusa
Diamond I
Level 108
God Stats
9W - 8L
1,610 SR
Queue Stats
412W - 377L
2,138 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
KаyJ
Zhong Kui
Masters
Level 159
God Stats
13W - 4L
1,780 SR
Queue Stats
280W - 248L
2,148 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
3 / 4 / 1
5,801
580
3,947
9,751
2,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 4 / 1
5,715
572
5,569
7,961
2,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 1 / 2
5,324
532
2,392
7,896
5,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Shmepo
Sol
11
0 / 2 / 1
5,376
538
2,181
5,340
1,691
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
Zenkken
Erlang Shen
10
0 / 2 / 0
5,029
503
3,319
8,555
4,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Chang'eKing ArthurHorusRavana

VS

Bans
AthenaCharybdisAresKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
5 / 1 / 3
6,044
604
4,154
7,450
4,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 0 / 1
7,097
710
5,058
7,327
4,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
ForReference
Bacchus
10
1 / 1 / 3
5,647
565
4,631
5,762
5,377
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
12
4 / 2 / 4
6,921
692
7,178
6,612
2,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zhong Kui
KаyJ
Zhong Kui
12
2 / 1 / 0
6,534
653
3,589
4,452
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
5
Kills
13
13
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
4
1
0.88
W
Cabrakan
 
Cabrakan
5
1
3
6.5
W
1
0
1
1.5
L
1
4
1
0.38
W
Bacchus
ForReference
Bacchus
1
1
3
2.5
W
Medusa
4
2
4
3
L
1
1
2
2
W
Zhong Kui
KаyJ
Zhong Kui
2
1
0
2
L
Sol
Shmepo
Sol
0
2
1
0.25
L
Erlang Shen
Zenkken
Erlang Shen
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,408
Damage
24,610
39,503
Taken
31,603
17,125
Mitigated
19,957
15,133
Healing
12,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,947
2,560
0
4,559
9,751
2,851
0
3,054
6,664
0
32,938
W
Cabrakan
 
Cabrakan
4,154
678
0
4,091
7,450
4,718
0
365
7,053
38,979
871
W
5,058
2,183
0
3,560
7,327
4,268
18
0
6,852
1,864
45,785
L
5,569
3,663
0
486
7,961
2,437
0
2,294
5,634
0
37,150
W
Bacchus
ForReference
Bacchus
4,631
1,177
0
1,854
5,762
5,377
0
1,409
4,353
12,321
0
W
Medusa
7,178
2,354
0
804
6,612
2,155
0
1,081
5,531
0
52,906
L
2,392
192
964
2,776
7,896
5,498
0
3,179
4,717
14,428
0
W
Zhong Kui
KаyJ
Zhong Kui
3,589
1,006
0
2,257
4,452
3,439
57
1,688
2,764
47,611
12,257
L
Sol
Shmepo
Sol
2,181
646
0
2,504
5,340
1,691
0
3,139
2,201
39,197
2,958
L
Erlang Shen
Zenkken
Erlang Shen
3,319
1,483
0
3,844
8,555
4,648
0
863
7,271
0
32,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,245
Gold Earned
32,243
292
Minions Killed
385
0
Camps Cleared
0
1,016,033
Distance Traveled
1,029,573
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,801
580
53
5
0
217,382
0
W
Cabrakan
6,044
604
68
7
0
210,695
2
W
Surtr
7,097
710
94
9
0
205,448
0
L
Rama
5,715
572
82
8
0
205,652
0
W
Bacchus
5,647
565
16
2
0
224,658
6
W
Medusa
6,921
692
97
10
0
196,662
2
L
Artio
5,324
532
20
2
0
210,864
1
W
Zhong Kui
6,534
653
110
11
0
192,110
0
L
Sol
5,376
538
89
9
0
175,090
0
L
Erlang Shen
5,029
503
48
5
0
207,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role