Player Matchup

Kali
Kali
DoloXL
Kali
Level 149
God Stats
1W - 1L
1,692 SR
Queue Stats
57W - 79L
1,498 Elo+
Party 2
Geb
Geb
Jolt11591
Geb
Level 142
God Stats
1W - 3L
1,442 SR
Queue Stats
192W - 230L
1,521 Elo+
Party 2
Charybdis
Charybdis
PeGaSui
Charybdis
Level 129
God Stats
1W - 3L
1,119 SR
Queue Stats
186W - 187L
1,548 Elo+
Party 2
Gilgamesh
Gilgamesh
YUCKJACK
Gilgamesh
Level 126
God Stats
27W - 18L
1,594 SR
Queue Stats
285W - 269L
1,546 Elo+
Solo
Nu Wa
Nu Wa
chahlee__wonton
Nu Wa
Level 164
God Stats
50W - 56L
1,516 SR
Queue Stats
355W - 361L
1,486 Elo+
Solo
Team Averages
Level 142
1,472 SR
1,520 Elo+

VS

Team Averages
Level 128
1,621 SR
1,517 Elo+
Ra
Ra
FROST KILLER
Ra
Level 103
God Stats
10W - 13L
1,566 SR
Queue Stats
117W - 112L
1,508 Elo+
Party 1
Gilgamesh
Gilgamesh
KrispyKev
Gilgamesh
Level 73
God Stats
3W - 5L
1,491 SR
Queue Stats
35W - 44L
1,452 Elo+
Solo
Medusa
Medusa
MEDALBURNER24
Medusa
Level 147
God Stats
1W - 1L
1,761 SR
Queue Stats
48W - 55L
1,520 Elo+
Party 1
Bacchus
Bacchus
WheelsTheLegMan
Bacchus
Level 160
God Stats
12W - 9L
1,620 SR
Queue Stats
238W - 222L
1,525 Elo+
Solo
Ullr
Ullr
lts Toes
Ullr
Level 156
God Stats
29W - 21L
1,668 SR
Queue Stats
172W - 160L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
9
2 / 1 / 1
4,968
552
2,286
6,896
2,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

8
0 / 2 / 3
4,811
535
2,290
6,715
2,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
PeGaSui
Charybdis
9
1 / 4 / 0
5,061
562
3,465
7,439
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
YUCKJACK
Gilgamesh
9
1 / 2 / 1
5,369
597
3,059
6,224
2,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 1
5,335
593
3,768
4,083
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,550
617
2,649
3,734
1,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
KrispyKev
Gilgamesh
11
1 / 2 / 0
6,031
670
2,702
6,580
2,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 1 / 0
5,974
664
4,204
5,889
1,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

8
2 / 0 / 2
5,023
558
4,515
3,985
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
10
4 / 1 / 1
5,895
655
3,952
6,212
1,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
5
Kills
10
11
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kali
2
1
1
2.5
W
0
1
1
0.5
L
0
2
3
0.75
W
Gilgamesh
KrispyKev
Gilgamesh
1
2
0
0.5
W
3
1
0
3
L
Charybdis
PeGaSui
Charybdis
1
4
0
0.25
W
2
0
2
3
L
Gilgamesh
YUCKJACK
Gilgamesh
1
2
1
0.75
L
1
2
1
0.75
W
Ullr
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,868
Damage
18,022
31,357
Taken
26,400
9,610
Mitigated
10,261
10,335
Healing
9,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
2,286
698
0
2,167
6,896
2,480
0
1,618
4,967
0
28,437
W
2,649
236
218
1,493
3,734
1,043
0
1,396
2,198
38,977
1,217
L
2,290
104
1,148
1,716
6,715
2,198
1
1,821
4,456
7,602
0
W
Gilgamesh
KrispyKev
Gilgamesh
2,702
1,129
0
1,782
6,580
2,890
0
228
6,332
0
37,563
W
4,204
1,457
0
1,680
5,889
1,660
0
727
5,142
0
42,256
L
Charybdis
PeGaSui
Charybdis
3,465
1,894
0
2,257
7,439
1,941
0
791
6,408
0
40,119
W
4,515
421
0
1,231
3,985
2,736
0
1,060
2,858
15,098
0
L
Gilgamesh
YUCKJACK
Gilgamesh
3,059
1,014
0
1,459
6,224
2,099
0
0
6,061
0
29,891
L
3,768
735
0
1,588
4,083
892
0
1,607
2,174
34,641
0
W
Ullr
3,952
2,029
0
2,888
6,212
1,932
0
2,280
3,812
0
29,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,544
Gold Earned
28,473
270
Minions Killed
333
0
Camps Cleared
0
892,303
Distance Traveled
995,856
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
4,968
552
58
6
0
191,912
0
W
Ra
5,550
617
96
11
0
198,102
1
L
Geb
4,811
535
9
1
0
198,573
0
W
Gilgamesh
6,031
670
81
9
0
171,565
0
W
Medusa
5,974
664
80
9
0
210,649
0
L
Charybdis
5,061
562
73
8
0
170,281
0
W
Bacchus
5,023
558
27
3
0
212,920
7
L
Gilgamesh
5,369
597
60
7
0
147,478
0
L
Nu Wa
5,335
593
70
8
0
184,059
2
W
Ullr
5,895
655
49
5
0
202,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role